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Error with Image Tools, importing to GEEdit2 from .obj
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flopperr999
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 PostPosted: Sun Nov 23, 2008 4:51 am    Post subject: Reply with quote Back to top

Actually this happens to me often when I do:

Convert .obj to GE Room Axes Swapped (and add textures file)

Strangly enough the texture used above is the one that appears for me when I choose that option.

No idea why, never really bothered to find out. I just use (if already added textures file).
 
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SubDrag
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 PostPosted: Sun Nov 23, 2008 7:17 am    Post subject: Reply with quote Back to top

You have to actually save as project and reopen the first time in order to get the textures right.
 
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flopperr999
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 PostPosted: Sun Nov 23, 2008 8:45 am    Post subject: Reply with quote Back to top

SubDrag wrote:
You have to actually save as project and reopen the first time in order to get the textures right.


Tried that actually, and for Mideival Castle it worked, but for Township 2 it didn't.
 
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SubDrag
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 PostPosted: Sun Nov 23, 2008 11:14 am    Post subject: Reply with quote Back to top

It means your texture #s in bgfile don't correspond to the ROM, if textures are wrong.
 
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