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[MULTIPLAYER] dataDyne Extraction: Lobby [PD Port] ~ 00dark

 
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00Dark
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Joined: 21 Nov 2006
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 PostPosted: Tue Dec 02, 2008 6:40 pm    Post subject: [MULTIPLAYER] dataDyne Extraction: Lobby [PD Port] ~ 00dark Reply with quote Back to top

http://two.xthost.info/00dark/datadyneextraction[00dark].zip

Last edited by 00Dark on Mon Apr 20, 2009 5:01 pm; edited 5 times in total
 
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SubDrag
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Joined: 16 Aug 2006
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 PostPosted: Tue Dec 02, 2008 8:14 pm    Post subject: Reply with quote Back to top

Sweet

http://www.goldeneyevault.com/viewfile.php?id=127
 
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00Dark
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 PostPosted: Thu Dec 04, 2008 1:54 pm    Post subject: Reply with quote Back to top

I am particularly proud of this lower portion, but I'd like to do upper defection soon. I will work on Deep Sea A, B, and C tonight for multiplayer maps.
 
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 PostPosted: Thu Dec 04, 2008 7:42 pm    Post subject: Reply with quote Back to top

Ooh, that'll be spectacular! I updated the zip with your latest ddhq lobby
 
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 PostPosted: Fri Dec 05, 2008 3:31 am    Post subject: Reply with quote Back to top

Skorpion wrote:
(...)elevators in GE don't work like they do in PD(...)


A bit OT, but, I'm interested in the particular wording you used here. Are you implying that elevators are possible in GE to some extent or not at all?
 
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00Dark
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 PostPosted: Tue Dec 09, 2008 10:56 am    Post subject: Reply with quote Back to top

By the way I deleted the project for extraction multiplayer straight out of my directory which is good considering it's finished. It is already done and replaces archives instead of library in mutliplayer. I just did not want to tweak it anymore. I did save all of my clipping files so get them at my webspace. Let's play it online, but we need an master .eep file so use the beta mupen to host.
 
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