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Action Replay & GameShark keycodes and security chips

 
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Wreck
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Joined: 14 Dec 2005
Posts: 7197
Location: Ontario, Canada

 PostPosted: Sun Mar 08, 2009 10:22 pm    Post subject: Action Replay & GameShark keycodes and security chips Reply with quote Back to top

Thanks to Elitendo.com, here's a good (perhaps not complete) list of Boot Chips used by North American (US) Nintendo 64 cartridges. Those not on the list use the standard Super Mario 64 Keycode on your GameShark cheating device.

(I'll update this with more information when able)

CIC-NUS-6103
1080º Snowboarding
Banjo-Kazooie
Diddy Kong Racing
Excitebike 64
Excitebike 64 Kiosk
Ken Griffey Jr's Slugfest
Kirby 64: The Crystal Shards
Kobe Bryant in NBA Courtside
Major League Baseball Featuring Ken Griffey Jr.
Pokémon Snap
Pokémon Stadium
Super Smash Bros.

CIC-NUS-6105
Banjo-Tooie
Donkey Kong 64
Jet Force Gemini
Jet Force Gemini Kiosk
Legend of Zelda: Majora's Mask, The
Legend of Zelda: Ocarina of Time, The
Mickey's Speedway USA
Perfect Dark

CIC-NUS-6106
Cruis'n World
F-Zero X
Yoshi's Story
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radorn
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Joined: 23 Sep 2007
Posts: 1424

 PostPosted: Mon Mar 09, 2009 4:06 am    Post subject: Reply with quote Back to top

Good one Wreck, I thought of doing something similar too, but I felt lazy, and I would probably overexplain and stuff... plus I'm having some fun with the Nintendo DS flashcart I recently won on a competition in another site!!!

I'd just like to add a little note for PAL/Action Replay users.
NTSC and PAL versions of any given game use equivalent CIC chips with the same numbering with two differences:
PAL CIC numbers start with 7, instead of 6:
6103 -> 7103
6105 -> 7105
6106 -> 7106
Additionally, x101 and x102 CIC numbers are switched like this:
6102 -> 7101
6101 -> 7102

NTSC Perfect Dark uses CIC 6105 and PAL PD has a CIC 7105
BUT
Goldeneye is 6102 in NTSC land, but 7101 in PAL
Despite the name change, the chips are equivalent.

PAL and NTSC CICs are only recognized by PAL and NTSC consoles respectively. You can make a PAL game boot on an NTSC system directly by swapping the CIC chip inside the cartridge by it's NTSC equivalent. This won't convert the video signal, though, and some games can somehow detect the difference and show an screen telling you that you are not allowed to use the game in that system, but that's another matter entirely.
 
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