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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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twmccoy Agent

Joined: 10 Mar 2009 Posts: 20 Location: Littleton, CO  |
Posted: Wed Mar 11, 2009 8:23 pm Post subject: |
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Wreck wrote: | Wasn't that to stress the importance of being stealthy and avoiding alarms? I'd prefer a seamingly endless swarm of guards over a mission failure screen, anyday.
Some levels still had spawning security even without an alarm triggered. But could you imagine how boring and easy levels like Runway and Cradle would be without them? |
I like that some levels have infinite guards. It gives you a choice, fight them or hurry your ass to the end. Also gives you targets to play around with the weapons cheats. Heck, more than half the levels have infinite guards if you wait around long enough or set off the alarms. |
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Alec Trevelyan 006 Agent


Joined: 16 Jan 2009 Posts: 10 Location: Landsberg/Bavaria/Germany  |
Posted: Tue Mar 31, 2009 8:00 am Post subject: |
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Another aspect: I didn't like Natalya, either. You always had to protect her and she was just rude to you and never grateful! Yeah, she was going on my nerves and I loved it to blow her away with a remote mine!  _________________ For England, James? |
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fantsu 007

Joined: 30 Apr 2007 Posts: 1003
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Posted: Tue Mar 31, 2009 11:48 am Post subject: |
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Alec Trevelyan 006 wrote: | Another aspect: I didn't like Natalya, either. You always had to protect her and she was just rude to you and never grateful! Yeah, she was going on my nerves and I loved it to blow her away with a remote mine!  |
but it is still better that bond is kissing her in the end, and not 006, right?
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