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[MULTIPLAYER]dataDyne Research - Investigation
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00Dark
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Joined: 21 Nov 2006
Posts: 637

 PostPosted: Sun May 03, 2009 11:32 am    Post subject: Reply with quote Back to top

No, I changed the map layout so that the very back of the map is finally used. I also spread the weapon placements out more evenly. Give it another try. Smile
 
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fantsu
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Joined: 30 Apr 2007
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 PostPosted: Sun May 03, 2009 11:54 am    Post subject: Reply with quote Back to top

I think it is much better, thanks!
Just want to try it with REAL opponents also Very Happy

Razz
 
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fantsu
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Joined: 30 Apr 2007
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 PostPosted: Mon May 04, 2009 2:09 am    Post subject: Reply with quote Back to top

OK, just played few matches, GREAT! It works now great!
Are you planning to spread out the word and upload these somewhere else also? Making any videos? Maybe I can ask my YouTube friend to upload some playing videos from your maps if you like? People will love these maps once they find 'em!
Very Happy
 
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fantsu
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Joined: 30 Apr 2007
Posts: 1003

 PostPosted: Mon May 04, 2009 11:09 am    Post subject: Reply with quote Back to top

Few more matches played again, we also tried with few simulants (4 normal sims). It is really shame that they can't enter the elevator and get stuck down in the basement. This cannot be fixed, I think? Other than that, I consider this map to be one of the best around, works with many different settings, and now the weapon placement is perfect also. The main hall is very dangerous place to be, there is always firefight going on there...
Very Happy

I think doors would just slow down the playing and would make snipers unusable. Maybe some plants/tables and such, but as I said, PERFECT MAP.
 
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