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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Bowser N64 Agent


Joined: 03 Mar 2009 Posts: 125 Location: My Koopa Kingdom, On The Throne  |
Posted: Thu May 07, 2009 12:39 am Post subject: GoldenEye On PSP! |
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I was originally messing around with finding WAD files for Quake PSP, and I found this! It's a modified version of doom, hacked to look LIKE GOLDENEYE 007 N64! INCREDIBLE! It's a modified version of Doom, that is a game you can run on your PSP!
Download it here: http://rapidshare.com/files/96420221/GOLDENEYEPSP.rar.html
You will need to click free user and wait for the download timer to countdown to zero. Then click the download image, save the file who knows where, and stuff.
I has a normal folder and a percent folder int he download, so it's meant for 1.50 PSP firmware, or just put it in the GAME150 folder in the PSP folder on your memory stick. You need custom firmware to even run this. May I suggest 5.00 M33 - 6? You need a Pandora battery to install custom firmware, and also you need a magic stick. If ya need help ask me I know how to do it now that I have done it myself. (When I ordered my Pandora battery and magic stick 2 GB, I had to format the stick and make my own) Hope it's fine for me to post this, you guys will have your socks knocked off about this hack here. AWESOMENESS! You have to PLAY it to believe it! _________________ I Am A Huge Western Black Dragon That Can Torch An Entire Village To The Ground In MINUTES. Fear me humans! |
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Bowser N64 Agent


Joined: 03 Mar 2009 Posts: 125 Location: My Koopa Kingdom, On The Throne  |
Posted: Thu May 07, 2009 12:52 am Post subject: |
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Oh, and did I mention that THE SOUNDTRACK IS MODELED AFTER GOLDENEYE 007 TOO! Oh yeah, and keep in mind the scientists hurt you! _________________ I Am A Huge Western Black Dragon That Can Torch An Entire Village To The Ground In MINUTES. Fear me humans! |
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radorn 007


Joined: 23 Sep 2007 Posts: 1424
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Posted: Thu May 07, 2009 5:36 am Post subject: |
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heh, yeah, I posted this in some thread here sometime ago, and I probably wasn't the first to do so.
Looks very nice for a Doom clone, and ironically more interesting than other PC shooter mods trying to replicate GE.
Have fun with it. I may eventually play it also, on some PC based doom engine, not the PSP, or maybe on my DS if the wads are accepted . I believe someone ported a doom engine for it. |
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Bowser N64 Agent


Joined: 03 Mar 2009 Posts: 125 Location: My Koopa Kingdom, On The Throne  |
Posted: Fri May 08, 2009 1:00 am Post subject: |
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Oh yeah, but isn't it AMAZING! _________________ I Am A Huge Western Black Dragon That Can Torch An Entire Village To The Ground In MINUTES. Fear me humans! |
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Dragonsbrethren Hacker


Joined: 23 Mar 2007 Posts: 3058
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Posted: Fri May 08, 2009 2:38 am Post subject: |
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Bowser N64 wrote: | Oh yeah, but isn't it AMAZING! |
If this is Goldeneye Doom II, no, not really. The maps were recreated seemingly from memory without even attempting to duplicate the original game in places, the monsters have no AI outside of standard Doom behavior, several stages were missing, and the whole thing just feels kind of half-hearted. The mod doesn't even take advantage of the full power of the sourceport it's running on; EDGE can do faked room-over-room effects, yet I don't remember them ever being used, instead clunky silent teleporters are used (and not even used well, a silent teleporter in the right situation can be very convincing). The MIDI music was downright awful. Maybe I dislike it because I know how much these sourceports can do. Ports like EDGE, Eternity, and ZDoom add so many features that you can create your own games from scratch on them that don't even resemble Doom. They're more powerful than the various FPS creation programs out there, at the cost of true 3D map creation (which some would say is a plus, I don't, but there are a lot of people who map for Doom still but hate mapping modern games, "modern" being used very loosely to mean Quake and beyond).
I do admit that it's cool to see a mod that actually tries to duplicate the single player game, rather than being pure multiplayer like so many others. I don't know how much work went into the mod, if it was put together in a short amount of time than things like imperfect maps can be justified. I do recall some of the maps (Facility and Archives) being far more accurate than say, Dam, so maybe the guy's skill improved over time. The graphics were pretty good, especially the weapons. It's kind of ironic that a PC game from '93 had higher resolution graphics than GE (but GE's were higher color, 256 colors per texture, rather than shared between all textures like Doom).
radorn: The DS port of Doom is awful, to be honest. It doesn't take advantage of the hardware at all (a software renderer on a platform that has accelerated 3D graphics) and runs slow as a result, the scaled graphics are ugly, there's no music, and the interface hasn't been optimized for the platform either. Compare it to, say, the DS port of Quake or Quake II, and it looks even worse. Although the DS port of the Quake games did suffer from the last two as well (the "PC style" controls were especially irritating when you remapped the D-pad buttons and couldn't navigate the menus anymore...). Kaiser, the guy who ported Doom 64 to the PC with the awesome Doom64 EX engine, is working on a DS port of that and I suspect it'll blow the current DSDoom out of the water.
If I actually had the time, the patience and the skill, I'd love to port GE's maps to the QuakeDS engine and try to recreate as much of the gameplay as possible. I remember when the DS was first announced and one of the launcher titles was "Goldeneye", I don't think I was ever so excited about a handheld before. They said the DS could do graphics that exceed N64 quality, and Mario 64 was getting a port, so it was natural to assume that the most popular N64 game was as well. In the end, it turned out to be a port of Rogue Agent, and I didn't play it for years after I got my DS.
Heh, this was a pretty negative post. Oh well. |
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Bowser N64 Agent


Joined: 03 Mar 2009 Posts: 125 Location: My Koopa Kingdom, On The Throne  |
Posted: Fri May 08, 2009 7:10 am Post subject: |
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........
Whatever man. _________________ I Am A Huge Western Black Dragon That Can Torch An Entire Village To The Ground In MINUTES. Fear me humans! |
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radorn 007


Joined: 23 Sep 2007 Posts: 1424
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Posted: Fri May 08, 2009 3:17 pm Post subject: |
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I never really played much doom. In fact, only a little of the snes port under emulation.
I hear doom64 is the most appreciated port.
I played N64's quakes, though, but its just not my kind of game. It felt lifeless and dull and bored me.
You were very reckless about ds's "goldeneye" there, man... |
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Dragonsbrethren Hacker


Joined: 23 Mar 2007 Posts: 3058
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Posted: Fri May 08, 2009 3:49 pm Post subject: |
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Doom 64 was more of a new game than a port. Almost nothing of the original remained, and several additions were made to the engine, including a simple scripting system that allowed for far more dynamic maps. I like all of the Doom games, they're simple, mindless fun. I never really got into the Quake series, I did like the first Quake a lot more than Quake II. |
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Bowser N64 Agent


Joined: 03 Mar 2009 Posts: 125 Location: My Koopa Kingdom, On The Throne  |
Posted: Fri May 08, 2009 8:52 pm Post subject: |
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Well I like it, no matter what you say. And DS Goldeneye was okay, I saw it, and tried it, the graphics were horrible compared to what they could do. I was very disappointed. I find almost no game nowadays lives up to GoldenEye 64 standards. But right now I'm pissed at GoldenEye because I can't seem to get ,my runthroughs to flow at all. Something always stops me. _________________ I Am A Huge Western Black Dragon That Can Torch An Entire Village To The Ground In MINUTES. Fear me humans! |
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