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See the ground of Antenna Cradle

 
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DF Ank1
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 PostPosted: Mon May 25, 2009 5:54 am    Post subject: See the ground of Antenna Cradle Reply with quote Back to top

Update : The Map is finish. It looks like in GoldenEye: Source there is the ground with the hole and hills. We only have to make textures and clipping, and if this is done, the map will realese.






I know i make much question, but i want to know it.

Is it possible to make a ground for the Antenna Cradle.

If yes : THIS WOULD BE BIGGER THAN EVERYTHING BEFORE.

Bad - I am not a mapper. But maybe its possible with stairclipping ?

What do you say. This would be XTREM great, or ?

Than you can "Alive after the drop from Cradle" Maybe you saw some GE and GE:S viedeos in youtube.

-if i know how, i will say that i am ill and then i don´t have go to work as an apprentice buliding cleaner ( lol ) No for real.
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Last edited by DF Ank1 on Fri Jul 10, 2009 12:59 pm; edited 2 times in total
 
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TimEh
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 PostPosted: Mon May 25, 2009 9:04 am    Post subject: Reply with quote Back to top

i think that might be a neat addition. I think it could be pretty easy. Ill explain my way about how i figure this would be done. Export the orig level to obj, make a separte room for the for the ground/background(havnt seen the movie in a while but the curved surveace they slide down and mountains and everything else). Make it. import it. Not sure how the portal would lin up. Id just throw a huge portal along the whole base of the cradel. As long as the mountains and other high stuff in the new room dont go past this portal the room wont dissapear when you look up. Might have to make a portal with one side the new room and the other side for every other room that you could see it from. So i think. inno, give it a try.
 
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radorn
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 PostPosted: Mon May 25, 2009 9:34 am    Post subject: Reply with quote Back to top

TimEh wrote:
i think that might be a neat addition. I think it could be pretty easy. Ill explain my way about how i figure this would be done. Export the orig level to obj, make a separte room for the for the ground/background(havnt seen the movie in a while but the curved surveace they slide down and mountains and everything else). Make it. import it. Not sure how the portal would lin up. Id just throw a huge portal along the whole base of the cradel. As long as the mountains and other high stuff in the new room dont go past this portal the room wont dissapear when you look up. Might have to make a portal with one side the new room and the other side for every other room that you could see it from. So i think. inno, give it a try.


I think that, better than portals, it could be achieved through the visibility editor.
 
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Dragonsbrethren
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 PostPosted: Mon May 25, 2009 9:39 am    Post subject: Reply with quote Back to top

Yeah, the visibility editor would be better suited to this sort of thing, since the dish will need to be visible from every part of the map.
 
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TimEh
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 PostPosted: Mon May 25, 2009 10:05 am    Post subject: Reply with quote Back to top

hmm. didnt know there was such a thing. that explains some questioning on how some rooms in dam were displayed without having portals. gonna have to look into that. and seems a hell of a lot easier than what i was suggesting
 
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DF Ank1
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 PostPosted: Mon May 25, 2009 11:29 am    Post subject: Reply with quote Back to top

Ok sounds great, i don´t understood much because i don´t understand english so good, but it sounds that this is possible. Well ok i see what i can do.

And who the **** can i export a level in to a obj. file ?
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Alec: Fate
 
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HackBond
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 PostPosted: Mon May 25, 2009 11:45 am    Post subject: Reply with quote Back to top

DF Ank1 wrote:
Ok sounds great, i don´t understood much because i don´t understand english so good, but it sounds that this is possible. Well ok i see what i can do.

And who the **** can i export a level in to a obj. file ?


GE Editor
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[Decoy] Antenna | Control | Silo | Escape
 
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DF Ank1
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 PostPosted: Mon May 25, 2009 12:19 pm    Post subject: Reply with quote Back to top

And where exactly ?
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Alec: Fate
 
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SubDrag
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 PostPosted: Mon May 25, 2009 12:44 pm    Post subject: Reply with quote Back to top

In room positions, right click
 
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DF Ank1
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 PostPosted: Mon May 25, 2009 8:54 pm    Post subject: Reply with quote Back to top

i have to be very stupid. i don´t find it. there is no clipping aviable.
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Alec: Fate
 
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DF Ank1
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 PostPosted: Thu Jul 09, 2009 12:37 pm    Post subject: Reply with quote Back to top

Update : The ground was making by monkeyface. But it is hard to import. But this is secondary. Looks good. Maybe he have time
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Alec: Half of everything is luck James.
James: And the other half ?
Alec: Fate
 
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DF Ank1
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 PostPosted: Fri Jul 10, 2009 8:03 am    Post subject: Re: See the ground of Antenna Cradle Reply with quote Back to top

DF Ank1 wrote:
Update : The ground was making by monkeyface. But it is hard to import. But this is secondary. Looks good. Maybe he have enaught time because we are spending more time in GF64

Only clipping, and the map is finish. Maybe today !!!!!!






I know i make much question, but i want to know it.

Is it possible to make a ground for the Antenna Cradle.

If yes : THIS WOULD BE BIGGER THAN EVERYTHING BEFORE.

Bad - I am not a mapper. But maybe its possible with stairclipping ?

What do you say. This would be XTREM great, or ?

Than you can "Alive after the drop from Cradle" Maybe you saw some GE and GE:S viedeos in youtube.

-if i know how, i will say that i am ill and then i don´t have go to work as an apprentice buliding cleaner ( lol ) No for real.

_________________
-----------------------------------------------------
Alec: Half of everything is luck James.
James: And the other half ?
Alec: Fate
 
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