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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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radorn 007
Joined: 23 Sep 2007 Posts: 1424
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Posted: Fri Jul 31, 2009 11:52 am Post subject: |
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Thank you so much for the video, bmw It certainly looks very cool.
It's a pity you loose all the stuff between cutscenes. Wonder if it could be fixed...
Anyway, I agree that cutscenes most of the time would disrupt the gameplay.
Maybe that bug is like one of these constrains that prevent you from gratuitously use a certain feature and think about it twice so you use it without measure instead xD |
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zoinkity 007
Joined: 24 Nov 2005 Posts: 1685
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Posted: Mon Aug 10, 2009 12:09 pm Post subject: |
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Intermission cutscenes not only work, but there's an example of one in the help file of all things.
However, do note the clock runs during the cutscene...
...unless...
...you happen to be using a slight hack of the action blocks found in the vault that happens to turn the 'stop timer' command into a switch ;*) _________________ (\_/) Beware
(O.o) ze
(> <) Hoppentruppen! |
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monkeyface Moderator
Joined: 05 Apr 2008 Posts: 275
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Posted: Tue Aug 11, 2009 1:15 am Post subject: |
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Never did I really fear that it couldn't be done, technically speaking... Or that zoinkity wouldn't find a way, at least.
I say like this; if you think you could make use of a cut-scene, work it in there. But it'll be up for a harsh review. It has to feel intuitive and what-not. |
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Camaro Secret Agent
Joined: 10 Aug 2009 Posts: 308 Location: Indiana |
Posted: Tue Aug 11, 2009 12:53 pm Post subject: |
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Haven't seen Goldfinger in forever but is there anywhere in the storyline for a level where you get captured? It could be like if surface 2 and bunker 2 were one level seperated by the cutscene at the end of the surface. I have some ideas for getting around the technical aspects of using a cutscene so if ultimately the cutscene idea gets used please let me know.
I know that it might affect the feel of the game but i think it would be really cool. Plus i think affecting the feel somewhat is a good thing. i don't want to feel like i'm playing goldeneye but with different levels and different storyline, i want to feel like i'm playing a whole new game. _________________ 304 HP |
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monkeyface Moderator
Joined: 05 Apr 2008 Posts: 275
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Posted: Wed Aug 12, 2009 5:56 am Post subject: |
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I'm not going to argue with you, I've seen cut-scenes done well. However, to me it's only a question of "good" or "bad" game play, if you can put cut-scenes in there that are good, they'll stay, but if I (or other people, I wont have the last say in this matter) feel that the cut-scene is not up to par or is intrusive, it'll have to be improved or scratched. |
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Dragonsbrethren Hacker
Joined: 23 Mar 2007 Posts: 3058
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Posted: Wed Aug 12, 2009 6:42 am Post subject: |
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Camaro wrote: | i don't want to feel like i'm playing goldeneye but with different levels and different storyline, i want to feel like i'm playing a whole new game. |
I want to feel like I'm playing GoldenEye with different levels and storyline. If I didn't, I'd suggest this project be moved to a more modding-friendly engine with a full package of dedicated development tools. |
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Camaro Secret Agent
Joined: 10 Aug 2009 Posts: 308 Location: Indiana |
Posted: Wed Aug 12, 2009 8:32 am Post subject: |
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What I meant was I like the Goldeneye engine but I think that there needs to be something to make it Goldfinger, not Goldeneye 2.0. I hope that makes sense. _________________ 304 HP |
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