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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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DF Ank1 00 Agent


Joined: 17 Feb 2009 Posts: 512 Location: Feldkirch, Austria  |
Posted: Thu Aug 27, 2009 10:57 am Post subject: Is there really no way to insert HD Textures in GE ? |
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I am mapping my goldfingers_airport and i have the problem that i have to use 64x32 or 32x32 or 32x64 textures. And there are really less textures for downloading it. The most textures have 512x512.
So i ask : Is there no way to input higher definiation files into the editor/ editor can righ higher definnation files. It´s really stupid. The level looks not so good as it should be and it disturb. Is there really no way to make the Editor compatibel with it ? _________________ -----------------------------------------------------
Alec: Half of everything is luck James.
James: And the other half ?
Alec: Fate |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6168
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Posted: Thu Aug 27, 2009 11:47 am Post subject: |
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No, your textures must be 32 x 32, 32 x 64, or 64 x 32 256 color 8-bit bmps, sorry! |
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DF Ank1 00 Agent


Joined: 17 Feb 2009 Posts: 512 Location: Feldkirch, Austria  |
Posted: Thu Aug 27, 2009 11:49 am Post subject: |
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Bad. Really Bad. But thanks. _________________ -----------------------------------------------------
Alec: Half of everything is luck James.
James: And the other half ?
Alec: Fate |
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radorn 007


Joined: 23 Sep 2007 Posts: 1424
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Posted: Thu Aug 27, 2009 5:43 pm Post subject: |
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Hardware-wise, you could make textures slighty bigger than 64x32, even in indexed color, but you should keep them under 3072 pixels total. There are some GE textures with "funny sizes". What I don't know is how the GE Editor would handle them. Maybe they need some special treatment, or maybe they work and just nobody tried it.
Here's an earlier thread about this very matter. It's rather big, though.
http://www.shootersforever.com/forums_message_boards/viewtopic.php?t=3855
The practical resume of that is that the "GPU" on the N64 doesn't allow textures to be bigger than 4096 bytes. Color textures in GE are in color index mode so they use 1 byte (8 bit) per pixel. In GE (like in most games for the N64), a technique called mip-map interpolation is used, and the usage of it limits even more how big your textures can be.
The theoretical maximum size of a color index texture using mip-map interpolation in the N64 would be 3072 pixels.
Examples:
64x48=3072
66x46=3036
69x44=3036
72x42=3024
76x40=3040
...
Nobody seems to have tried this so far. Maybe you'd like to... 
Last edited by radorn on Fri Aug 28, 2009 9:27 am; edited 1 time in total |
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DF Ank1 00 Agent


Joined: 17 Feb 2009 Posts: 512 Location: Feldkirch, Austria  |
Posted: Fri Aug 28, 2009 6:25 am Post subject: |
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ha yes i should. maybe it could work. i will try this soon. ha. it would be great. _________________ -----------------------------------------------------
Alec: Half of everything is luck James.
James: And the other half ?
Alec: Fate |
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