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How to get ur maps to Bps Format.
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Entropy Soldier
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 PostPosted: Mon Sep 28, 2009 1:50 pm    Post subject: Reply with quote Back to top

well, after cross referencing it with mine, it seems like you don't have the proper configuration settings, which are set under tools > options.

I think the "hammer information roundup" thread covers this, if not I'm in the chat all day, so feel free to stop by (I'm E-S there, not Entropy Soldier)
 
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Captin.Frosty
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 PostPosted: Mon Sep 28, 2009 2:04 pm    Post subject: Reply with quote Back to top

Ok; I got something new here. I copied what Dragonsbrethen had in the "Hammer Information Round Up" thread and got this compile log.

Code:

** Executing...
** Command: Ðê
** Parameters: \GOLDEN~1 -wadinclude GE.wad

* Could not execute the command:
   Ðê  \GOLDEN~1 -wadinclude GE.wad
* Windows gave the error message:
   "Access is denied."

** Executing...
** Command: Ðê
** Parameters:  c:\PROGRA~1\VALVEH~1\maps\GOLDEN~1

* Could not execute the command:
   Ðê   c:\PROGRA~1\VALVEH~1\maps\GOLDEN~1
* Windows gave the error message:
   "Access is denied."

** Executing...
** Command: Ðê 
** Parameters: c:\PROGRA~1\VALVEH~1\maps\GOLDEN~1

* Could not execute the command:
   Ðê   c:\PROGRA~1\VALVEH~1\maps\GOLDEN~1
* Windows gave the error message:
   "Access is denied."


Ok; so I guess something else went wrong. Do I need to delete my current user file or something? Because I have a computer_administrator user on my computer. However I cannot access it or log on to it for some odd reason; I never had a password set for it.. so.. idk
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Camaro
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 PostPosted: Mon Sep 28, 2009 2:19 pm    Post subject: Reply with quote Back to top

If you never set a password try the password "admin". There is also a way to change it using command prompt that I can tell you if you like. PM me if you need to change the password of the admin account.
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Captin.Frosty
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 PostPosted: Mon Sep 28, 2009 2:57 pm    Post subject: Reply with quote Back to top

Code:

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\zhlt\hlcsg.exe
** Parameters: "C:\Program Files\Valve Hammer Editor\maps\GOLDEN~1" -wadinclude GE.wad

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-----  BEGIN  hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1\tools\zhlt\hlcsg.exe "C:\Program Files\Valve Hammer Editor\maps\GOLDEN~1"-wadinclude GE.wad
Entering C:\Program Files\Valve Hammer Editor\maps\GOLDEN~1.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       1 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
max lighting memory   [ 6291456 ] [ 6291456 ]
priority              [  Normal ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [      on ] [      on ]
clip hull type        [  legacy ] [  legacy ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
nullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[GE.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...50%...60%... (0.00 seconds)
SetModelCenters:
 (0.00 seconds)
CSGBrush:
10%...50%...60%... (0.06 seconds)

Including Wadfile: \documents and settings\owner\desktop\downloads\ge.wad
 - Contains 9 used textures, 100.00 percent of map (2705 textures in wad)

Texture usage is at 0.03 mb (of 4.00 mb MAX)
0.16 seconds elapsed

-----   END   hlcsg -----




** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\zhlt\hlbsp.exe
** Parameters: "c:\PROGRA~1\VALVEH~1\maps\GOLDEN~1"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-----  BEGIN  hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1\tools\zhlt\hlbsp.exe c:\PROGRA~1\VALVEH~1\maps\GOLDEN~1

Current hlbsp Settings
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       1 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
noopt               [     off ] [     off ]
null tex. stripping [      on ] [      on ]
notjunc             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 128 (0.02 seconds)
Warning: No entities exist in hull 0, no filling performed for this hull
SolidBSP [hull 1] 134 (0.00 seconds)
Warning: No entities exist in hull 1, no filling performed for this hull
SolidBSP [hull 2] 134 (0.02 seconds)
Warning: No entities exist in hull 2, no filling performed for this hull
SolidBSP [hull 3] 132 (0.02 seconds)
Warning: No entities exist in hull 3, no filling performed for this hull
0.13 seconds elapsed

-----   END   hlbsp -----




** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\zhlt\hlvis.exe
** Parameters: "c:\PROGRA~1\VALVEH~1\maps\GOLDEN~1"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-----  BEGIN  hlvis -----
Command line: C:\PROGRA~1\VALVEH~1\tools\zhlt\hlvis.exe c:\PROGRA~1\VALVEH~1\maps\GOLDEN~1
Error: Portal file 'c:\PROGRA~1\VALVEH~1\maps\GOLDEN~1.prt' does not exist, cannot vis the map


-----   END   hlvis -----


Compile Log for E-S
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Captin.Frosty
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 PostPosted: Mon Sep 28, 2009 4:38 pm    Post subject: Reply with quote Back to top

Due to problems with my internet browser and Java support; I kind of lagged out of the IRC Chat a few minutes ago; sorry about that E-S.

But; for some odd reason the set up editor couldn't read my textures, I think I may come back to this when I my head is a bit cleared; everything is way to cluttered right now.
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TimEh
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 PostPosted: Mon Sep 28, 2009 4:49 pm    Post subject: Reply with quote Back to top

now im not sure exactly what the problem might be. it seems your past the stage of 'program file' privilages. Hittin myself now why i didnt think of that since that seems to be a problem with everything i do with vista

Quote:
SolidBSP [hull 0] 128 (0.02 seconds)
Warning: No entities exist in hull 0, no filling performed for this hull
SolidBSP [hull 1] 134 (0.00 seconds)
Warning: No entities exist in hull 1, no filling performed for this hull
SolidBSP [hull 2] 134 (0.02 seconds)
Warning: No entities exist in hull 2, no filling performed for this hull
SolidBSP [hull 3] 132 (0.02 seconds)
Warning: No entities exist in hull 3, no filling performed for this hull
0.13 seconds elapsed


During the compile process it needs to figure out what is the inside of the map and what is the outside to do the bsp calculations. This is usualy done with entities. So just try placing any entity in your map, on the inside of gaming space. Thats why if you make a level that has no leaks but an entity is outside the level, it will look as if the level has a leak cause the entity it checks is outside.

and because it doesnt no what is inside or out, it will not generate a portal file which is why you get this error


Quote:
Error: Portal file 'c:\PROGRA~1\VALVEH~1\maps\GOLDEN~1.prt' does not exist, cannot vis the map


try placing an entity in the map, that might solve your problem
 
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Camaro
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 PostPosted: Mon Sep 28, 2009 5:23 pm    Post subject: Reply with quote Back to top

I've had problems with placing an entity in maps and all maps without one always compiled flawlessly. I don't think the program knowing what is inside and outside is too big of an issue, is it?
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Entropy Soldier
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 PostPosted: Mon Sep 28, 2009 6:28 pm    Post subject: Reply with quote Back to top

well, i don't usually do it myself, but it basically gets rid of all the tri's out side of the map.

So, if your map is built with a lot of textured areas outside of the viewed area, it would be wise to do it.
 
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Dragonsbrethren
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 PostPosted: Tue Sep 29, 2009 2:11 am    Post subject: Reply with quote Back to top

Camaro wrote:
I've had problems with placing an entity in maps and all maps without one always compiled flawlessly. I don't think the program knowing what is inside and outside is too big of an issue, is it?

Chances are your geometry isn't being optimized at all in that case. It needs the entity to know where the inside is, so that anything outside of that space can be removed. You should be getting an error message if you have entirely enclosed space(s) and no entity in it.
 
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