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problems Using the Xdelta patches, HELP!!!
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00Dark
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Joined: 21 Nov 2006
Posts: 637

 PostPosted: Fri Dec 04, 2009 2:50 pm    Post subject: Reply with quote Back to top

oldyz wrote:
Thanks for your concern:
OK , the patches featured in this forum "CI: Project Files" seem to work ok
g5 , chicago, datadyne labs and dd central.

one thing i noticed is that if you give a name with an extension for the final filename, in the pc i use it gives you the message of the crc,
so saving the file with no extension worked.

The rest of the patches at goldeneye vault, however, still do not work....
here the links:
carrington villa http://goldeneyevault.com/viewfile.php?id=168
Crash Site CS http://goldeneyevault.com/viewfile.php?id=167
Area 51 Multi http://goldeneyevault.com/viewfile.php?id=174
GE Weapons Multi http://goldeneyevault.com/viewfile.php?id=178

One thing i did not try with these is to try the patch with PD version 1.0

also , there is no way to combine the patches? to create one rom file with all the new multilevels created ?


Area 51 shouldn't even be up on vault. It was unfinished and I pretty much submitted it for people to take a look at. You can still play it, but it kind of sucks right now. Have fun anyway. Wink
 
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Wreck
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Location: Ontario, Canada

 PostPosted: Fri Dec 04, 2009 3:39 pm    Post subject: Reply with quote Back to top

The four patches I created for 00dark that do work, were generated using an unmodified v1.1 NTSC ROM. The same one I do everything with. They seem to work for everyone who has tried them.

However, the remaining four created by other users that do not work, I can't say what is wrong with them. I received the same errors as mentioned in this thread. Something is definitely off with them.
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SubDrag
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 PostPosted: Fri Dec 04, 2009 3:49 pm    Post subject: Reply with quote Back to top

I think I found the issue. Guess I should've read the .hs in xdelta source. Not sure why Wreck's patch work.

/* The XD3_HARDMAXWINSIZE parameter is a safety mechanism to protect
* decoders against malicious files. The decoder will never decode a
* window larger than this. If the file specifies VCD_TARGET the
* decoder may require two buffers of this size.
*
* 8-16MB is reasonable, probably don't need to go larger. */
#ifndef XD3_HARDMAXWINSIZE
#define XD3_HARDMAXWINSIZE (1U<<24)
 
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SubDrag
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 PostPosted: Fri Dec 04, 2009 3:52 pm    Post subject: Reply with quote Back to top

Betas updated, compiling full installer, will inform when finished, with fix. Patches themselves are perfectly fine.
 
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SubDrag
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 PostPosted: Fri Dec 04, 2009 4:32 pm    Post subject: Reply with quote Back to top

It is updated, please grab the latest installer from goldenyevault.

http://www.goldeneyevault.com/files/tools/setupeditor21/geeditsetupeditorinstaller2.exe
 
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Wreck
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 PostPosted: Fri Dec 04, 2009 11:39 pm    Post subject: Reply with quote Back to top

SubDrag wrote:
Not sure why Wreck's patch work.

It's cause I'm so awesome... Laughing
I did them all manually. I'd edit everything in Hex Edit, compress the files using the GoldenEditor, replace them accordingly, update the 39850 Index, use another program to modify the CRC Checksum, then generate a patch with the Editor. That was before we had 39850 Modifications supported, meaning I had to oversee each step.
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EternallyAries
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Joined: 05 Oct 2009
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Location: Las Vegas

 PostPosted: Sat Dec 05, 2009 10:51 am    Post subject: Reply with quote Back to top

looks like you put a lot of work in that level Wreck
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oldyz
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Joined: 02 Dec 2009
Posts: 606

 PostPosted: Mon Dec 07, 2009 1:44 pm    Post subject: Reply with quote Back to top

Thank you so much for the fix, subDrag
Wreck and all of the patch creators too.

Now that i got them working , i'm going to look for the person i know that has that n64 cd backup device to see how they work.
current machine is too slow and game does not work that well.

Now , here is some thoughts about the patches:

it seems that you cannot apply multiple patches to a rom
example: A Rom with DD central, DD labs, Chicago and g5 building as multiplayer levels.

I noticed there is this one patch http://www.goldeneyevault.com/viewfile.php?id=175 that works in 2 parts.

fisrt you patch it and the second patch works because it uses the crc of the "patched" rom.

can something similar be done for the dd central dd labs ,chicago and g5 patches?
some kind of 4 part patching process that allows for one rom to have them?
 
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