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A few commands in Indice files...

 
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GERage
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 PostPosted: Thu Dec 03, 2009 7:07 pm    Post subject: A few commands in Indice files... Reply with quote Back to top

Here are a few commands for anyone to use for indice files...

All of these are ways to manipulate tris coming after them:

B6 00 00 00 00 00 30 00: visible from both sides (2ndary indices default)
B7 00 00 00 00 00 20 00: visible from one side (primary indices default)

Note:
If you switch to the non-default one, you must switch back before the B8.
Ex. if you use a B6 in a primary indice file, you have to add a B7 before the B8.

B9 commands are next. Stay tuned.
 
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GERage
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 PostPosted: Sun Dec 13, 2009 9:58 am    Post subject: Reply with quote Back to top

E7 00 00 00 00 00 00 00
B9 00 03 1D 0C 18 XX YY
FC 26 A0 04 1F 10 93 FF

XX YY together give all textures after them a certain effect depending on the value:

Primary indices default: 20 78
Secondary indices default: 49 D8
Always in front (primary): 2D 58 or 2D 78
Always in front (secondary): 4D D8

Note 1:
Before using this command, the E7 and FC commands must come before and after the B9, respectively. I recommend adding these at the end then cutting/pasting from the C0 (texture) command of the texture you want to the next C0.

Note 2:
The byte coming before the XX is either 18 or 19. As long as it's left untouched, there's nothing to worry about.

For example, this is how Rare did lights in the primary indices file:

...
E7 00 00 00 00 00 00 00
B9 00 03 1D 0C 19 2D 58
FC 26 A0 04 1F 10 93 FF
C0 08 00 02 00 00 00 FE
...
 
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