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Important PD output fix
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SubDrag
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 PostPosted: Tue Dec 15, 2009 4:45 pm    Post subject: Reply with quote Back to top

Unfortunately the editor is using 1 byte to store rooms (and allocate storage), so since A51 is beyond 0xFF rooms it's anybodys guess what the buffer overruns will do in editor. It's going to be unsupported for the time being.
 
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Wreck
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 PostPosted: Tue Dec 15, 2009 5:43 pm    Post subject: Reply with quote Back to top

All other maps should be okay to load though, shouldn't they? I can't recall any other PD maps being over 0xFF. The other two largest levels were the dataDyne Headquarters at Lucerne Tower, and the Deep Sea's Sentient Ship. Both of those also contained too many rooms for GE and needed to be split up, as well.
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SubDrag
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 PostPosted: Tue Dec 15, 2009 6:40 pm    Post subject: Reply with quote Back to top

Yeah all others should be fine to edit.
 
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Dragonsbrethren
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 PostPosted: Wed Dec 16, 2009 2:18 am    Post subject: Reply with quote Back to top

Great to see these developments. I'll start playing around with PD's setups/action blocks again once I get my new DSL modem and can grab the new beta.
 
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