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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6124
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Posted: Tue Dec 15, 2009 4:45 pm Post subject: |
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Unfortunately the editor is using 1 byte to store rooms (and allocate storage), so since A51 is beyond 0xFF rooms it's anybodys guess what the buffer overruns will do in editor. It's going to be unsupported for the time being. |
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7198 Location: Ontario, Canada |
Posted: Tue Dec 15, 2009 5:43 pm Post subject: |
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All other maps should be okay to load though, shouldn't they? I can't recall any other PD maps being over 0xFF. The other two largest levels were the dataDyne Headquarters at Lucerne Tower, and the Deep Sea's Sentient Ship. Both of those also contained too many rooms for GE and needed to be split up, as well. _________________
YOUTUBE | FACEBOOK | VAULT | MOD DB | RHDN |
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6124
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Posted: Tue Dec 15, 2009 6:40 pm Post subject: |
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Yeah all others should be fine to edit. |
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Dragonsbrethren Hacker
Joined: 23 Mar 2007 Posts: 3058
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Posted: Wed Dec 16, 2009 2:18 am Post subject: |
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Great to see these developments. I'll start playing around with PD's setups/action blocks again once I get my new DSL modem and can grab the new beta. |
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