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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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oldyz 007
![007 007](templates/Cobalt/images/rank_4.gif)
Joined: 02 Dec 2009 Posts: 606
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Posted: Thu Dec 17, 2009 12:56 pm Post subject: Glares - are they objects in the game? |
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http://www.perfectdarkforever.com/perfectdark/PDLM_Files/Perfect_Dark_Level_Modding_FAQ_by_Krijy.txt
the guide does not seem to mention them.
can they be used to replace a gun or "bullet" image?
some emulators won't show them, i think the glide plugin does....
also, i'm a dummy for finding codes,
i'm trying to find the default values for the "passing trough walls"
modifier.
(a anti-pass trough walls code)
And the default modifier and values for gravity.
(anti- anti-gravity code)
One cookie - i found a zoom values for the falcon scoped:
0200 = 7x
0010 = 10x
What i'm trying to find the "object values" to make 1.2 x zoom
(just a very slight zoom)
the lowest zoom is the falcon's at 2x
Update about the animation thing - Did not like the way it was coming out- (i'm stuck with old imageready)
I'm going to have to re-think the whole thing.
But i did get inspired to "Re-imagine" some levels and situations in the game, currently using codes to add things to the gameplay that where not there before.
Hope you can help me find this and more stuff ahead.
(i have read the guides and all for searching for codes all week , but to no avail, and the way the last 4 numbers interact with some codes makes no sense to me - in the case of the zoom) |
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