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TS2 MapMaker MIssions

 
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technoPP7
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 PostPosted: Sat Jun 10, 2006 4:57 am    Post subject: TS2 MapMaker MIssions Reply with quote Back to top

Me and Defrost are using the map mkaer in TS2 to create our own game.
We have finished

Big Tonies Lounge
And We are still working on MooNbase
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kcghost
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Joined: 18 Jan 2006
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 PostPosted: Sat Jun 10, 2006 5:38 am    Post subject: Reply with quote Back to top

I used to play around with that, its gets to be kindof a bummer after a while, it doesn't allow for enough creativity. You select a limited number of "pieces" from styled sets. Its cool for abit, but can never compare to a regular designed map. I just thought of something, I wonder if the Timesplitters games have the same Map format as Goldneye or Perfect Dark (clipping different). Course no Timesplitters games were made for n64, but it might still be roughly the same compression format in the ROM. Then again, it might be a completley different engine, its hard to tell, there are a lot of differences and a lot of similarities in the game. Anyway good luck on your maps.
 
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technoPP7
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 PostPosted: Sun Jun 11, 2006 6:20 am    Post subject: Reply with quote Back to top

*Off Topic* You talked about decompressing, and my one says what is your Binary? WTF does that mean.

*On Topic* We Finsihed Big Tonies Lounged We are makeing a small

Goldeneye Mod We can get a tile with pillars or something. We can


creat basment
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kcghost
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 PostPosted: Sun Jun 11, 2006 6:42 am    Post subject: Reply with quote Back to top

Off-Topic: ... I didnt mention Binary. Confused

On-Topic: Cool.
 
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technoPP7
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 PostPosted: Sun Jun 11, 2006 8:40 am    Post subject: Reply with quote Back to top

Well , what is a binary...
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kcghost
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 PostPosted: Sun Jun 11, 2006 10:04 am    Post subject: Reply with quote Back to top

"What is your binary?" Are you talking about the Decompressor? A binary used in that context is just a file, a block of code.
 
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