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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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oldyz 007

Joined: 02 Dec 2009 Posts: 607
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Posted: Sat Dec 19, 2009 11:07 am Post subject: A better moon jump ? |
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Ok , i'm trying to make an improvement to the Moonjump code
currently the code works when you intentionally fall from somewhere.
and by holding B
B button activator
reverse gravity or y speed?
Default gravity?
D009C7E4 0040
81206720 40F2
D009C7E4 0040
802066D3 0000
D009C7E4 0040
811ED720 40F2
D009C7E4 0040
801ED6D3 0000
D009C7E4 0040
811D4720 40F2
D009C7E4 0040
801D46D3 0000
But it would be better to just moon jump from anywhere
The improved version:
no button activator
default "floor value"
"No floor" value
B button activator
reverse gravity or y speed?
Default gravity?
D009C7E4 0000
XXXXXXXX yyyy
D009C7E4 0040
XXXXXXXX yyyy
81206720 40F2
D009C7E4 0040
802066D3 0000
D009C7E4 0040
811ED720 40F2
D009C7E4 0040
801ED6D3 0000
D009C7E4 0040
811D4720 40F2
D009C7E4 0040
801D46D3 0000
I'm having a really tough time learning to find the codes, so please anyone find those values.... |
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fantsu 007

Joined: 30 Apr 2007 Posts: 1003
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Posted: Sat Dec 19, 2009 3:18 pm Post subject: |
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great idea! |
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EternallyAries 007

Joined: 05 Oct 2009 Posts: 1943 Location: Las Vegas  |
Posted: Sat Dec 19, 2009 5:41 pm Post subject: |
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Hm that semms a lot of work oldyz but it may be posubel all we need is
1 som good hacker
2 Somone that no how the game shark work
and 3 somone wont mind to fry thar game shark lol
want me to tell you y how you can fry your game shark becuse this moon jump code can be big and i think the game shark can only use 200 lines
of codes and if you past that it cud brake your game shark or lock it. i just brake my game shark and im so mad but oh well i got to get use to game shark becuse thay brake essy.  _________________ There totally nothing to read here. |
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Camaro Secret Agent

Joined: 10 Aug 2009 Posts: 308 Location: Indiana  |
Posted: Sat Dec 19, 2009 7:55 pm Post subject: |
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EternallyAries wrote: | Hm that semms a lot of work oldyz but it may be posubel all we need is
1 som good hacker
2 Somone that no how the game shark work
and 3 somone wont mind to fry thar game shark lol
want me to tell you y how you can fry your game shark becuse this moon jump code can be big and i think the game shark can only use 200 lines
of codes and if you past that it cud brake your game shark or lock it. i just brake my game shark and im so mad but oh well i got to get use to game shark becuse thay brake essy.  |
Well there are definitely some good hackers around here, and people who know how a gameshark work . I don't really know anything about gamesharks or codes but I think he posted the whole code but with x's and y's in the values that he doesn't know yet. _________________ 304 HP |
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oldyz 007

Joined: 02 Dec 2009 Posts: 607
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Posted: Sun Dec 20, 2009 10:11 am Post subject: |
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EternallyAries could be right .
One thing i feared is that there is no global or overall value to make Joanna fall through the floor no matter where she stands.
One of the manual texts i read, says this
"Tiles:
------
The tiles file is also known as the collision detection file. It contains
information that tells the player when they have walked into a wall, or are
standing on a floor. In addition it defines where there are ladders that you
can climb up. It has to be used at the same time as its corresponding
background data file. A background data and collision detection file used
together are known as an arena."
so i think that a "no floor" code has to be made for every level
i hope this is wrong though. |
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EternallyAries 007

Joined: 05 Oct 2009 Posts: 1943 Location: Las Vegas  |
Posted: Sun Dec 20, 2009 12:06 pm Post subject: |
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thos tile r call clipping if use a no clipping code you wud fall off but in 007 goldeneye if you got rid of the clipping with a gameshark you wud wuck thue walls and stuff and not fall off but this code may work without having to use a code to get rid of clipping but how wud it work. hm maybe is thar a debug code so you can see lots of nombers? if thre is then we can find
out that way much esie  _________________ There totally nothing to read here. |
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dugg Agent

Joined: 18 Feb 2018 Posts: 24
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Posted: Thu Dec 08, 2022 3:45 pm Post subject: |
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The moonjump code I use for PD is awesome.
(Shadowman may have a good one too)
I haven't played every N64 moonjump-enabled game nor have I explored every code out there, but....
Pros:
- fairly short code
- works on all levels (except maybe WAR)
- you can pass over areas unlike GE's moonjump
Cons:
- doesn't work on WAR (the code that I use)
- you can only moonjump once Joanna has lifted off the ground
Compared to other N64 games that I've played moonjump on, PD is fun, reliable and simple.
Here is the code:
Krijy's HI-RES Enabler:
FF72C5A0 0000
Moon Jump (Press B while in the air):
D009C7E4 0040
81206720 40F2
D009C7E4 0040
802066D3 0000
D009C7E4 0040
811ED720 40F2
D009C7E4 0040
801ED6D3 0000
D009C7E4 0040
811D4720 40F2
D009C7E4 0040
801D46D3 0000 |
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mistamontiel 007


Joined: 17 Apr 2011 Posts: 849 Location: Miami, FL, CUBA  |
Posted: Mon Dec 12, 2022 8:43 am Post subject: |
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Krijy's Hi-res enabler is? Pardon
I thought there is toggle, native _________________
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