|  | 
				
					| 
							
								|  | 
 GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion
 GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
 
 
 |  
 
	
		|  |  |  |  
		|  |  |  |  
		|  |  |  |  
		|  | 
				
					| 
							
								| -Panos- Agent
 
  
 
 Joined: 31 Dec 2009
 Posts: 3
 
 
  | 
										
											|  Posted: Thu Dec 31, 2009 10:09 am    Post subject: Compiling in Hammer Problem |    |  
											| 
 |  
											| Good evening, and Happy New Year to everyone 
 I am an amateur 3D Modeller as I have designed some stadiums for Pro Evolution Soccer games. I wanted to start designing GE levels but I had some difficulties. I have read every tutorial, four and five times each, (also watched TimEh's Tutorial on Youtube) but never managed to solve my problem. Specificaly, I downloaded Zhlt, GE.wad, Crafty, (I already had Blender), and Xsi. I put Zhlt in the correct directory, and I start Hammer Editor. I follow the Configuration Guide described here http://www.shootersforever.com/forums_message_boards/viewtopic.php?t=2634
 and after I design my level, I follow the compiling guide. The program then doesn't compile well and as a result, I can't continue.
 Here is my log file, I hope you can help me
 
 
  	  | Quote: |  	  | ** Executing...
 ** Command: C:\PROGRA~1\VALVEH~1\tools\zhlt\hlcsg.exe
 ** Parameters: "\BATTLE~1" -wadinclude GE.wad
 
 hlcsg v3.4 Final (Feb 25 2006)
 Zoner's Half-Life Compilation Tools -- Custom Build
 Based on code modifications by Sean 'Zoner' Cavanaugh
 Based on Valve's version, modified with permission.
 Submit detailed bug reports to (amckern@yahoo.com)
 -----  BEGIN  hlcsg -----
 Command line: C:\PROGRA~1\VALVEH~1\tools\zhlt\hlcsg.exe \BATTLE~1 -wadinclude GE.wad
 Entering \BATTLE~1.map
 
 Current hlcsg Settings
 Name                 |  Setting  |  Default
 ---------------------|-----------|-------------------------
 threads               [       2 ] [  Varies ]
 verbose               [     off ] [     off ]
 log                   [      on ] [      on ]
 developer             [       0 ] [       0 ]
 chart                 [     off ] [     off ]
 estimate              [     off ] [     off ]
 max texture memory    [ 4194304 ] [ 4194304 ]
 max lighting memory   [ 6291456 ] [ 6291456 ]
 priority              [  Normal ] [  Normal ]
 
 noclip                [     off ] [     off ]
 null texture stripping[      on ] [      on ]
 clipnode economy mode [      on ] [      on ]
 clip hull type        [  legacy ] [  legacy ]
 onlyents              [     off ] [     off ]
 wadtextures           [      on ] [      on ]
 skyclip               [      on ] [      on ]
 hullfile              [    None ] [    None ]
 nullfile              [    None ] [    None ]
 min surface area      [   0.500 ] [   0.500 ]
 brush union threshold [   0.000 ] [   0.000 ]
 
 Using mapfile wad configuration
 Wadinclude list :
 [zhlt.wad]
 [GE.wad]
 
 0 brushes (totalling 0 sides) discarded from clipping hulls
 CreateBrush:
 20%...30%...50%...60%...90%... (0.01 seconds)
 SetModelCenters:
 (0.00 seconds)
 CSGBrush:
 20%...30%...50%...60%...90%... (0.13 seconds)
 
 Including Wadfile: \program files\valve hammer editor\tools\zhlt\zhlt.wad
 - Contains 0 used textures, 0.00 percent of map (8 textures in wad)
 Including Wadfile: \program files\valve hammer editor\ge.wad
 - Contains 6 used textures, 100.00 percent of map (2705 textures in wad)
 
 Texture usage is at 0.02 mb (of 4.00 mb MAX)
 0.20 seconds elapsed
 
 -----   END   hlcsg -----
 
 
 
 
 ** Executing...
 ** Command: C:\PROGRA~1\VALVEH~1\tools\zhlt\hlbsp.exe
 ** Parameters: "\BATTLE~1"
 
 hlbsp v3.4 Final (Feb 25 2006)
 Zoner's Half-Life Compilation Tools -- Custom Build
 Based on code modifications by Sean 'Zoner' Cavanaugh
 Based on Valve's version, modified with permission.
 Submit detailed bug reports to (amckern@yahoo.com)
 -----  BEGIN  hlbsp -----
 Command line: C:\PROGRA~1\VALVEH~1\tools\zhlt\hlbsp.exe \BATTLE~1
 
 Current hlbsp Settings
 Name               |  Setting  |  Default
 -------------------|-----------|-------------------------
 threads             [       2 ] [  Varies ]
 verbose             [     off ] [     off ]
 log                 [      on ] [      on ]
 developer           [       0 ] [       0 ]
 chart               [     off ] [     off ]
 estimate            [     off ] [     off ]
 max texture memory  [ 4194304 ] [ 4194304 ]
 priority            [  Normal ] [  Normal ]
 
 noclip              [     off ] [     off ]
 nofill              [     off ] [     off ]
 noopt               [     off ] [     off ]
 null tex. stripping [      on ] [      on ]
 notjunc             [     off ] [     off ]
 subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
 max node size       [    1024 ] [    1024 ] (Min 64) (Max 8192)
 
 
 SolidBSP [hull 0] 151 (0.01 seconds)
 Warning: No entities exist in hull 0, no filling performed for this hull
 SolidBSP [hull 1] 143 (0.00 seconds)
 Warning: No entities exist in hull 1, no filling performed for this hull
 SolidBSP [hull 2] 144 (0.01 seconds)
 Warning: No entities exist in hull 2, no filling performed for this hull
 SolidBSP [hull 3] 143 (0.01 seconds)
 Warning: No entities exist in hull 3, no filling performed for this hull
 0.11 seconds elapsed
 
 -----   END   hlbsp -----
 
 
 
 
 
 
 | 
 
 (ps. I have asked TimEh through Pm, but posted it here as well so that everyone can help me.)
 
 Last edited by -Panos- on Thu Dec 31, 2009 10:45 am; edited 2 times in total
 |  |  
								|  |  |  |  |  |  
		|  |  |  |  
		|  | 
				
					| 
							
								| Entropy Soldier Secret Agent
 
  
 
 Joined: 13 Feb 2009
 Posts: 263
 Location: GE:S
 
  | 
										
											|  Posted: Thu Dec 31, 2009 10:19 am    Post subject: |    |  
											| 
 |  
											| make sure you save the level in the directory designated as the "maps" and "VMF" directory. 
 
 Otherwise it can't find it.
 
 
 
 Also, next time, i believe it would be acceptable to just post the entire compile log on the forums, or at least upload it to a better site.
 |  |  
								|  |  |  |  |  |  
		|  |  |  |  
		|  | 
				
					| 
							
								| -Panos- Agent
 
  
 
 Joined: 31 Dec 2009
 Posts: 3
 
 
  | 
										
											|  Posted: Thu Dec 31, 2009 10:33 am    Post subject: |    |  
											| 
 |  
											| Thanks a lot for the quick reply 
 Well, actually I don't have any VMF Directory. All I have is this
 
 
   
 And my level is in the maps directory
 
 
  |  |  
								|  |  |  |  |  |  
		|  |  |  |  
		|  | 
				
					| 
							
								| Entropy Soldier Secret Agent
 
  
 
 Joined: 13 Feb 2009
 Posts: 263
 Location: GE:S
 
  |  |  
								|  |  |  |  |  |  
		|  |  |  |  
		|  | 
				
					| 
							
								| -Panos- Agent
 
  
 
 Joined: 31 Dec 2009
 Posts: 3
 
 
  | 
										
											|  Posted: Fri Jan 01, 2010 4:32 am    Post subject: |    |  
											| 
 |  
											| Thanks to Entropy-Soldier, I solved my problem   
 Happy New Year to all
 |  |  
								|  |  |  |  |  |  
		|  |  |  |  
		|  |  |  |  
		|  |  |  |  
			  
				| 
 
 | You cannot post new topics in this forum You cannot reply to topics in this forum
 You cannot edit your posts in this forum
 You cannot delete your posts in this forum
 You cannot vote in polls in this forum
 
 |  |  |  |