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Anyone for an online deathmatch?

 
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doctornull
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Joined: 18 Mar 2006
Posts: 75

 PostPosted: Fri Jun 09, 2006 1:00 pm    Post subject: Anyone for an online deathmatch? Reply with quote Back to top

We should organize one....
 
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technoPP7
Secret Agent
Secret Agent


Joined: 07 May 2006
Posts: 266
Location: Boston

 PostPosted: Sat Jun 10, 2006 8:56 am    Post subject: Reply with quote Back to top

A;right I have some kinda of Idea..

Players: YOur Choice

Senario: Normal

Level:Stack

Weapons:Pistols

Characters:Your Choice

Game Limit First to 10

EveryThing Else Is Deafult Setting
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Maxout
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Joined: 04 Apr 2006
Posts: 710
Location: Washington State

 PostPosted: Wed Jun 14, 2006 7:06 pm    Post subject: Reply with quote Back to top

Post in my topic when you are available so we don't have to guess.
 
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Wreck
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Joined: 14 Dec 2005
Posts: 7197
Location: Ontario, Canada

 PostPosted: Thu Jun 15, 2006 3:07 am    Post subject: Reply with quote Back to top

Yeah, I would...
But my last go at it went pretty sour. Confused

KC and I tried it out over Kaillera using 1964. We connected and were able to play, just not for very long. Desync hit us within the first minute. Codes didn't communicate with both emulators. He was playing in the Fac bz, while I was back in the regular version of the same stage. You'd need an actual ROM hack to play it properly. You're limited to the normal multiplayer arenas, sadly. This might be fixable, however. My PC is barely capable of running the game as it is without freezing up. I'll be giving it another go when the next Project64 is released.
 
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Striker
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Joined: 08 Jun 2006
Posts: 1

 PostPosted: Thu Jun 15, 2006 11:58 am    Post subject: Reply with quote Back to top

project 64 1.7 is gonna have its own netplay client so we wont have to use kaillera Smile
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The Extremist
007
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Joined: 07 May 2006
Posts: 695
Location: Winnipeg, MB, Canada

 PostPosted: Thu Jun 15, 2006 1:10 pm    Post subject: Reply with quote Back to top

Striker wrote:
project 64 1.7 is gonna have its own netplay client so we wont have to use kaillera Smile


/me drools. Cool
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doctornull
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Joined: 18 Mar 2006
Posts: 75

 PostPosted: Fri Jun 16, 2006 5:21 am    Post subject: Reply with quote Back to top

Wreck wrote:
Yeah, I would...
But my last go at it went pretty sour. Confused

KC and I tried it out over Kaillera using 1964. We connected and were able to play, just not for very long. Desync hit us within the first minute. Codes didn't communicate with both emulators. He was playing in the Fac bz, while I was back in the regular version of the same stage. You'd need an actual ROM hack to play it properly. You're limited to the normal multiplayer arenas, sadly. This might be fixable, however. My PC is barely capable of running the game as it is without freezing up. I'll be giving it another go when the next Project64 is released.


Well, it doesn't matter too much if you just have to play one of the normal multiplayer arenas, as long as you get to have fun.
 
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Jesus_Soldier
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Joined: 08 Jul 2006
Posts: 18
Location: Quebec, Canada

 PostPosted: Sun Jul 16, 2006 11:55 am    Post subject: Reply with quote Back to top

Hi , I'm sorry for being late but I would like to make a deathmatch with you ... If anyone is still interested .. please e-mail me or add me in your msn .. Jesus_SoldierZ@hotmail.com
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GE MASTER
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Joined: 22 Nov 2005
Posts: 892
Location: Earth

 PostPosted: Mon Jul 17, 2006 9:30 am    Post subject: Reply with quote Back to top

Online GoldenEye is close, but it isn't quite there for a full on game. It works but often is sketchy. Finding someone who lives near your home means less lag and better chances for a decent game.
 
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bmw
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Joined: 04 Jan 2006
Posts: 1366
Location: Michigan

 PostPosted: Wed Jul 19, 2006 9:29 pm    Post subject: Reply with quote Back to top

Wreck wrote:
Codes didn't communicate with both emulators. He was playing in the Fac bz, while I was back in the regular version of the same stage.


That seems really strange to imagine. For instance, if you played the facility full zone, what happens to the objects which were sacrificed? For instance, what if you are both in the bathroom? Does one player see all bathroom stall doors in-tact and the other person sees some doors missing? Seems like that alone could crash the game when the bullets from a gun hit the door that isn't even there for the other player.
 
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technoPP7
Secret Agent
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Joined: 07 May 2006
Posts: 266
Location: Boston

 PostPosted: Thu Jul 20, 2006 4:23 am    Post subject: Reply with quote Back to top

The whole online goldeneye mess was a very big waste of time..The whole thing was horrbile....my and sedfire connencted on 1964 and when we were half way throguh our match when I respwaned sedfire was in Caverns BZ..while I was in Cavers FZ.I will just kick bak untill PJ64 v. 1.7
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