ShootersForever.com Forum Index

GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion
GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community


New Guard Concepts
Goto page 1, 2  Next
 
Post new topic   Reply to topic    ShootersForever.com Forum Index -> Q-Lab Hacking Department
View previous topic :: View next topic  
NapalmNero
Secret Agent
Secret Agent


Joined: 05 Jan 2010
Posts: 224
Location: Nowhere

 PostPosted: Mon Feb 01, 2010 3:20 pm    Post subject: New Guard Concepts Reply with quote Back to top

Here are some new character model/guard concepts I have been working on. I am still working on my PD -> GE level, but I needed to take a break because the converting process was giving me a headache.

Here is one that I was in the process of finishing for another project; but
I decided to cancel it due to time constraints with School and other personal
affairs.


THE PRIEST! As you can tell I was working on a "cathedral" based level
judging by this character, this was an early attempt but I am not too sure I am gonna finish it.

Here are the texture-bits I replaced just in-case anyone is curious:
http://i46.tinypic.com/ilx1ts.jpg Arm Piece # 1
http://i50.tinypic.com/e8spkk.jpg Arm Piece # 2
http://i50.tinypic.com/x5w7jp.jpg Back
http://i50.tinypic.com/1ylchs.jpg Front
There are a few other ones; but I have misplaced the files.

I am currently working on a few other ones like a revamp of the terrorist
and a few other ones that are still on the "drawing board" if you will.
so stick around Wink
_________________
Who?
 
View user's profile Send private message
EternallyAries
007
007


Joined: 05 Oct 2009
Posts: 1943
Location: Las Vegas

 PostPosted: Mon Feb 01, 2010 3:59 pm    Post subject: Reply with quote Back to top

wow that looks cool but you need to add more detell to the jaket it just looks to flat to me.
_________________
There totally nothing to read here.
 
View user's profile Send private message
SubDrag
Administrator
Administrator


Joined: 16 Aug 2006
Posts: 6177

 PostPosted: Mon Feb 01, 2010 5:37 pm    Post subject: Reply with quote Back to top

Cool stuff, it's about time people make texture mods in their levels!
 
View user's profile Send private message
Wreck
Administrator
Administrator


Joined: 14 Dec 2005
Posts: 7253
Location: Ontario, Canada

 PostPosted: Mon Feb 01, 2010 9:11 pm    Post subject: Reply with quote Back to top

"Forgive me, Father, for I have... Whoa! Is that an AK?!"
"It is, my son. The Lord's plan can often be a dirty one."

Nice work, Nero. I look forward to seeing what else you come up with. Smile
_________________

YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN
 
View user's profile Send private message Visit poster's website
Dragonsbrethren
Hacker
Hacker


Joined: 23 Mar 2007
Posts: 3058

 PostPosted: Mon Feb 01, 2010 9:33 pm    Post subject: Reply with quote Back to top

SubDrag wrote:
Cool stuff, it's about time people make texture mods in their levels!

You know, somehow I ended up completely forgetting about it, but I had wanted to do a custom G5 security guard for my Grid mission. Not a clone of the ones in PD, but something other than the Janus Marine. I guess I was just too excited to get that one out (what was it, half a week's worth of development, working for about an hour a day?).

We could use some modified guards for the Goldfinger project, that's for sure.
 
View user's profile Send private message
NapalmNero
Secret Agent
Secret Agent


Joined: 05 Jan 2010
Posts: 224
Location: Nowhere

 PostPosted: Mon Feb 01, 2010 11:17 pm    Post subject: Reply with quote Back to top

I actually have a small request here. If someone could get the bmp's for the face of Trent Easton and his suit that would be awesome.

I know PD and GE had different systems but I am gonna lend my hand at a little bit of game to game swapping for a storyline change in a project revamp that was connected to my scrapped Cathedral level.

I plan on a doing a high-profile kind of model; so I plan on doing a little bit of mixing up with bond's suits and trents face.

Anyways, thanks Smile
_________________
Who?
 
View user's profile Send private message
SubDrag
Administrator
Administrator


Joined: 16 Aug 2006
Posts: 6177

 PostPosted: Tue Feb 02, 2010 6:02 am    Post subject: Reply with quote Back to top

If you switch to PD mode in editor, then go to image tools, you can filter by guard model (such as Trent).
 
View user's profile Send private message
NapalmNero
Secret Agent
Secret Agent


Joined: 05 Jan 2010
Posts: 224
Location: Nowhere

 PostPosted: Fri Feb 05, 2010 10:11 pm    Post subject: Reply with quote Back to top

Update: February 06,2010

So I have recently been working on uniform mix-matching. Here is an early
test at just doing the body; while keeping the legs and the arms with their original textures.

I give you

Bond! The Janus Stealth Marine!
Yeah; this looks ridiculous I know; but this one
is simply a test I do not plan on using this as a final design for anything.
(Unless of course something comes up and I want to; but that's really up in the air.)

Also I plan on bringing back that Old Admiral face(if possible) and maybe creating a new uniform based on the Black Tux for him. I don't know; seems like a stretch.
_________________
Who?
 
View user's profile Send private message
EternallyAries
007
007


Joined: 05 Oct 2009
Posts: 1943
Location: Las Vegas

 PostPosted: Sat Feb 06, 2010 1:21 am    Post subject: Reply with quote Back to top

Thats looks so funny man i love it Very Happy
_________________
There totally nothing to read here.
 
View user's profile Send private message
NapalmNero
Secret Agent
Secret Agent


Joined: 05 Jan 2010
Posts: 224
Location: Nowhere

 PostPosted: Sat Feb 06, 2010 7:35 pm    Post subject: Reply with quote Back to top

Say hello to the Admiral:

The only things I need to work on is giving him Valentine's suit; however I am gonna mod the suit so it's like the black dress suit.

His face is a little lopsided; but this was just a test to see how it looks. I am gonna replace Valentine's face(or someone whose got a bit of a chubbed face.)

Anyway, this is one of the heavier(no pun intended) projects I am gonna be doing which will put a lot of my other stuff behind. But I will try to work on everything else.
_________________
Who?
 
View user's profile Send private message
Dragonsbrethren
Hacker
Hacker


Joined: 23 Mar 2007
Posts: 3058

 PostPosted: Sat Feb 06, 2010 10:46 pm    Post subject: Reply with quote Back to top

Looks pretty good, what head is the face mapped to? Mishkin has a fairly big head, might fit better on there. I think Valentin will be a bit too big for it.
 
View user's profile Send private message
NapalmNero
Secret Agent
Secret Agent


Joined: 05 Jan 2010
Posts: 224
Location: Nowhere

 PostPosted: Sun Feb 07, 2010 10:02 am    Post subject: Reply with quote Back to top

I mapped him over Chris. I'll settle him over Mishkin and take a look at that.
also I just realized something.. he has no hair Shocked
_________________
Who?
 
View user's profile Send private message
Dragonsbrethren
Hacker
Hacker


Joined: 23 Mar 2007
Posts: 3058

 PostPosted: Sun Feb 07, 2010 10:20 am    Post subject: Reply with quote Back to top

Ah, I should have known; Chris's face is slightly tilted like that, too.
 
View user's profile Send private message
NapalmNero
Secret Agent
Secret Agent


Joined: 05 Jan 2010
Posts: 224
Location: Nowhere

 PostPosted: Tue Feb 09, 2010 8:14 pm    Post subject: Reply with quote Back to top

Well I masked his face over Mishkin and I ended up with this:

http://i50.tinypic.com/11kgn4g.jpg - Right Side
http://i50.tinypic.com/10xy3w8.jpg - Left Side

Anyone know how to fix this?
_________________
Who?
 
View user's profile Send private message
Dragonsbrethren
Hacker
Hacker


Joined: 23 Mar 2007
Posts: 3058

 PostPosted: Tue Feb 09, 2010 8:39 pm    Post subject: Reply with quote Back to top

You'll need to edit the UV coordinates for the vertices making up that part of the head. The editor doesn't support doing that now, so you'd need to export it to another modeler and reimport, or do it by hand with a hex editor. Alternatively, you can try playing around with the texture itself a bit to see if you can get it to map to the exiting UV's better.

(On a side note, I recently tried modeling heads for Connery and Dalton. It's not worth the effort; we'd be better off just making new face textures if we were going to do that. The original textures were designed to wrap around the original models perfectly, and attempting to replicate the models is just an exercise in frustration. I know it's cool to utilize the original assets, but if we want perfect looking "all Bonds" heads, we're probably better off moving away from that idea.)
 
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    ShootersForever.com Forum Index -> Q-Lab Hacking Department All times are GMT - 8 Hours
Goto page 1, 2  Next
Page 1 of 2

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

Cobalt 2.0 BB theme/template by Jakob Persson.
Copyright © 2002-2004 Jakob Persson


Powered by BB © 01, 02 BB Group

 


Please Visit My Other Sites: GoldenEyeForever.com | GrandTheftAutoForever.com

Got kids? Check out my Dora The Explorer site with games and coloring pages!

Our forums feature Nintendo 64 games, GoldenEye 007 N64 New Maps and Missions, GoldenEye Cheats, N64 Emulator, Gameshark, GoldenEye Multiplayer and more!

[ Privacy Policy ]