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PD's 1172 Compression...

 
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Wreck
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 PostPosted: Fri Feb 12, 2010 4:47 am    Post subject: PD's 1172 Compression... Reply with quote Back to top

We know that PD changed from the 1172 compression heading to 1173, but it is still capable of handling the original format in certain situations. I've tested out quite a few different file types, and here are my findings...

P~Z (props) : Load
G~Z (guns/gadgets) : In-Hand Loads, Menu Crashes
C~Z (characters) : Crash
Chead~Z (heads) : In-Level Loads, Menu Crashes
Usetup~Z (mission setups) : Briefing Loads, Stage Crashes
Ump_setup~Z (cs setups) : Crashes
L~X (texts) : Briefing Loads, Stage Crashes
bg_~_padsZ (pads) : Crashes
bg_~_tilesZ (clipping) : Crashes
Textures (images) : Load

It really isn't important, as we'd simply use 1173 in every situation, anyway. But it's neat to see that 1172 is still accepted, even if not for everything.
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Trevor
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 PostPosted: Fri Feb 12, 2010 5:59 am    Post subject: Reply with quote Back to top

I notiice everything ends in Z, why and also why not drop the Z?

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SubDrag
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 PostPosted: Fri Feb 12, 2010 11:48 am    Post subject: Reply with quote Back to top

Ask Rare?
 
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Trevor
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 PostPosted: Fri Feb 12, 2010 3:14 pm    Post subject: Reply with quote Back to top

So these are the origonal names of the files. I wounder what the texture filenames were, I don't think they would be hex numbers...

Trev
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Dragonsbrethren
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 PostPosted: Fri Feb 12, 2010 3:36 pm    Post subject: Reply with quote Back to top

It's possible to work those out - somewhat - from the order of the textures and what they are. There's not much sense to doing so since you'd never be 100% right.
 
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