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Dragonsbrethren
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 PostPosted: Sat Apr 03, 2010 10:29 am    Post subject: Multiplayer Music Reply with quote Back to top

Current music list, ROM order:

Code:
0001 PD Logo                GoldenEye Theme (End)
0002 dD Extraction          Frigate
0003 Pause Menu             Watch Menu
0004 Institute Defense      Aztec
0006 A51 Escape             Depot
0007 Deep Sea               Cradle
0009 dD Central             Bunker
000A Solo Death             Killed In Action
000C Carrington Villa       Surface Revisit
000D Carrington Institute   Surface
000E Chicago                Bunker Revisit
000F G5 Building            Statue
0010 dD Central X           Bunker X
0011 dD Extraction X        Frigate X
0012 dD Research            Silo
0013 dD Research X          Silo X
0014 A51 Infiltration       Archives
0015 Beta CS Death          Silence
0016 A51 Rescue             Streets
0017 Air Base               Train
0018 Air Force One          Jungle
0019 CS Death               Multiplayer Death
001C Pelagic II             Caverns
001D Crash Site             Control
001E Crash Site X           Control X
001F Attack Ship            Egyptian
0020 Attack Ship X          Egyptian X
0021 Skedar Ruins           Citadel
0024 Institute Defense X    Aztec X
0025 Investigation Intro    007 Main Theme
0027 Carrington Villa X     Surface Revisit X
0028 Chicago X              Bunker Revisit X
0029 G5 Building X          Statue X
002A A51 Infiltration X     Archives X
0032 A51 Rescue X           Streets X
0033 A51 Escape X           Depot X
0034 Air Base X             Train X
0035 Air Force One X        Jungle X
0036 Pelagic II X           Caverns X
0037 Deep Sea X             Cradle X
0038 Skedar Ruins X         Perimeter
003A Dark Combat            Dam
003B Skedar Mystery         Dam X
003C Beta Deep Sea          Silence
003D CI Operative           Facility
003E dataDyne Action        Facility X
003F Maian Tears            Runway
0040 Alien Conflict         Runway X
0045 G5 Building Outro      Statue Outro
0047 Mission Failed         KIA Heartbeat
0048 CS Menu                Frigate X*
004A Crash Site Intro       Control Elevator
004E Air Force One Intro    GoldenEye Theme (Full)
0054 Pelagic II Intro       Caverns Elevator
0058 End Credits            End Credits
0059 Perfect Menu           Folders
0063 Villa Outro            Surface Revisit Outro
0064 Skedar King Battle     The Experience of Love
0067 CS Game Complete       KIA Heartbeat*
0069 Air Base Wind          Dam/Surface Wind
006B Intro Logos            GoldenEye Theme (Short)
006C PC Cut-scene           Silence
006D Frogs & Grasshoppers   Jungle Sounds


...and the current CS music list:

Code:
Dark Combat              Dam
Skedar Mystery           Dam X
CI Operative             Facility
dataDyne Action          Facility X
Maian Tears              Runway
Alien Conflict           Runway X
Carrington Institute     Surface
dD Central               Bunker
dD Central X             Bunker X
dD Research              Silo
dD Research X            Silo X
dD Extraction            Frigate
dD Extraction X          Frigate X
Carrington Villa         Surface Revisit
Carrington Villa X       Surface Revisit X
Chicago                  Bunker Revisit
Chicago X                Bunker Revisit X
G5 Building              Statue
G5 Building X            Statue X
A51 Infiltration         Archives
A51 Infiltration X       Archives X
A51 Rescue               Streets
A51 Rescue X             Streets X
A51 Escape               Depot
A51 Escape X             Depot X
Air Base                 Train
Air Base X               Train X
Air Force One            Jungle
Air Force One X          Jungle X
Crash Site               Control
Crash Site X             Control X
Pelagic II               Caverns
Pelagic II X             Caverns X
Deep Sea                 Cradle
Deep Sea X               Cradle X
Institute Defense        Aztec
Institute Defense X      Aztec X
Attack Ship              Egyptian
Attack Ship X            Egyptian X
Skedar Ruins             Citadel
Skedar Ruins X           Perimeter
End Credits              End Credits


Jungle is the first bonus track, which has been confirmed to be Jungle's original main theme. Perimeter is the second, name by Grant Kirkhope. Most of these X tracks aren't actually the "X track" used in the game - Dam X, Runway X, Control X, etc. but are the actual remixes of the main tracks. Anything with an asterisk is a temporary placeholder.

I recently looked into it, and Wreck had actually already found what was needed to change which tracks are available here, but wasn't aware of it. I'm thinking about changing this as a result. The end credits theme was never available in GE's multiplayer, but the elevator music (both tracks) was. We'd need another slot, and I'm thinking about axing Silo X. It's a cool track, but it's not set up to loop. Before I do this, are there any objections?


Last edited by Dragonsbrethren on Sun Apr 18, 2010 12:53 pm; edited 5 times in total
 
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Wreck
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 PostPosted: Sat Apr 03, 2010 11:00 am    Post subject: Reply with quote Back to top

It looks pretty good to me. I'd have to give it a listen to be sure, but the arrangement seems fitting. Were there any tracks leftout, aside from the elevator music, that were available in GE's randomized list? It's a shame that Silo X doesn't loop. I don't know how hard that might be to correct, since so much to it.
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Dragonsbrethren
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 PostPosted: Sat Apr 03, 2010 11:05 am    Post subject: Reply with quote Back to top

No, Silo X would be the only one missing if we replaced that and the credits with the two elevator tracks.
 
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Kode-Z
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 PostPosted: Sat Apr 03, 2010 2:40 pm    Post subject: Reply with quote Back to top

The list looks good to me.

I always wanted the GE credits music in multplayer. Such a great track!
 
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Wreck
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 PostPosted: Sat Apr 03, 2010 3:25 pm    Post subject: Reply with quote Back to top

I agree with Kode-Z.
The end credits theme in GoldenEye is pretty awesome, and is definitely hard enough to make for a good Combat Simulator track. I would hate to see it go, definitely if it means an elevator tune fills the slot.

Do you have the Jungle "ambience" music in there? If so, I'd rather see that one go. It makes for a nice mood setter in mission mode, but I don't know how great it'd be for multiplayer.
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Dragonsbrethren
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 PostPosted: Sun Apr 04, 2010 1:39 am    Post subject: Reply with quote Back to top

No, Jungle is the bonus track originally intended for the stage. I was debating whether I wanted to move that one down with the other bonus theme, and only have Jungle X unlocked by completing Jungle.
 
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Wreck
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 PostPosted: Sun Apr 04, 2010 11:11 am    Post subject: Reply with quote Back to top

So, is one of the potential (or already used) tracks in the list the Jungle Ambience? I'd say to cut it, if it is. Axing that and Silo X will allow the two elevator tunes to fit in. Anything that doesn't suit multiplayer or loop properly should probably go.
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Dragonsbrethren
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 PostPosted: Sun Apr 04, 2010 11:55 am    Post subject: Reply with quote Back to top

The Jungle ambiance isn't in. It'll be in for the solo mission, but what I have down as Jungle is Bonus Track #1 in the editor. See here for the reasoning behind that.
 
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Dragonsbrethren
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 PostPosted: Sun Apr 18, 2010 8:39 am    Post subject: Reply with quote Back to top

Added a new music list to the first post. In-game order. I think I've got everything needed over except for menu tunes, had to replace two unused tracks with silence though, we're cutting it close on size right now.
 
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Wreck
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 PostPosted: Mon Apr 19, 2010 4:25 am    Post subject: Reply with quote Back to top

I was wondering if you could replace "67: Combat Simulator Game Complete" with whatever it is that gets played at the end of multiplayer in GoldenEye. Is that "2C: Opening Logos / K.I.A. Heartbeat"? Sounds like it. The leftover PD track seems like it is a bit broken. I've done some more work to the most recent patch you sent back to me, so I'd have to get you a new one done up.
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Wreck
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 PostPosted: Sun May 09, 2010 11:57 pm    Post subject: Reply with quote Back to top

All you have to do is select the track you want from GoldenEye, click on "Export to GE Format", choose the PD song you want to overwrite, then click "Replace Midi with GE Format", right? I just did that with the Combat Simulator Game Complete file. Seems to have done the job, so I'm guessing that's the way to do it. Added that onto your list, and also corrected "6A" to "69" for the wind. Noticed the description and ID didn't match, so made the update.
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Dragonsbrethren
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 PostPosted: Mon May 10, 2010 1:30 am    Post subject: Reply with quote Back to top

Yeah, that's all you need to do.
 
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Wreck
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 PostPosted: Mon Nov 08, 2010 12:27 am    Post subject: Reply with quote Back to top

Just to update this, I've taken out Silo X (due to it not looping) and the Ending Credits. Though I like the end track a lot, it was never included in the original GoldenEye's multiplayer soundtrack. With those two gone, I was able to add in the two elevator tunes. The lists now match exactly, with only Silo X not being in GE:X. It's a good song, but the fact that it ends during the middle of a match doesn't do it any favours. Here is the current list...

Dam
Dam X
Facility
Facility X
Runway
Runway X
Surface
Bunker
Bunker X
Silo
Frigate
Frigate X
Surface II
Surface II X
Bunker II
Bunker II X
Statue
Statue X
Archives
Archives X
Streets
Streets X
Depot
Depot X
Train
Train X
Jungle
Jungle X
Control
Control X
Caverns
Caverns X
Cradle
Cradle X
Aztec
Aztec X
Egyptian
Egyptian X
Citadel
Perimeter
Elevator 1
Elevator 2
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oldyz
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 PostPosted: Mon Nov 08, 2010 12:55 am    Post subject: Reply with quote Back to top

there is no way to expand the list ?
or allow the random option to
access all the music files that the PD rom contains beyond the list?

the list seems fine - the ending music would have been pretty good.
 
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Dragonsbrethren
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 PostPosted: Mon Nov 08, 2010 6:00 am    Post subject: Reply with quote Back to top

Including the elevator tracks also gives you more tracks available before any of the missions have been completed, too. Unless you were planning on having everything available from the start even in the final version?
 
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