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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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ptb Secret Agent
Joined: 29 Apr 2006 Posts: 289 Location: C.T. |
Posted: Mon Jun 26, 2006 3:57 pm Post subject: How to view the facility vent shaft in dam? |
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I saw a picture of this on detstar, does anyone know how to do it? _________________ .+*"*+..+*"*+..+*"*+..+*"*+..+*"*+..+*"*+.
Sit down, shut up, and toak!
I'm in the hauhhhhhhh!!!!!!!
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ptb Secret Agent
Joined: 29 Apr 2006 Posts: 289 Location: C.T. |
Posted: Mon Jun 26, 2006 6:09 pm Post subject: |
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Found my own answer.
Here is a picture from detstar of it.
I'll update you in a few minutes after I try it out.
Heres the link
http://geocities.com/goldeneye64_home/dambeta.html _________________ .+*"*+..+*"*+..+*"*+..+*"*+..+*"*+..+*"*+.
Sit down, shut up, and toak!
I'm in the hauhhhhhhh!!!!!!!
Last edited by ptb on Mon Jun 26, 2006 6:31 pm; edited 1 time in total |
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ptb Secret Agent
Joined: 29 Apr 2006 Posts: 289 Location: C.T. |
Posted: Mon Jun 26, 2006 6:30 pm Post subject: |
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I found an easier way, just use mgm menu and no endings. Activate mgm and get out of your body and move back into the dam, you will see them. Heres a screenshot taken by me.
_________________ .+*"*+..+*"*+..+*"*+..+*"*+..+*"*+..+*"*+.
Sit down, shut up, and toak!
I'm in the hauhhhhhhh!!!!!!!
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ptb Secret Agent
Joined: 29 Apr 2006 Posts: 289 Location: C.T. |
Posted: Mon Jun 26, 2006 8:56 pm Post subject: |
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LOL 4 posts in a row. Anways, I have a question. Why did they leave this, but take out other things like underneither the trap door. Non of that anyone was supposed to be able to see, so why leave some, and take out others? _________________ .+*"*+..+*"*+..+*"*+..+*"*+..+*"*+..+*"*+.
Sit down, shut up, and toak!
I'm in the hauhhhhhhh!!!!!!!
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kcghost Hacker
Joined: 18 Jan 2006 Posts: 551
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Posted: Tue Jun 27, 2006 6:51 am Post subject: |
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Some specualte that they were originally going to have a more in-depth ending sequence, Bond using the piton gun to remove the grate. However, mnay things in Goldeneye were put in that didnt need to be, and the culprit of that is the way the game was made. It was made in "stages" and each stage didnt have much of an idea what the next stage was going to do. First, the map was developed based off the movie as realitstic as possible (no objects or objectives or cameras yet) so they tried to expect anything, adding details that might or might not be used. Then they added objects based on objectives and decided upon Bonds start point and cameras and other special stuff. Since the maps were developed not "for the game" perse, they have many many details that might not have came out. It also gives the game a realistic feel, as there are many rooms and such not needed in missions for any objectives. For instance, the room to your right in facility, after making it past the hallway. You barely ever actually go in there, exept at rare times when Dr.Doak pops up in there. it is an entire room dedicated for realism and maybe one objective. A bond game by EA would have locked that door and not bothered developing the room.
So anyway, that long paragraph is why. |
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7197 Location: Ontario, Canada |
Posted: Tue Jun 27, 2006 6:31 pm Post subject: |
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Excellent explaination, KC.
I agree one hundred percent about the EA jab. They only ever include areas that you need to pass through in order to complete an objective or finish the mission. There aren't too many extra rooms added in just for the sake of being more realistic. Perhaps they look at it as a video game and nothing else. That's what set GoldenEye apart so much from other games. Their goal was to faithfully recreate the film as well as possible, while designing additional areas to expand on the movie sets themselves. Hell, they managed to make four good missions based on Severnaya, a location that Bond never even visited once. |
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