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How to view the facility vent shaft in dam?

 
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ptb
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 PostPosted: Mon Jun 26, 2006 3:57 pm    Post subject: How to view the facility vent shaft in dam? Reply with quote Back to top

I saw a picture of this on detstar, does anyone know how to do it?
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ptb
Secret Agent
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 PostPosted: Mon Jun 26, 2006 6:09 pm    Post subject: Reply with quote Back to top

Found my own answer.

Here is a picture from detstar of it.


I'll update you in a few minutes after I try it out.

Heres the link
http://geocities.com/goldeneye64_home/dambeta.html
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Last edited by ptb on Mon Jun 26, 2006 6:31 pm; edited 1 time in total
 
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ptb
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 PostPosted: Mon Jun 26, 2006 6:30 pm    Post subject: Reply with quote Back to top

I found an easier way, just use mgm menu and no endings. Activate mgm and get out of your body and move back into the dam, you will see them. Heres a screenshot taken by me.


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ptb
Secret Agent
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 PostPosted: Mon Jun 26, 2006 8:56 pm    Post subject: Reply with quote Back to top

LOL 4 posts in a row. Anways, I have a question. Why did they leave this, but take out other things like underneither the trap door. Non of that anyone was supposed to be able to see, so why leave some, and take out others?
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kcghost
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 PostPosted: Tue Jun 27, 2006 6:51 am    Post subject: Reply with quote Back to top

Some specualte that they were originally going to have a more in-depth ending sequence, Bond using the piton gun to remove the grate. However, mnay things in Goldeneye were put in that didnt need to be, and the culprit of that is the way the game was made. It was made in "stages" and each stage didnt have much of an idea what the next stage was going to do. First, the map was developed based off the movie as realitstic as possible (no objects or objectives or cameras yet) so they tried to expect anything, adding details that might or might not be used. Then they added objects based on objectives and decided upon Bonds start point and cameras and other special stuff. Since the maps were developed not "for the game" perse, they have many many details that might not have came out. It also gives the game a realistic feel, as there are many rooms and such not needed in missions for any objectives. For instance, the room to your right in facility, after making it past the hallway. You barely ever actually go in there, exept at rare times when Dr.Doak pops up in there. it is an entire room dedicated for realism and maybe one objective. A bond game by EA would have locked that door and not bothered developing the room.

So anyway, that long paragraph is why. Smile
 
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Wreck
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 PostPosted: Tue Jun 27, 2006 6:31 pm    Post subject: Reply with quote Back to top

Excellent explaination, KC.
I agree one hundred percent about the EA jab. They only ever include areas that you need to pass through in order to complete an objective or finish the mission. There aren't too many extra rooms added in just for the sake of being more realistic. Perhaps they look at it as a video game and nothing else. That's what set GoldenEye apart so much from other games. Their goal was to faithfully recreate the film as well as possible, while designing additional areas to expand on the movie sets themselves. Hell, they managed to make four good missions based on Severnaya, a location that Bond never even visited once. Smile
 
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