ShootersForever.com Forum Index

GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion
GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community


The facility bottling room door glitch

 
Post new topic   Reply to topic    ShootersForever.com Forum Index -> GoldenEye 007
View previous topic :: View next topic  
ptb
Secret Agent
Secret Agent


Joined: 29 Apr 2006
Posts: 289
Location: C.T.

 PostPosted: Tue Jun 27, 2006 7:47 pm    Post subject: The facility bottling room door glitch Reply with quote Back to top

Since I'm already talking about in game glitches, why not bring this one up. The door above the exit door in the bottling room, where the 2 guards are, there is a glitch there. If you go into that room and shut the door, and do not open in, the guards cannot open the door. If you open the door again, however, they can. This has to be a glitch because every other door in the game that I am aware of, even if it is locked, guards can open. I use to sit here, and shoot guards at the door. THe door is not locked, so why can't guards open it. I have never gotten this, because if you open the door from the inside, or somthing like that, the guards are then able to open the door. Mayby it's just because they are pressing against the door, but when you open it again, the guards are able to open the door. Has anyone else encountered this glitch? Try it for yourself. It is a repeating glitch that occurs on system and on emulator.

Edit: Since my description sucks heres some pictures.

Here is a picture of the door, it is the top one


Here is a picture of guards trying to open the door, but they cant Razz.

_________________
.+*"*+..+*"*+..+*"*+..+*"*+..+*"*+..+*"*+.

Sit down, shut up, and toak!

I'm in the hauhhhhhhh!!!!!!!

 
View user's profile Send private message
Wreck
Administrator
Administrator


Joined: 14 Dec 2005
Posts: 7197
Location: Ontario, Canada

 PostPosted: Tue Jun 27, 2006 9:56 pm    Post subject: Reply with quote Back to top

That is strange.
It seems to happen with both the regular in-stage guards and the spawned enemies. The only explaination I can come up with may be that they can't cross the threshold on their own do to them being directly above the exit. Though that doesn't seem like a good reason, it's a possibility. Also, since there are two doors perfectly vertical to one another, they may be having difficulty choosing which door to activate. Those are just two wild guesses, which could both be totally incorrect.

Another threshold that enemies can't seem to cross over, is the padlocked fence in the Dam. They stop following you right before they reach the doorway. It may be a room connection problem that causes them to act in such a manner. Even with the doors wide open, they refuse to chase after you or fire their weapon. Confused
 
View user's profile Send private message Visit poster's website
Erevan
Secret Agent
Secret Agent


Joined: 04 Feb 2006
Posts: 336
Location: Saguenay, Canada

 PostPosted: Wed Jun 28, 2006 9:03 am    Post subject: Reply with quote Back to top

We meet a similar problem in Perfect Dark. However it's not all doors whitch are openable (locked doors).
 
View user's profile Send private message Send e-mail
Maxout
007
007


Joined: 04 Apr 2006
Posts: 710
Location: Washington State

 PostPosted: Fri Jun 30, 2006 3:09 pm    Post subject: Reply with quote Back to top

Perfect dark feels more consise, but that game seemed to lack detail. Sorta like multiplayerx's plants in the silo, that made want to play his version.

Ok, here's a quote

"We think in generalities, but we live in details"

As for Goldeneye, I've never been killed, but have gotten hit by those guys who can do what movie villians can do and go through closed doors without making a peep.
_________________
A.K.A. Greatermaxim on youtube.

http://www.youtube.com/Greatermaxim
 
View user's profile Send private message Send e-mail Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic    ShootersForever.com Forum Index -> GoldenEye 007 All times are GMT - 8 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

Cobalt 2.0 BB theme/template by Jakob Persson.
Copyright © 2002-2004 Jakob Persson


Powered by BB © 01, 02 BB Group

 


Please Visit My Other Sites: GoldenEyeForever.com | GrandTheftAutoForever.com

Got kids? Check out my Dora The Explorer site with games and coloring pages!

Our forums feature Nintendo 64 games, GoldenEye 007 N64 New Maps and Missions, GoldenEye Cheats, N64 Emulator, Gameshark, GoldenEye Multiplayer and more!

[ Privacy Policy ]