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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Brad M Agent
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Joined: 20 Jul 2010 Posts: 26
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Posted: Wed Jul 28, 2010 6:00 pm Post subject: Doors Opening |
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On this level I'm making, it already had all the doors put in, but I decided to change then. I changed them from a sliding door to a swinging door, but now when I open them they they open like a sliding door. I did change the opening method, but that doesn't really help. What do I do? |
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PS3 God Agent
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Joined: 10 Mar 2009 Posts: 86
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Posted: Wed Jul 28, 2010 6:10 pm Post subject: |
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Did you right-click an changed it or did you go to Edit Objects>Doors an change it.It probly shouldn`t matter but still a suggestion. |
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Brad M Agent
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Joined: 20 Jul 2010 Posts: 26
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Posted: Wed Jul 28, 2010 6:15 pm Post subject: |
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I did both _________________ I am currently making a level. Just so you know. |
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PS3 God Agent
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Joined: 10 Mar 2009 Posts: 86
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Posted: Wed Jul 28, 2010 6:19 pm Post subject: |
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Did you just try inserting a new one insted of changing an existing one 2 swinging Door |
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Brad M Agent
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Joined: 20 Jul 2010 Posts: 26
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Posted: Wed Jul 28, 2010 6:58 pm Post subject: |
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I could do that, but it takes too long and I'm not that good at it. I'd rather just fix my problem. _________________ I am currently making a level. Just so you know. |
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PS3 God Agent
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Joined: 10 Mar 2009 Posts: 86
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Posted: Wed Jul 28, 2010 7:01 pm Post subject: |
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Inserting a door should only take a sec,then adjusting 2 ur size.You do kno how 2 rite.!.!.! |
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Brad M Agent
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Joined: 20 Jul 2010 Posts: 26
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Posted: Wed Jul 28, 2010 7:10 pm Post subject: |
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How do you make it the exact size for the doorway? It takes me like 5 minutes to adjust it just right. (27 object) _________________ I am currently making a level. Just so you know. |
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bmw Hacker
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Joined: 04 Jan 2006 Posts: 1366 Location: Michigan ![](templates/Cobalt/images/spacer.gif) |
Posted: Wed Jul 28, 2010 8:42 pm Post subject: |
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Keep also in mind that you can't just change door types without also changing the other door values (Distance Travels, Rate, Walkthrough distance, max speed, and acceleration) to match those of a swinging door. Open up a level with the editor that has swinging doors and write down those values that I just mentioned for any one of the swinging doors (they should all be the same), then put those values in your modified door and see if it opens correctly. |
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Wreck Administrator
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Joined: 14 Dec 2005 Posts: 7202 Location: Ontario, Canada ![](templates/Cobalt/images/spacer.gif) |
Posted: Thu Jul 29, 2010 2:23 am Post subject: |
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Try out BMW's advice.
It's about the only thing I can think of, as well. _________________
YOUTUBE | FACEBOOK | VAULT | MOD DB | RHDN |
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