|
|
|
|
|
|
|
|
|
|
Brad M Agent
Joined: 20 Jul 2010 Posts: 26
|
Posted: Fri Jul 30, 2010 10:15 am Post subject: Level Ending |
|
|
Okay, these are my last two questions.
1) How do you make the level end after you walk into a room?
2) How do you make a guard not come after you when they hear gunshots? Only when they actually see you. I know you have to use an action block but I don't know which one. _________________ I am currently making a level. Just so you know. |
|
|
|
|
|
|
|
|
|
|
acceptable67 007
Joined: 16 Jan 2010 Posts: 1738 Location: US |
Posted: Fri Jul 30, 2010 10:24 am Post subject: Re: Level Ending |
|
|
Brad M wrote: | Okay, these are my last two questions.
1) How do you make the level end after you walk into a room?
2) How do you make a guard not come after you when they hear gunshots? Only when they actually see you. I know you have to use an action block but I don't know which one. |
I can answer number 2 for you.
Yes, it is an action block, but take out an action block similar "If guard hears gunshots" or something along the lines of that.
And I THINK there's a tutorial for number 1. _________________
Rare wrote: | Perfect Dark Forever. |
|
|
|
|
|
|
|
|
|
|
|
Brad M Agent
Joined: 20 Jul 2010 Posts: 26
|
Posted: Fri Jul 30, 2010 10:37 am Post subject: |
|
|
Well, I'm looking for #1. I think I found something that will help me. But, if you or anyone else knows exactly what to do for question #2 please tell me. Thanks. _________________ I am currently making a level. Just so you know. |
|
|
|
|
|
|
|
|
|
|
Dragonsbrethren Hacker
Joined: 23 Mar 2007 Posts: 3058
|
Posted: Fri Jul 30, 2010 11:33 am Post subject: Re: Level Ending |
|
|
Brad M wrote: | 1) How do you make the level end after you walk into a room? |
There's an action to check if you're in a room with a pad/preset. Use that, then just end the level like normal - check Sub's guides if you don't know how to do that.
Brad M wrote: | 2) How do you make a guard not come after you when they hear gunshots? Only when they actually see you. I know you have to use an action block but I don't know which one. |
Built-in block 0006. |
|
|
|
|
|
|
|
|
|
|
acceptable67 007
Joined: 16 Jan 2010 Posts: 1738 Location: US |
Posted: Fri Jul 30, 2010 11:34 am Post subject: |
|
|
Brad M wrote: | Well, I'm looking for #1. I think I found something that will help me. But, if you or anyone else knows exactly what to do for question #2 please tell me. Thanks. |
Well for #2 there should be a sub-block called "If guard heard gunshots" or hears or something. When you make your own Action block - or even a premade one, look for that sub-block. Then delete it. _________________
Rare wrote: | Perfect Dark Forever. |
|
|
|
|
|
|
|
|
|
|
|
Brad M Agent
Joined: 20 Jul 2010 Posts: 26
|
Posted: Fri Jul 30, 2010 1:54 pm Post subject: Re: Level Ending |
|
|
Dragonsbrethren wrote: |
Built-in block 0006. |
That freezes up the game. If I assign a guard to action block 0006, the game won't load. _________________ I am currently making a level. Just so you know. |
|
|
|
|
|
|
|
|
|
|
acceptable67 007
Joined: 16 Jan 2010 Posts: 1738 Location: US |
Posted: Fri Jul 30, 2010 2:02 pm Post subject: Re: Level Ending |
|
|
[quote="Dragonsbrethren"] Brad M wrote: |
Brad M wrote: | 2) How do you make a guard not come after you when they hear gunshots? Only when they actually see you. I know you have to use an action block but I don't know which one. |
Built-in block 0006. |
Oh yeah. But, 006 detects gun shots though. It's the default attack-block. _________________
Rare wrote: | Perfect Dark Forever. |
|
|
|
|
|
|
|
|
|
|
|
acceptable67 007
Joined: 16 Jan 2010 Posts: 1738 Location: US |
Posted: Fri Jul 30, 2010 2:05 pm Post subject: Re: Level Ending |
|
|
Brad M wrote: | Dragonsbrethren wrote: |
Built-in block 0006. |
That freezes up the game. If I assign a guard to action block 0006, the game won't load. |
Reset your game's options to the correct ones.
Recompiler
Protect Memory
8MB
Off
16k bit Eprom
Counter factor: 2
Register Catching
Use TLB _________________
Rare wrote: | Perfect Dark Forever. |
|
|
|
|
|
|
|
|
|
|
|
Brad M Agent
Joined: 20 Jul 2010 Posts: 26
|
Posted: Fri Jul 30, 2010 2:26 pm Post subject: Re: Level Ending |
|
|
acceptable67 wrote: |
Reset your game's options to the correct ones.
Recompiler
Protect Memory
8MB
Off
16k bit Eprom
Counter factor: 2
Register Catching
Use TLB |
Now the whole game doesn't work... _________________ I am currently making a level. Just so you know. |
|
|
|
|
|
|
|
|
|
|
HackBond 007
Joined: 14 May 2009 Posts: 1325 Location: Scotland |
Posted: Fri Jul 30, 2010 2:31 pm Post subject: Re: Level Ending |
|
|
Brad M wrote: | acceptable67 wrote: |
Reset your game's options to the correct ones.
Recompiler
Protect Memory
8MB
Off
16k bit Eprom
Counter factor: 2
Register Catching
Use TLB |
Now the whole game doesn't work... |
That is for Perfect Dark, not Goldeneye
It is
Recomplier
Change memory + Cache
4MB
Off
Use First Save Type
2
Make sure the 3 on the left and the top one on the right are ticked. _________________ Also known as Spyster or Nyxem
[Youtube]
[Decoy] Antenna | Control | Silo | Escape |
|
|
|
|
|
|
|
|
|
|
Brad M Agent
Joined: 20 Jul 2010 Posts: 26
|
Posted: Fri Jul 30, 2010 2:34 pm Post subject: Re: Level Ending |
|
|
Spyster wrote: |
It is
Recomplier
Change memory + Cache
4MB
Off
Use First Save Type
2
Make sure the 3 on the left and the top one on the right are ticked. |
Okay, now the game works but the level still freezes. _________________ I am currently making a level. Just so you know. |
|
|
|
|
|
|
|
|
|
|
acceptable67 007
Joined: 16 Jan 2010 Posts: 1738 Location: US |
Posted: Fri Jul 30, 2010 6:09 pm Post subject: Re: Level Ending |
|
|
Spyster wrote: | Brad M wrote: | acceptable67 wrote: |
Reset your game's options to the correct ones.
Recompiler
Protect Memory
8MB
Off
16k bit Eprom
Counter factor: 2
Register Catching
Use TLB |
Now the whole game doesn't work... |
That is for Perfect Dark, not Goldeneye
It is
Recomplier
Change memory + Cache
4MB
Off
Use First Save Type
2
Make sure the 3 on the left and the top one on the right are ticked. |
My bad, thought they were the same. _________________
Rare wrote: | Perfect Dark Forever. |
|
|
|
|
|
|
|
|
|
|
|
Dragonsbrethren Hacker
Joined: 23 Mar 2007 Posts: 3058
|
Posted: Sun Aug 01, 2010 10:34 am Post subject: Re: Level Ending |
|
|
acceptable67 wrote: | Oh yeah. But, 006 detects gun shots though. It's the default attack-block. |
0002 is the default in GoldenEye. 0006 is a deaf guard, they'll react to sight, but not gunfire. Check out that one guard that never moves from the room by the stairs in Facility unless you enter it. |
|
|
|
|
|
|
|
|
|
|
acceptable67 007
Joined: 16 Jan 2010 Posts: 1738 Location: US |
Posted: Sun Aug 01, 2010 11:28 am Post subject: Re: Level Ending |
|
|
Dragonsbrethren wrote: | acceptable67 wrote: | Oh yeah. But, 006 detects gun shots though. It's the default attack-block. |
0002 is the default in GoldenEye. 0006 is a deaf guard, they'll react to sight, but not gunfire. Check out that one guard that never moves from the room by the stairs in Facility unless you enter it. |
Oh,
Kk. _________________
Rare wrote: | Perfect Dark Forever. |
|
|
|
|
|
|
|
|
|
|
|
Brad M Agent
Joined: 20 Jul 2010 Posts: 26
|
Posted: Sun Aug 08, 2010 7:56 am Post subject: |
|
|
So, back to this. Does anyone know why my game freezes if I give someone action block 0006? _________________ I am currently making a level. Just so you know. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|