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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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zoinkity 007
Joined: 24 Nov 2005 Posts: 1687
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Posted: Wed May 26, 2010 10:27 am Post subject: GS Comms Access Methods - Shell and Trainer |
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Here's a doc on writting GS-PC comms access programs.
http://www.mediafire.com/?t5dte8lzi5k27bw
Demos w/source will be available shortly. _________________ (\_/) Beware
(O.o) ze
(> <) Hoppentruppen!
Last edited by zoinkity on Sat Sep 25, 2010 8:03 am; edited 1 time in total |
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EternallyAries 007
Joined: 05 Oct 2009 Posts: 1943 Location: Las Vegas |
Posted: Wed May 26, 2010 11:56 pm Post subject: |
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Thats cool but to bad i dont have a working gameshark. _________________ There totally nothing to read here. |
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zoinkity 007
Joined: 24 Nov 2005 Posts: 1687
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Posted: Sat Sep 25, 2010 8:09 am Post subject: |
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Did (apparently) finish a few demos of GS features. They're (likely) compiled for win16 machines but (probably) work fine on others. Source is (likely) provided so you can always recompile them in any old C compiler if need be.
http://www.mediafire.com/?ap2avdthnbrfh4q
Demo 2 in an in-game trainer manipulation demo. It makes use of the built-in feature to add active codes, but does use one fudged one to simply obilterate the list.
http://www.mediafire.com/?71ttht1tjyv85x3
Honestly I don't think demo 3 was completed. It should demonstrate sucking data while the GS shell is open, which really is possible after all ;*) I know it doesn't do anything really cool like the codelist dump/update or reflash features. Sad. _________________ (\_/) Beware
(O.o) ze
(> <) Hoppentruppen! |
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