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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Nyx Agent

Joined: 24 Feb 2010 Posts: 127
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Posted: Sat Oct 09, 2010 11:52 pm Post subject: Editing Magazine Capacities & damage modifers for guns? |
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Hello. Does anyone out there have the gameshark codes for modifying the Magazine capacities for weapons, and their damage modifiers? I can't remember where I'd seen the forum for doing that. That'd be great if anyone could point me in the right direction. Thanks! |
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EternallyAries 007

Joined: 05 Oct 2009 Posts: 1943 Location: Las Vegas  |
Posted: Sun Oct 10, 2010 2:45 am Post subject: |
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Sorry but you post this topic in the hacking forums. This sud be in the Nintendo 64 Workshop forums sents it talks about gamesharks there. _________________ There totally nothing to read here. |
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radorn 007


Joined: 23 Sep 2007 Posts: 1424
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Posted: Sun Oct 10, 2010 3:41 am Post subject: |
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no, actually I must correct you, eternallyaries.
this thread is about hacking GE. Even if he wants to do it throug a gameshark code, the purpose is hacking something in goldeneye.
The purpose of the N64 forum is, as far as cheat devices go, about how to use them, technical support, documentation, and, if at all, GENERAL hacking techniques for any game, howto's etc.
Once the talk gets specific to GE or PD, they should go into the proper forums.
This thread is about hacking GE, so it belongs to the Q-Lab. Whether it is via a cheat device or not is irrelevant.
Plus, GS/AR codes can be used on emulators too, since they have cheat engines that work, for the most part, with the same kind of codes a cheat device does.
Think about this: If Nyx wanted to use these codes on an emulator ¿would you put this thread in the emulation forum? That would hardly fit.
The emulation forum would, at most, reply on how to use an emulator's cheat engine in a general way, or in the case of trouble shooting, if the error is related to the emulator and not the code itself. |
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EternallyAries 007

Joined: 05 Oct 2009 Posts: 1943 Location: Las Vegas  |
Posted: Sun Oct 10, 2010 10:11 am Post subject: |
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Thanks Radorn i thot the N64 forums did that but this is the hacking forums so it makes sent's now. _________________ There totally nothing to read here. |
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Nyx Agent

Joined: 24 Feb 2010 Posts: 127
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Posted: Sun Oct 10, 2010 1:29 pm Post subject: Getting back on topic... |
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Great! Getting back on topic, is there a program like the Goldeneye String Editor that can do this for weapons? |
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Trevor 007


Joined: 15 Jan 2010 Posts: 926 Location: UK, Friockheim OS:Win11-Dev PerfectGold:Latest  |
Posted: Sun Oct 10, 2010 3:00 pm Post subject: |
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well in that case you could use the setup editors functions to edit weapons... this is not gamesharking though. This edits the actual game permenantly. (a copy anyway)
Trev _________________
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Nyx Agent

Joined: 24 Feb 2010 Posts: 127
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Posted: Sun Oct 10, 2010 3:10 pm Post subject: |
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Well yeah, but I'm looking for the gameshark codes to do it. The Setup Editors never seem to work for me. I've followed the instructions but I can never get it to patch or whatnot. |
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radorn 007


Joined: 23 Sep 2007 Posts: 1424
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Posted: Sun Oct 10, 2010 3:54 pm Post subject: |
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I know there's one for weapon sets, but I don't know about weapons themselves.
You may actually have luck searching sites like gamefaqs.
I know there are some documents on GE and PD hacking with cheat device codes for a range of things, but I haven't looked much into them. |
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EternallyAries 007

Joined: 05 Oct 2009 Posts: 1943 Location: Las Vegas  |
Posted: Sun Oct 10, 2010 7:31 pm Post subject: |
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Gamefaq do have a gameshark faq.
But yes the Goldeneye String Editor dus edit the guns the way you want and maybe you can chang the clip and ammo size to. _________________ There totally nothing to read here. |
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Nyx Agent

Joined: 24 Feb 2010 Posts: 127
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Posted: Sat Oct 16, 2010 6:05 am Post subject: Something to start with |
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Here's something we can start with:
Here is a code for a gold pp7, that does as much damage as the normal pp7 and with a 10 shot magazine. Does anyone know which value controls which? I'd like to up the damage to a 75% body shot, headshot instant kill.
80032DE5 000A
80032DEB 006F
81032DF0 3F80 |
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radorn 007


Joined: 23 Sep 2007 Posts: 1424
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Posted: Sat Oct 16, 2010 7:19 am Post subject: |
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0xA=10 so the first code of these 3 is sure to be the magazine size.
0x6F=111 and 0x3F80=16256 these don't give me much of a clue, but at least you have the first one figured out.
the last line could be 2 separate bytes, in which case 0x3F=63 and 0x80=128.
Hope this helps a bit although I just made some hex->dec conversions  |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7247 Location: Ontario, Canada  |
Posted: Sat Oct 16, 2010 8:54 am Post subject: |
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Radorn was correct on the first code. It changes the clip size to ten, rather than the normal seven. I'm not totally sure what the second line is for, but the third seems to be the damage setting.
80032DE5 000A = Increase Clip Size to 10
80032DEB 006F = Unsure, could be sound effect?
81032DF0 3F80 = Damage Inflicted (1.0) _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
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CharAznable0 Secret Agent

Joined: 13 Jul 2010 Posts: 306
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Posted: Sat Oct 16, 2010 9:03 am Post subject: |
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I always thought it would be cool, having like the Handicap 1000% setting on the Ai too, although I think if the player has it set it also effects the Ai's accuracy, this damage modifier would be a good alternative |
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Nyx Agent

Joined: 24 Feb 2010 Posts: 127
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Posted: Sat Oct 16, 2010 1:43 pm Post subject: |
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Perfect. So the damage modifier works as one whole? It looks like it is counting one shot to the limb (1.0). Is it a set sliding scale (1.0 means 1 to the limb 2 to the body and 4 to the head), or how do I change the individual values for body hits, head hits, etc?
Right now, 3F80 does 4 to the head, 2 to the body and 1 to the limb.
In decimal it is 16256, and I can change the damage by changing the value to more or less, and it affects the other body areas accordingly.
Is 32D the number for Gold PP7?
Now it's time to up the damage of Sniper Rifle Butt End. I always thought it was ridiculous how little damage it did. I believe it was less than the slapper/ I'd like to equal it to the hunting knife, more or less. How can I find the ID number for this weapon? |
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CharAznable0 Secret Agent

Joined: 13 Jul 2010 Posts: 306
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Posted: Sun Oct 17, 2010 6:40 am Post subject: |
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would anybody here know a code that changes the damage to maybe 50%, or 25%? I did read the other posts but don't really understand |
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