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[GAMESHARK MULTI MISC] Invisibility in Multiplayer

 
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PaD
Agent
Agent


Joined: 20 Dec 2005
Posts: 72
Location: Datteln, Germany

 PostPosted: Mon Jan 30, 2006 11:07 am    Post subject: [GAMESHARK MULTI MISC] Invisibility in Multiplayer Reply with quote Back to top

Hi there.

I just digged out a paper on which I seem to have printed some GS codes I hacked once (ages ago) but lost later.
It's instant Invisibility in Multiplayer (so you don't get visible again even if you're killed).

I'm sorry I couldn't read the Temple address on the paper anymore... maybe anybody knows it.

Code:
INVISIBLE [Multi]
Complex:
P1: 801A32DC 00XX
P2: 801A34B8 00XX
P3: 801A3694 00XX
P4: 801A3870 00XX

Caves:
P1: 801D360C 00XX
P2: 801D37E8 00XX
P3: 801D39C4 00XX
P4: 801D3BA0 00XX

Cradle:
P1: 801E36EC 00XX
P2: 801E38C8 00XX
P3: 801E3AA4 00XX
P4: 801E3C80 00XX

Library:
P1: 801A61EC 00XX
P2: 801A63C8 00XX
P3: 801A65A4 00XX
P4: 801A6780 00XX

Statue:
P1: 801EBA0C 00XX
P2: 801EBBE8 00XX
P3: 801EBDC4 00XX
P4: 801EBFA0 00XX

Basement:
P1: 801A414C 00XX
P2: 801A4328 00XX
P3: 801A4504 00XX
P4: 801A46E0 00XX

Stack:
P1: 801A584C 00XX
P2: 801A5A28 00XX
P3: 801A5C04 00XX
P4: 801A5DE0 00XX

Facility:
P1: 801EF99C 00XX
P2: 801EFB78 00XX
P3: 801EFD54 00XX
P4: 801EFF30 00XX

Archives:
P1: 801E96CC 00XX
P2: 801E98A8 00XX
P3: 801E9A84 00XX
P4: 801E9C60 00XX

Bunker:
P1: 801E828C 00XX
P2: 801E8468 00XX
P3: 801E8644 00XX
P4: 801E8820 00XX

Caverns:
P1: 801DB39C 00XX
P2: 801DB578 00XX
P3: 801DB754 00XX
P4: 801DB930 00XX

Egyptian:
P1: 801DDF3C 00XX
P2: 801DE118 00XX
P3: 801DE2F4 00XX
P4: 801DE4D0 00XX

XX:
00 = completely visible
80 = halfly visible
FF = completely invisible


I can't remember which value for XX makes the "usual" multiplayer invisibility (gained through button cheat).

These are the lost Temple codes:
Code:
Temple:
P1: 801??07C 00XX
P2: 801??258 00XX
P3: 801??434 00XX
P4: 801??610 00XX

?? being numbers I could neither read nor calculate.
Could be anything.[/code]

Much fun with those codes anyway Smile
 
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kcghost
Hacker
Hacker


Joined: 18 Jan 2006
Posts: 551

 PostPosted: Mon Jan 30, 2006 2:36 pm    Post subject: Reply with quote Back to top

I thought Bond Phase did this, but I dont know, probly behaves differently, I still have yet to test most of the gs codes I have. Nice codes, Ill add them to the list,lol. I tried searching for some of those codes, I dont have'em, so temple remains a mystery. Thanks Pad.
 
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mrjeffguy
Agent
Agent


Joined: 28 Nov 2005
Posts: 92

 PostPosted: Mon Jan 30, 2006 4:16 pm    Post subject: Reply with quote Back to top

I'm pretty sure Bond Phase only makes you invisible your first life. After you die, people can see you again.

This would be amazing with single-screen so you have no idea where people are. I'm adding these on my gameshark. Can I just add them all as one code, or can I only have one on at a time?
 
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Wreck
Administrator
Administrator


Joined: 14 Dec 2005
Posts: 7198
Location: Ontario, Canada

 PostPosted: Mon Jan 30, 2006 7:30 pm    Post subject: Reply with quote Back to top

Multiplayer invisibility is neat, but not something you'd use all the time. The cheat option for it, "Bond Phase", turned all players invisible on their first turn. Afterwards, they'll be normal again. The reason why they removed it from the finished cheat list? Either because they encountered problems getting it to work all the time, or simply due to the fact that it kind of sucks. I mean, what's the point of playing if you can't see where your opponent is even when they're directly infront of you?

Anyways, transparency mods were hacked for both solo and multiplayer at one point. I remember a code somebody did that made all the guards in Facility stay on the ground after death. It was pretty cool, but lagged the game towards the end of the stage when you're ambushed by spawned troops. Then it was eventually turned into an invisible enemy code. 'Cause there's nothing funner than not being able to find the bad guys...

Your codes work for the most part, with the exception of 3 & 4-Player. They were set to work in 2-Player Mode, when they needed to be in 4-Player Mode. It took some converting and testing, but I fixed the rest up. They should all be working correctly. If not, post which one you're having difficulty with.

*Note #1: These stages will also work with their hacked counterparts, fz & bz.
*Note #2: With the "Enable All Players" code, you can use the 4-Player Mode codes instead.

Code:
Transparency Mods (Multiplayer)

Temple
2-Player Mode:
P1: 8019DC7C 00XX
P2: 8019DE58 00XX

3-Player Mode:
P1: 801A06FC 00XX
P2: 801A08D8 00XX
P3: 801A0AB4 00XX

4-Player Mode:
P1: 801A317C 00XX
P2: 801A3358 00XX
P3: 801A3534 00XX
P4: 801A3710 00XX


Complex
2-Player Mode:
P1: 801A32DC 00XX
P2: 801A34B8 00XX

3-Player Mode:
P1: 801A5D5C 00XX
P2: 801A5F38 00XX
P3: 801A6114 00XX

4-Player MOde:
P1: 801A87DC 00XX
P2: 801A89B8 00XX
P3: 801A8B94 00XX
P4: 801A8D70 00XX


Caves
2-Player Mode:
P1: 801D360C 00XX
P2: 801D37E8 00XX

3-Player Mode:
P1: 801D608C 00XX
P2: 801D6268 00XX
P3: 801D6444 00XX

4-Player Mode:
P1: 801D8B0C 00XX
P2: 801D8CE8 00XX
P3: 801D8EC4 00XX
P4: 801D90A0 00XX


Library
2-Player Mode:
P1: 801A61EC 00XX
P2: 801A63C8 00XX

3-Player Mode:
P1: 801A8C6C 00XX
P2: 801A8E48 00XX
P3: 801A9024 00XX

4-Player Mode:
P1: 801AB6EC 00XX
P2: 801AB8C8 00XX
P3: 801ABAA4 00XX
P4: 801ABC80 00XX


Basement
2-Player Mode:
P1: 801A414C 00XX
P2: 801A4328 00XX

3-Player Mode:
P1: 801A6BCC 00XX
P2: 801A6DA8 00XX
P3: 801A6F84 00XX

4-Player Mode:
P1: 801A964C 00XX
P2: 801A9828 00XX
P3: 801A9A04 00XX
P4: 801A9BE0 00XX


Stack
2-Player Mode:
P1: 801A584C 00XX
P2: 801A5A28 00XX

3-Player Mode:
P1: 801A82CC 00XX
P2: 801A84A8 00XX
P3: 801A8684 00XX

4-Player Mode:
P1: 801AAD4C 00XX
P2: 801AAF28 00XX
P3: 801AB104 00XX
P4: 801AB2E0 00XX


Facility
2-Player Mode:
P1: 801EF99C 00XX
P2: 801EFB78 00XX

3-Player Mode:
P1: 801F241C 00XX
P2: 801F25F8 00XX
P3: 801F27D4 00XX

4-Player Mode:
P1: 801F4E9C 00XX
P2: 801F5078 00XX
P3: 801F5254 00XX
P4: 801F5430 00XX


Bunker
2-Player Mode:
P1: 801E828C 00XX
P2: 801E8468 00XX

3-Player Mode:
P1: 801EAD0C 00XX
P2: 801EAEE8 00XX
P3: 801EB0C4 00XX

4-Player Mode:
P1: 801ED78C 00XX
P2: 801ED968 00XX
P3: 801EDB44 00XX
P4: 801EDD20 00XX


Statue
2-Player Mode:
P1: 801EBA0C 00XX
P2: 801EBBE8 00XX

3-Player Mode:
P1: 801EE48C 00XX
P2: 801EE668 00XX
P3: 801EE844 00XX

4-Player Mode:
P1: 801F0F0C 00XX
P2: 801F10E8 00XX
P3: 801F12C4 00XX
P4: 801F14A0 00XX


Archives
2-Player Mode:
P1: 801E96CC 00XX
P2: 801E98A8 00XX

3-Player Mode:
P1: 801EC14C 00XX
P2: 801EC328 00XX
P3: 801EC504 00XX

4-Player Mode:
P1: 801EEBCC 00XX
P2: 801EEDA8 00XX
P3: 801EEF84 00XX
P4: 801EF160 00XX


Caverns
2-Player Mode:
P1: 801DB39C 00XX
P2: 801DB578 00XX

3-Player Mode:
P1: 801DDE1C 00XX
P2: 801DDFF8 00XX
P3: 801DE1D4 00XX

4-Player Mode:
P1: 801E089C 00XX
P2: 801E0A78 00XX
P3: 801E0C54 00XX
P4: 801E0E30 00XX


Cradle
2-Player Mode:
P1: 801E36EC 00XX
P2: 801E38C8 00XX

3-Player Mode:
P1: 801E616C 00XX
P2: 801E6348 00XX
P3: 801E6524 00XX

4-Player Mode:
P1: 801E8BEC 00XX
P2: 801E8DC8 00XX
P3: 801E8FA4 00XX
P4: 801E9180 00XX


Egyptian
2-Player Mode:
P1: 801DDF3C 00XX
P2: 801DE118 00XX

3-Player Mode:
P1: 801E09BC 00XX
P2: 801E0B98 00XX
P3: 801E0D74 00XX

4-Player Mode:
P1: 801E343C 00XX
P2: 801E3618 00XX
P3: 801E37F4 00XX
P4: 801E39D0 00XX


XX:
00 = Invisible
0C = Bond Phase (Cheat Option)
80 = Transparent
FF = Solid (Default)
 
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PaD
Agent
Agent


Joined: 20 Dec 2005
Posts: 72
Location: Datteln, Germany

 PostPosted: Mon Jan 30, 2006 10:07 pm    Post subject: Reply with quote Back to top

I can't test them, unfortunately.
And yeah, I made them when I was in 2 player mode.
I thought it was just OK to calculate values for the 3rd and 4th then...

thanks very much Smile

You named the bad thing about these codes.
What I used to do was to "replace" unnecessary cheat codes such as 2x Grenade Launchers etc, so you could turn invisibility on and off while in the game.
I renamed them and gave them those functions.
The disadvantage there was that it was twice as much code Sad
 
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