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dataDyne Central - Extraction: Codes...

 
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Wreck
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 PostPosted: Mon Jul 10, 2006 4:03 pm    Post subject: dataDyne Central - Extraction: Codes... Reply with quote Back to top

Could someone do me a favour?
Test these codes out on other emulators and on all of the difficulty settings. If there are any instructions, like with the 'Unlock All Doors' code, make sure to follow them. Please let me know how it works out for you when you try them. Thanks in advance. Smile

Here are a few codes to play around with...
(NTSC v1.1: Extraction, Solo Missions & Co-Op w/ Sims) [PJ64 v1.6 tested]
(Should also work on NTSC v1.0)

Play As Trent Easton
(Equipped with the DY357-LX.)
814F7DEA 0009
814F7E1E 0050
814F7E3A 0002

Unlock All Doors
(Won't load the stage? Try activating it in the level.)
(Did I miss any? Let me know!)
814EF762 0000
814EF91A 0000
814EF9F6 0000
814EFD66 0000
814EFE42 0000
814EFF1E 0000
814F00D6 0000
814F0892 0000
814F096E 0000
814F0A4A 0000
814F0B26 0000
814F0C02 0000
814F0CDE 0000
814F0E96 0000
814F168A 0000
814F1766 0000
814F1C02 0000
814F1CDE 0000

Destroy Ventilation Shaft Wall
(This makes it so you can blow up the tube wall at the top of the ladder.)
804F6FB5 0000

Replace Rocket Launcher with Slayer
(Changes the RL into a Slayer.)
814F5B24 010A
804F5B7C 0019

dataDyne Hovercopter in All Difficulties
(Haven't fully tested.)
814EF3CE 0000

Weak dataDyne Hovercopter
(One to two shots should destroy it.)
814EF40E 0000

Dr. Caroll Image Mod
(Character will float during cutscenes!)
(First half body, second half head.)
(Default: 6BFF)
814F5D6C XXYY

Office Worker #1 Image Mod
(First half body, second half head.)
(Default: 63FF)
814F6628 XXYY

Office Worker #2 Image Mod
(First half body, second half head.)
(Default: 63FF)
814F6654 XXYY

Cassandra De Vries Image Mod
(First half body, second half head.)
(Default: 660E)
814F6964 XXYY

Mr. Blonde Image Mod
(First half body, second half head.)
(Default: 5B08)
814F6990 XXYY

Maskless Shock Trooper Image Mod
(Hate a certain character? Watch them get booted in the face!)
(First half body, second half head.)
(Default: 5E16)
814F69BC XXYY

The following values are from Krijy's hacking FAQ.
Download it from GoldenEye Forever on the PD page.

Body Values
00 - Dinner Jacket Half open (Djbond)
01 - Dinner Jacket White tuxedo (Connery)
02 - Dinner Jacket Suit done open (Dalton)
03 - Dinner Jacket Suit undone (Moore)
56 - Joanna Combat
57 - Maian
58 - Area 51 Guard
59 - Overalls
5A - Daniel Carrington
5B - Mr. Blonde
5C - Skedar (Don't use as player)
5D - Trent Easton
5E - dataDyne Shock Trooper
5F - Male Lab Technician
60 - NSA Bodyguard
61 - Joanna Party Frock
62 - Joanna Trench coat
63 - Office Casual
64 - Office Suit
65 - Secretary
66 - Cassandra De Vries
67 - Elvis
68 - dataDyne Female Guard
69 - dataDyne Lab Technician
6A - dataDyne Security
6B - Dr. Caroll (Don't use as player)
6C - CamSpy (Don't use as player)
6D - Joanna Frock (Ripped)
6E - dataDyne Infantry
6F - dataDyne Trooper
70 - Test body (Don't use as player)
71 - Biotechnician
72 - FBI Agent
73 - CIA Agent
74 - Area 51 Trooper
75 - Pilot
76 - G5 Sentry Bot (Don't use as player)
77 - Steward
78 - Stewardess
79 - The President
7A - Head Stewardess
7B - Mini Skedar (Don't use as player)
7C - NSA Lackey
7D - Presidential Security
7E - Negotiator
7F - G5 Guard
80 - Pelagic II Guard
81 - G5 SWAT Guard
82 - Alaskan Guard
83 - Maian
84 - Presidents Clone
85 - Presidents Clone
86 - Joanna Stewardess
87 - Joanna Wet Suit
88 - Joanna Aqualung
89 - Joanna Arctic
8A - Female Lab Technician
8B - Joanna Lab Tech
8C - dataDyne Sniper
8D - Air Force One Pilot
8E - CI Male Lab Technician
8F - CI Female Lab Technician
90 - Carrington Evening Wear
91 - Area 51 Guard
92 - CI Soldier
93 - Skedar King (Don't use as player)
94 - Elvis with America T-shirt
95 - Joanna Leather
96 - Joanna Negotiator


Head Values
04 - Joanna Combat head
05 - Elvis head
06 - Enemy head (Ross)
07 - Daniel Carrington head
08 - Mr. Blonde head
09 - Trent Easton head
0A - Shock Trooper mask
0B - Enemy head (Graham)
0C - Joanna Frock head
0D - dataDyne Secretary head
0E - Cassandra De Vries head
0F - Maian head
10 - Female Enemy head
11 - Enemy head (Jon)
12 - Grimshaw head (Mark2)
13 - Foster head (Christ)
14 - Enemy head (Russ)
15 - BETA head (Grey)
16 - Enemy head (Darling)
17 - Enemy head (Robert)
18 - Enemy head (Beau)
19 - Female Enemy head
1A - Enemy head (Brian)
1B - Enemy head (Jamie)
1C - Enemy head (Duncan)
1D - Biotechnician mask
1E - Enemy head (Neil)
1F - Enemy head (Edmcg)
20 - Female Enemy head (Anka)
21 - Female Enemy head (Leslie)
22 - Enemy head (Matt)
23 - Enemy head (Peer)
24 - Female Enemy head (Eileen)
25 - Enemy head (Andy)
26 - Enemy head (Ben)
27 - Enemy head (Steve)
28 - Jonathan head
29 - Maian Soldier head
2A - Enemy head (Shaun)
2B - Enemy head (Beau)
2C - Female Enemy head (Eileen)
2D - Enemy head (Scott)
2E - Enemy head (Sanchez)
2F - Joanna Scuba head
30 - Sniper mask
31 - Enemy head (Beau)
32 - Enemy head (Beau)
33 - Enemy head (Beau)
34 - Enemy head (Beau)
35 - Enemy head (Griffey)
36 - Shigeru Miyamoto head
37 - Enemy head (Keith)
38 - Enemy head (Winner)
39 - Area 51 gas mask
3A - Elvis Scuba mask
3B - Enemy head (Stevem)
3C - Joanna Artic head
3D - The President's head
3E - Velvet Dark head
3F - Enemy head (Ken)
40 - Enemy head (Joel)
41 - Enemy head (Tim)
42 - Enemy head (Grant)
43 - Enemy head (Penny)
44 - Enemy head (Robin)
45 - Female Enemy head (Alex)
46 - Female Enemy head (Julianne)
47 - Female Enemy head (Laura)
48 - Enemy head (Davec)
49 - Enemy head (Cook)
4A - Enemy head (Pryce)
4B - Enemy head (Silke)
4C - Enemy head (Smith)
4D - Enemy head (Gareth)
4E - Enemy head (Murchie)
4F - Enemy head (Wong)
50 - Enemy head (Carter)
51 - Enemy head (Tintin)
52 - Enemy head (Munton)
53 - Enemy head (Stamper)
54 - Enemy head (Jones)
55 - Enemy head (Phelps)


Last edited by Wreck on Wed Jul 12, 2006 4:17 pm; edited 2 times in total
 
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Saberier
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 PostPosted: Mon Jul 10, 2006 9:40 pm    Post subject: Reply with quote Back to top

I have tested all of the codes and they all work with the exception of "Destroy Ventilation Shaft Wall". By that, do you mean being able to blow up the tube-shaped wall on the roof area with any gun?
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Wreck
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 PostPosted: Mon Jul 10, 2006 11:39 pm    Post subject: Reply with quote Back to top

It can only be destroyed using an explosive device. I should have probably mentioned that in there, but I figured that people may have realized that after reading the 'blow up' part. Try another weapon, such as a Rocket Launcher. If you're using cheat options, fire off an explosive shell from the Phoenix. That should do the trick, though I can't say for certain. Test it out and let me know. Smile

Also, were you able to try these on different difficulty settings and with an emulator other than PJ64?
 
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Erevan
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 PostPosted: Fri Jul 14, 2006 12:35 pm    Post subject: Reply with quote Back to top

Is it possible to play in many levels such Chigago, Deep Sea, etc. with these codes?

Also can we use those code in the combat simulator?
 
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JustinX32
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Joined: 25 Jun 2006
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 PostPosted: Fri Jul 14, 2006 1:03 pm    Post subject: Reply with quote Back to top

Wow! This is long!
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Fear the Darkness
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 PostPosted: Fri Jul 14, 2006 4:52 pm    Post subject: Reply with quote Back to top

do those image mods just change the image or the actual character? cause a Skedar talking like a human is lame
 
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Wreck
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 PostPosted: Sat Jul 15, 2006 12:34 am    Post subject: Reply with quote Back to top

It'll change their gender/species, though not in cutscenes.
Since they're set to specific actions during a 'cinematic', they'll move according to the normal character. Their voice will be proper, but not during scenes that demand dialogue from them.
 
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Fear the Darkness
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 PostPosted: Sat Jul 15, 2006 2:34 am    Post subject: Reply with quote Back to top

would that work in multiplayer? there's a new Skedar code for multiplayer and it fixes the problem the old one had. the old one just swapped images and so the Skedars sounded like humans. in the new code they sound like Skedars but they still have the usual combat sim animations. Krijy made a code that gives sims Skedar animations but it gives all sims and players Skedar animations too whether they are Skedars or not. I don't know how you did those codes for extraction but can they be done for multiplayer? I've been wanting to know if it was possible to give different sims different animations and deaths.
 
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fantsu
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 PostPosted: Wed Jun 04, 2008 11:09 am    Post subject: Reply with quote Back to top

Wreck, that hovercopter code, umm, it really works, maybe you could do a code that creates it to other maps/playmodes also, even many of them!

See, I'm doing a singleplayer mission for AREA51 and that thing in the sky would be SOOO COOL!

Just imagine an armada of hovercopters in AREA 51..... yumyum!

Wink
 
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