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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Yurei Agent
Joined: 28 Jun 2009 Posts: 130 Location: France - 21 |
Posted: Mon Feb 14, 2011 12:38 pm Post subject: |
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I smell some challenge 29--esque action with some extremely skilled sims, you sir Wreck are awesome! _________________
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acceptable67 007
Joined: 16 Jan 2010 Posts: 1738 Location: US |
Posted: Mon Feb 14, 2011 2:04 pm Post subject: |
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Looks beautiful _________________
Rare wrote: | Perfect Dark Forever. |
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TH126 Agent
Joined: 30 Dec 2009 Posts: 173 Location: Pennsylvania |
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7198 Location: Ontario, Canada |
Posted: Tue Feb 15, 2011 2:39 am Post subject: |
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I still had some other clipping backups for Bunker ii, so here's the before and after comparison for SubDrag. This is just from my walls file, so it's easier to tell things apart.
Before...
I'm not sure if you can really see it, but the selected wall tile runs directly underneath the top of the steps. As soon as the Sim crosses this threshold, they become totally confused and no longer know where they are. Since this wall tile is at the same height as the floor tiles in the cafeteria, it may be interfering with their movement.
After...
With the wall tiles pulled back to match the edge of the top steps, the wall tile doesn't cross through their walking space. It was this small error that was causing so much fuss with the Sims.
The Caves is much more complex, and I haven't quite nailed exactly what's triggering the Sim confusion. And removing too many of the wall tiles from the area responsible makes for holes that players can potentially fall out of, if they hop off a ledge and attempt to make contact with a nearby wall. It's becoming a bit frustrating, to say the least. _________________
YOUTUBE | FACEBOOK | VAULT | MOD DB | RHDN |
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