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[Map] Bunker ii - February 14th, 2011
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Yurei
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Joined: 28 Jun 2009
Posts: 130
Location: France - 21

 PostPosted: Mon Feb 14, 2011 12:38 pm    Post subject: Reply with quote Back to top

I smell some challenge 29--esque action with some extremely skilled sims, you sir Wreck are awesome!
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acceptable67
007
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Joined: 16 Jan 2010
Posts: 1738
Location: US

 PostPosted: Mon Feb 14, 2011 2:04 pm    Post subject: Reply with quote Back to top

Looks beautiful Wink
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TH126
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Joined: 30 Dec 2009
Posts: 173
Location: Pennsylvania

 PostPosted: Mon Feb 14, 2011 9:30 pm    Post subject: Reply with quote Back to top

this looks wonderful! It will be awesome to play with sims in Bunker Very Happy
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Wreck
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Joined: 14 Dec 2005
Posts: 7198
Location: Ontario, Canada

 PostPosted: Tue Feb 15, 2011 2:39 am    Post subject: Reply with quote Back to top

I still had some other clipping backups for Bunker ii, so here's the before and after comparison for SubDrag. This is just from my walls file, so it's easier to tell things apart.

Before...


I'm not sure if you can really see it, but the selected wall tile runs directly underneath the top of the steps. As soon as the Sim crosses this threshold, they become totally confused and no longer know where they are. Since this wall tile is at the same height as the floor tiles in the cafeteria, it may be interfering with their movement.

After...


With the wall tiles pulled back to match the edge of the top steps, the wall tile doesn't cross through their walking space. It was this small error that was causing so much fuss with the Sims.

The Caves is much more complex, and I haven't quite nailed exactly what's triggering the Sim confusion. And removing too many of the wall tiles from the area responsible makes for holes that players can potentially fall out of, if they hop off a ledge and attempt to make contact with a nearby wall. It's becoming a bit frustrating, to say the least.
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