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A discussion on PD's and GE's "Move View"

 
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 PostPosted: Sat Mar 19, 2011 5:50 am    Post subject: A discussion on PD's and GE's "Move View" Reply with quote Back to top

Of course, in GE the Move View option puts Bond out of body and you can move around:

Everyone's seen the beta PD screenshots where Joanna's out of her body.

In GE, to activate using the MCM, these values are the minimum required to trigger it:
80036F67 0000 Activate move 0002 is normal
80036F6B 0000 Activate move 0002 is normal
81037014 469B Camera Coords/Activate Bond image
81037018 426E
8103701C 4687

In PD, the same area exists:
80075D63 0000
80075D67 0000
81075E10 4383 Guessing by offset this is where coords are...but they don't seem right
81075E14 43B4
81075E18 445A

Unfortunately it doesn't quite work right, but definitely some remnants remain.

If you trigger it, it goes to the background, and you sort of see outline of a body. I think it's just that there's no coordinates of camera position set so you go into emptiness, aiming at Jo maybe from coordinate 0,0,0.



I tried this while circling in the CI swirl around keyboard, and it does the same effect, but interestingly if you come back, she switches animations:


I still think it might be possible to bring it back - note I see no reference to actually trigger move view, like in GE, so the normal trigger/MCM is likely long gone.


Hmm, after looking at code, maybe it is gone. It may just not be drawing anything. Looks like only the checks go past existing code instead of doing any new functionality.

as a reference:
7F169D1C Show background?
7F16A304 Show gun
7F0DCEA0 XOR check, when gun is out

7F16CB14 disable movement
 
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