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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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mrjeffguy Agent

Joined: 28 Nov 2005 Posts: 92
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Posted: Sun Jan 15, 2006 5:21 pm Post subject: Streets |
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Has anyone ever seen a code for Streets in multiplayer? It's kind of odd because if the level was never made, it would be the only one left. So it seems like it must have been made at some point, but the code was lost or something.
Even if it isn't that fun, it would still be nice to have it. If anyone knows if it was or was not ever made, please let me know. |
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PaD Agent

Joined: 20 Dec 2005 Posts: 72 Location: Datteln, Germany  |
Posted: Tue Jan 17, 2006 2:04 pm Post subject: |
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i can remember trying it out with 2 players some time...
no idea where i got the code from but it seemed to work fine.
anyways Streets is a LARGE map, and if i remember right there were loads of gaps (black nothing) in the MP version. |
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mrjeffguy Agent

Joined: 28 Nov 2005 Posts: 92
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Posted: Tue Jan 17, 2006 2:08 pm Post subject: |
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Yeah I would expect that. It would be cool to have the code just for the sake of having the code and the list being complete, though.
It's weird that there was a code for it, but it just disappeared. It must have been pretty crappy. |
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GE MASTER Site Admin


Joined: 22 Nov 2005 Posts: 893 Location: Earth  |
Posted: Tue Jan 17, 2006 3:03 pm Post subject: |
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If MultiplayerX posts here some time, you can ask him cause I'm pretty sure he had something for that level. I can dig around my files, but that's a big task... |
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clowns789 Agent

Joined: 25 Nov 2005 Posts: 127 Location: Houston  |
Posted: Tue Jan 17, 2006 3:13 pm Post subject: |
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GE MASTER wrote: | I can dig around my files |
Try Google Desktop. |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7252 Location: Ontario, Canada  |
Posted: Fri Jan 20, 2006 12:05 pm Post subject: |
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I browsed through my codelist and found an older version of a Streets multiplayer map. It was only for 2-Player, so I converted it over to work for any amount of players. I had to tweak it a bit to get it working properly, but it still has trouble loading. 4-Player can be a pain to start, so you may have to keep trying. You might need to use the "Walk Through Props" code to get it going. Also included is a code that Zoinkity hacked which will put the sky back into the level. You'll notice the streets end around the first corner. The reason for this, is because most of the map is made up of objects. But since we're not using the Streets setup file, we have no buildings. If you can somehow manage to navigate through the streets, you will find the end of the stage intact. There are some items scattered throughout the map to use at your disposal. Happy hunting.
"Streets Multi"
"Enable All Players"
81063BF2 E360
81063BF0 8009
D102B522 0002
81063BF2 3860
D102B522 0003
81063BF2 0DE0
D102B522 0004
81063BF0 8008
"Access"
8002A8F7 001D
800364CB 0000
8103755A 5918
81079C40 0000
81079C42 0000
80079C6B 0006
"Respawns"
811D5B38 C4B6
811D5B40 C49C
811D5B60 801C
811D5B62 3AA0
811D5B64 4565
811D5B6C C417
811D5B8C 801C
811D5B8E 3308
811D5BBC 45BF
811D5BC4 4506
811D5BE4 801C
811D5BE6 30D8
811D5BE8 45A0
811D5BF0 45BC
811D5C10 801C
811D5C12 2800
811D5C14 C42F
811D5C1C 458D
811D5C3C 801C
811D5C3E 41E8
811D5C40 C592
811D5C48 453F
811D5C68 801C
811D5C6A 49A8
"Multiplayer Sky"
81044FDE 00E5
D002B523 0003
81044FDE 0149
D002B523 0004
81044FDE 01AD
"Walk Through Props"
800364CB 0000
.end |
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mrjeffguy Agent

Joined: 28 Nov 2005 Posts: 92
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Posted: Sat Jan 21, 2006 12:46 pm Post subject: |
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Thanks Wreck! I'm gonna go try it out |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7252 Location: Ontario, Canada  |
Posted: Sat Jan 21, 2006 1:32 pm Post subject: |
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I haven't tried it out via Emulation yet, so I don't know if it will have difficulty starting the stage or not. It's tricky on console, taking multiple attempts to get it to load properly. That's just an old one I that was on my codelist, nothing super-duper cool. I'm not even sure who hacked it. Could have been me, could have been someone else. I did do the Streets respawn coordinates for the Emptier version, though. All I did was correct a few things, convert to 4-Player, add in the Enable All Players code, remove some unnecessary codes, and include the sky that Zoinkity hacked. Other than that, I'm not gonna bother with it. It's just a pain in my ass. Besides, it would only derail me from other projects.  |
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MultiplayerX 007


Joined: 29 Jan 2006 Posts: 1210 Location: USA  |
Posted: Thu Feb 02, 2006 6:03 pm Post subject: |
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aaahhhh wreckster, you're always there when we need you. True hackmaster. If those codes don't work very well try these and turn on the MCM menu using my instructions. They should work perfectly:
(Shark Tested = YES)
(WORKS Intro = YES)
Streets 2P
8002A8F7 001D
8103755A 5918
80079C6B 0006
811D0638 C4B6
811D063C 42C2
811D0640 C49C
811D0660 801B
811D0662 E5A0
811D0664 4565
811D0668 42C1
811D066C C417
811D068C 801B
811D068E DE08
811D06BC 45BF
811D06C0 42C1
811D06C4 4506
811D06E4 801B
811D06E6 DBD8
811D06E8 45A0
811D06EC 42C1
811D06F0 45BC
811D0710 801B
811D0712 D300
811D0714 C42F
811D0718 42C1
811D071C 458D
811D073C 801B
811D073E ECE8
811D0740 C592
811D0744 42C1
811D0748 453F
811D0768 801B
811D076A F4A8
"Streets Multiplayer Sky"
81044DD4 1018
81044DD6 2001
81044DD8 459C
81044DDA 4000
81044DE0 4361
81044DE4 432F
81044DE8 42C8
81044DF0 C47A
(ADD Sky code to end of 4player-same damn thing)
Streets 4P Multi
8002A8F7 001D
8103755A 5918
80079C6B 0006
8102B522 0004
811D5B38 C4B6
811D5B3C 42C2
811D5B40 C49C
811D5B60 801C
811D5B62 3AA0
811D5B64 4565
811D5B68 42C1
811D5B6C C417
811D5B8C 801C
811D5B8E 3308
811D5BBC 45BF
811D5BC0 42C1
811D5BC4 4506
811D5BE4 801C
811D5BE6 30D8
811D5BE8 45A0
811D5BEC 42C1
811D5BF0 45BC
811D5C10 801C
811D5C12 2800
811D5C14 C42F
811D5C18 42C1
811D5C1C 458D
811D5C3C 801C
811D5C3E 41E8
811D5C40 C592
811D5C44 42C1
811D5C48 453F
811D5C68 801C
811D5C6A 49A8
(ADD SKY code from 2player ABOVE)
Now for weapons to be in the level add this:
Master Cheat Menu (ALL WEAPONS)
81036F6C 0000
81036F6E 0002
D0064F31 000C
80024303 0001
Please read my tutorial below. The COLLISION feature is right on top of ALL GUNS. Hold A to select each feature. Hold A then try to walk through an object, if it works go to the next feature you need to turn ON.
1. Load the game normally and select INFINITE AMMO from the cheat menu then select SLAPPERS ONLY in the multi setup menu along with COMPLEX as your loading stage or STACK (Objects).
2. When you spawn into the level wait until the camera stops panning and your character disappears.
3. Press the up arrow and down arrow at the SAME time on the yellow 4-button pad on your joystick and a bunch of crazy scrambled looking words will appear.
4. Use your cross pad to scroll through to ALL GUNS, hold down A then scroll to ALL AMMO and select it with A also holding it down until a DIFFERENT gun appears. (Note)... Every once and a while you may have to hold down the C-up and C-down buttons AGAIN to get the highlighter to move through the menu......
5. Now, move the red highlight away from everything you selected to prevent the game from getting confused then press START.
<<Note on using the MCM Menu>>
You eventually will become a PRO at using this menu. The collision feature works beautifully in multiplayer if you wish to play FULL versions of certain levels like Archives or Facility. This feature allows you to walk through doors that are normally locked during regular gameplay!
Now you can play with ANY weapon and never run out of ammo! Tank rounds are probably my favorite because you can shoot people from across the entire level! This is most interesting on the Surface level.
The codes here have all been modified WITHOUT weapon placements for quickest entry for game play. It is highly recommended to load ALL these levels through COMPLEX's or STACK’s (Objects) multiplayer setup with SLAPPERS ONLY! since you will be turning on the weapons
Let me know anybody if you need WORKING Silo codes. There is only one version that in my opinion really works like a champ...oh hell why not here you go....just add the MCM menu code to it:
(Shark Tested = YES)
(WORKS Intro = YES)
Silo 2P Multi
80079C6B 0006
8002A8F7 0014
81037536 5918
811C8B28 C295
811C8B2C C4D6
811C8B30 4515
811C8B50 801B
811C8B52 3CDC
811C8C04 4497
811C8C08 C4BD
811C8C0C 458F
811C8C2C 801A
811C8C2E 68D4
811C8B54 4585
811C8B58 C482
811C8B5C 44A7
811C8B7C 801A
811C8B7E 92EC
811C8C30 44A4
811C8C34 C414
811C8C38 C4F0
811C8C58 801A
811C8C5A BD44
811C8BAC C4DF
811C8BB0 C2F1
811C8BB4 4445
811C8BD4 801A
811C8BD6 D46C
811C8C5C 44F5
811C8C60 4282
811C8C64 C45C
811C8C84 801A
811C8C86 4944
(Add MCM Menu here)
Silo 4P Multi
80079C6B 0006
8002A8F7 0014
81037536 5918
8102B522 0004
811CE028 C295
811CE02C C4D6
811CE030 4515
811CE050 801B
811CE052 91DC
811CE104 4497
811CE108 C4BD
811CE10C 458F
811CE12C 801A
811CE12E BDD4
811CE054 4585
811CE058 C482
811CE05C 44A7
811CE07C 801A
811CE07E E7EC
811CE130 44A4
811CE134 C414
811CE138 C4F0
811CE158 801B
811CE15A 1244
811CE0AC C4DF
811CE0B0 C2F1
811CE0B4 4445
811CE0D4 801B
811CE0D6 296C
811CE15C 44F5
811CE160 4282
811CE164 C45C
811CE184 801A
811CE186 9E44
Notice Silo and Streets have 5 points in the codes. Thought maybe this will fix the loading objects problem. Probably try to hack out these levels using Stack's 12 glass panes and change them into satellites for Silo's rooms and Cars for Streets. Keep you posted. So damn busy with filmmaking have to sacrifice a weekend sometime. Promise. That is unless good old Wreck wants to tackle this easy hack (for him anyway...he he) Later compadres. Scotty _________________ [img]http://imgur.com/ud785Jq[/img] |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7252 Location: Ontario, Canada  |
Posted: Fri Feb 03, 2006 1:42 am Post subject: |
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Silo is one level that I don't even care if it ever gets made into multiplayer. Unless, of course, we're actually able to get a hacked ROM of the game to play on the Revolution. If it is playable, then I might consider it. It's a huge stage, which is mostly vertical. Every other room looks the same, confusing even veteran gamers. The radar doesn't offer much help, either. Lot's of blackouts in this stage, even with all of the doors placed properly in their positions. Perhaps the power of Nintendo's newest console with be enough to process it flawlessly.
I know what you mean about filming being a big time consumer. We've been working a lot on our latest project. We just did our first full-fead lifecast last night. It turned out pretty good, so our next one should be spot on. Movies are fun, but they can often be stressful, too. |
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MultiplayerX 007


Joined: 29 Jan 2006 Posts: 1210 Location: USA  |
Posted: Fri Feb 03, 2006 4:44 am Post subject: |
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agreed. I must admit Silo intrigues me highly in 4player though. anticipation is much more exciting to me in multi than getting or blowing someone's head off every 30 seconds especially if you like tank sniping.....he he...my favorite and my best weapon. but, that's just me I guess. me and my friend rich love blasting eachother football field lengths across the Surface level. you are right about Silo though...can get boring in 2player especially. maybe someday we can block off the first two top levels and get a bunch of exploding objects in there;;; computers, satellites, small rockets, all the Solo stuff that makes the level what it is. check out our website again, click the gallery, and watch Gateway. I finished our Company Logo and decided to change our name to Unlimited instead of Limited. Hell why should we limit ourselves when we don't have to right? http://continue.to/continuumpictures
aaaahahahhhaaaaahh.....I have to get Tad to try and take those women out of there. later. lol _________________ [img]http://imgur.com/ud785Jq[/img] |
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