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[Map] Stack - June 7th, 2011

 
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Wreck
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 PostPosted: Tue Jun 07, 2011 1:47 pm    Post subject: [Map] Stack - June 7th, 2011 Reply with quote Back to top





I'm pretty sure this is as good as it's going to get. The AI Path Network allows Simulants to navigate the entire map, and they're even capable of dropping down off of the upper catwalks. It would have been a lot easier had there been railings along them, like Rare added into PD's Complex, and there may be the odd hiccup here and there because of how it needed to be handled.

There are twelve respawn points, eight weapon sets, two armour sets, five Hills, and all four Flag Bases. Arrangement and organization has been changed from the original GoldenEye version.

Also, all signs of the Basement portion of the level have been removed. The ramps leading downstairs have been blocked over, and the floor grates replaced with regular tile. It makes the stage feel more unique, and gives Library a more interesting appeal.
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00action
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 PostPosted: Tue Jun 07, 2011 3:20 pm    Post subject: Reply with quote Back to top

This looks great, i cant wait to play this. Im kind of glad you have split the library so there is 3 seperate VR maps like in goldeneye Very Happy
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 PostPosted: Tue Jun 07, 2011 3:41 pm    Post subject: Reply with quote Back to top

The pics are stunning Smile
 
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