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The two crouch positions
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SubDrag
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 PostPosted: Mon Jul 18, 2011 6:21 pm    Post subject: The two crouch positions Reply with quote Back to top

Stolen textures hacked this, just posting it so everyone can see. You know how Perfect Dark has two crouch positions? Stolen_textures found out GE still has it in there too, just not used.

To hack, search 02 for standing, 00 for crouched. Set value to 01 and you're midway between.

Perhaps someone clever like Zoinkity can reenable the third spot Wink
 
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Wreck
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 PostPosted: Mon Jul 18, 2011 8:39 pm    Post subject: Reply with quote Back to top

Really? That's very cool. It'd be great to have this set back up properly. Can anyone get a screenshot of a character in all three positions? I'm curious to see how they all go together.

Great find, Stolen Textures. Smile
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 PostPosted: Mon Jul 18, 2011 10:06 pm    Post subject: Reply with quote Back to top

Wreck wrote:
Can anyone get a screenshot of a character in all three positions?

 
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 PostPosted: Mon Jul 18, 2011 10:16 pm    Post subject: Reply with quote Back to top

I'm not sure if every character animation has been checked out, but is it possible that there's still one for the in-between position? A sort of hunch, that comes before the kneel?
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 PostPosted: Mon Jul 18, 2011 11:09 pm    Post subject: Reply with quote Back to top

Tried all 33 characters. It seems like every character has the same poses for crouching. Maybe there is a unused crouching pose left over in the ROM?
 
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 PostPosted: Tue Jul 19, 2011 12:24 am    Post subject: Reply with quote Back to top

Yeah, that's what I'm wondering. Every character should use the same animations for their standard movements, but there could be a pose leftover that isn't used, which may belong to that in-between position.

Is this terminology agreeable for these three steps?

Stand
Duck
Kneel
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 PostPosted: Tue Jul 19, 2011 4:27 am    Post subject: Reply with quote Back to top

Here are the GS codes I used and went through table of all animations:
USE THIS START POINT, AGENT, FACILITY to start right at Trevelyan.

8106EDB4 45FB

8106EDB8 C39B

8106EDBC C598

8106EDC0 801A

8106EDC2 70AC

Trev Facility

D0064F30 0010

811E8414 XXXX

D0064F30 0010

811E8416 YYYY

Press L



Cuba

Bond

8118B020 XXXX

8118B022 YYYY

Natalya

8118B054 XXXX

8118B056 YYYY



Table at: 80029D6C



Offset below * 4

Assume can replace certain animations with any other

XXXXYYYY

(same pointers all levels!)

802AF4DC walk

802AF604 aim to fire

802AF6D4 bow-legged aim gun

802AF7D8 firing position

802AF884 side aim

802AFAD0 up aim

802AFCD4 hunched position

802AFE50 hunched slanted position

802B0044 hunched

802B0274 hold for fire

802B04E8 stand

802B07F4 low position for firing

802B0A38 low position slightly higher for firing

802B0C74 very low hunched for firing and missing bullets

802B0D2C very low gunslinging behind him *cool*

802B0E44 hit in shoulder by bullet clutching it

802B0F2C clutching stomach

802B1014 clutching stomach forward

802B115C looking around for bullet hitting

802B1300 bent over from being hit

802B1444 standing

802B15F4 stepping slightly

802B1CEC on ground clutching

802B1E5C feet in ground

802B2324 clutching neck

802B2454 on ground face up

802B2578 face down on ground

802B269C dead face up

802B2788 dead face up sprawled out

802B286C face down huddled

802B2994 crossed feet face up death

802B2A88 face down

802B2B98 face up sort of crossed legs

802B2D0C dying on knees then face down

802B2E80 dead on ground

802B2FB0 huddled in fetal position

802B30D0 huddled in fetal position opposite direction

802B31C4 face up

802B325C feet in ground

802B3460 roll to fire

802B34D8 walking

802B3530 running

802B3594 running

802B3604 walking semi fast gun down

802B3758 walking then turn to fire *cool*

802B3788 atten-hut! *cool* *USED?*

802B3844 surrendering

802B39C4 surrendering and moving feet a bit

802B3A34 walking and firing

802B3A8C running to fire

00000001

00000001

802B3C7C jumping to side *cool*

802B3F00 hopping to side

802B41A0 shot in butt

802B43D4 shot in butt stammering around for a while *cool*

802B4684 shot and sort of dying

802B48CC dying on side

802B4960 in ground, moving about a bit

802B4A14 standing

802B4B44 on ground lifeless

802B4C04 standing gun to right

802B4E24 throwing grenade

802B51D0 moving hand at you

802B53B0 standing

802B5594 standing hands down

802B5714 body spread out standing up

802B583C body spread out a little less

802B5944 body spread out a little less

802B5A14 body spread out a little less

802B5B04 body spread out a little less

802B5BF8 pointing gun to side to aim

802B5CC8 arms at sides

802B5E0C aim at side to fire

802B5ED8 standing arms at side

802B60D8 kneel to fire

802B6210 feet in ground

802B63C8 standing

802B64CC standing

802B6690 kneel to fire for a sec

802B67C4 body spread out standing up

802B68F0 body spread out standing up

802B6964 walking gun pointed out *cool*

802B69D4 walking gun to side

802B6A48 walking gun to right side

802B6AAC running gun forward

802B6B10 running gun to right

802B6B78 running aiming to side

802B6BD4 running very fast gun full forward

802B6C3C running slow with gun

802B6C94 running fast

00000001

00000001

00000001

00000001

00000001

00000001

802B6D88 holstering gun

802B6F68 holstering gun kneeling

802B710C aiming leaning forward

802B71C4 standing gun forward

802B7298 crossing arms *cool*

802B73CC standing gun a little forward

802B7474 standing gun a little forward more

802B7540 bond completed mission pose, crossed arm, gun up

802B7624 checking gun standing

802B7654 standing then move a little in successive moves

802B76C4 walking casually

802B7734 walking gun forward

802B77A0 walking hold guns forward in slash *cool*

802B7800 running hands out

802B7864 running guns crossed

802B78C4 fast running fast guns full out *cool*

802B791C running fast guns full out crossed

802B7984 walking casually

802B79E0 running sort of girly

802B7B58 holding guns out kneeled to fire

802B7CC0 standing

802B7E38 standing bit tighter

802B7F6C standing bit tighter

802B80B0 standing

802B81E8 standing legs a bit farther back

802B82DC standing legs and arms a bit farther back

802B83EC standing

802B8544 move gun up for a sec then back to standing

802B8654 standing tight

802B87AC move gun up for a sec then back to standing

802B8904 standing holding gun into other

802B8ABC standing holding gun into other bit prouder

802B8C7C arms down and holding gun one hand

802B8D88 sort of sleeping mid-air? sniper on ground?

802B8EEC sprawled death

802B9008 leg a little in dead sprawled on floor

802B910C sprawled death hands up

802B921C sprawled slanty death

802B9304 sprawled sideways

802B9408 sprawled on side

802B9554 dying sprawled legs crossed

802B9678 sprawled face down

802B97B8 weird cross legged slanted death

802B98E4 sideways cross legged face down

802B99F8 sideways cross legged little different

802B9B10 dead on ground slightly angled

00000001

00000001

00000001

00000001

802B9B70 HAHAHA RUNNING prancing flailing arms surrender *very cool*

802B9BC4 running around like a madman surrendering

802B9D7C aiming gun up and down at you

802B9E0C turning gun side to side

802B9E9C gun aim

802BA16C checking gun

802BA634 little head movement checking gun

802BA76C shaking head moving hand to face

802BA9E8 swatting flies

802BAB70 kicking leg a bit, hunching for a sec

802BAC88 standing gun pose

802BAD14 standing gun pose feet a little back

802BAE68 hunching over once

802BB100 talking and moving arm

802BB440 laughing

802BB6E4 standing legs slant

802BB8D0 standing gun across face pondering

802BBA04 hands up surrender stationary

802BBCF8 gun up coiling from being hit

802BC038 being hit and coming back

802BC32C sort of kneel being hit

802BC568 standing prim and proper

00000001

802BC808 DANCING!!!?

802BCA0C fast dancing!?

802BCAA4 standing arms down

802BCB28 standing arms down

802BCBB8 standing arms down

802BCBE8 standing arms down head a little lower

802BCD5C aiming gun

802BD0A4 jumping off dam!

802BD1E0 UHH? He takes a step, then jumps straight down through floor

802BD51C running and diving (chopper cradle)

802BD54C falling off cradle!

802BD57C probably fixing suit with arms motion

802BD64C leg up arms out a little

00000000

802BD930 slanted whole body

802BDAB4 slanted almost like got punched in face backwards

802BDC80 body GOES ABSOLUTELY CRAZY and flutters to the sky
 
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 PostPosted: Tue Jul 19, 2011 4:33 am    Post subject: Reply with quote Back to top

I'll have a look tonight, I bet there are more animations as those are a RAM lookup table, and I need to get for GE the animation digits anyways for action blocks - looks like I only did that for PD!
 
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 PostPosted: Tue Jul 19, 2011 3:04 pm    Post subject: Reply with quote Back to top

These digits are same as used by animations (and apparently I did support in editor too). Must be handled differently the crouch.
 
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 PostPosted: Wed Jul 20, 2011 11:27 am    Post subject: Reply with quote Back to top

Basic animation assignment has it's own table within the 21990. Probably in the latest documentation somewhere.
These assignments are based on velocity, current state, and transition. Annoyingly slightly different than similiar tables.
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 PostPosted: Wed Jul 20, 2011 12:09 pm    Post subject: Reply with quote Back to top

Is there any way to add or modify animations?
 
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 PostPosted: Wed Jul 20, 2011 3:14 pm    Post subject: Reply with quote Back to top

Ooooooooollll0llllOOOOOOOOOOOOOOOOOOO hhh.........!
This seems curious

The third crouch could have some problems with clipping in some areas or something , or there was no time to implemented fully?

Stolentextures , see if the shot accuracy is different on the 3 different positions -

In PD the 2nd & 3rd crouch increase the accuracy differently.
weird discovery. Shocked


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 PostPosted: Wed Jul 20, 2011 6:30 pm    Post subject: Reply with quote Back to top

How exactly does the middle crouch thing work in PD? Is it a transitional animation sort of deal? I get how it'd work if you were using an analogue device to duck, but since you use the C-Buttons by default, I really don't get it.
 
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 PostPosted: Wed Jul 20, 2011 6:45 pm    Post subject: Reply with quote Back to top

From Zoinkity's documents in 21990:
DF98-E018 pointers rediecting to previous animation groups
E018-E678 basic pistol firing animations
E678-E6F8 pointers rediecting to previous animation groups
E6F8-E950 basic doubles firing animations
E950-E9D0 pointers rediecting to previous animation groups
E9D0-EBE0 crouched rifle firing animations
EBE0-EC60 pointers rediecting to previous animation groups
EC60-EF48 crouched pistol firing animations
EF48-EFC8 pointers rediecting to previous animation groups
EFC8-F268 crouched doubles firing animations
F268-F2E8 pointers rediecting to previous animation groups
F2E8-F8D0 special firing animations (ie. rolling) for all types
F8D0-FBE8 walk/run for rifle, pistol, doubles, Xdoubles, then strafing

I'll try and index all the ROM pointers when I get a chance to see if any gaps, including other animation list too.
 
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 PostPosted: Thu Jul 21, 2011 5:55 am    Post subject: Reply with quote Back to top

Goldeneye does de-crease gun swaying in the kneeling position.

As for the three in PD, If you press L+CDown you duck, if you hold L and press CDown again you will kneel.
Press L to rise to the next position, so from kneel to duck and from duck to stand.

Trev
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