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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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DF Ank1 00 Agent


Joined: 17 Feb 2009 Posts: 512 Location: Feldkirch, Austria  |
Posted: Mon Jul 25, 2011 1:03 am Post subject: German GoldenEye finished to 100% - But there is one Problem |
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Hello everybody. I have glad news. I am finish with the german GoldenEye,
BUT i have a big problem.
When i start the rom. it is freezing from beginning. ( black screen at beginning ) I have checked all txt files. When i safe the textfile as a singel one (for example i only add LtitleE.bin it works, and on this way every file works, but when i choose all it crash. I noticed that this beginns when i add the 7th textfile
Sooo what reason could that have ? _________________ -----------------------------------------------------
Alec: Half of everything is luck James.
James: And the other half ?
Alec: Fate |
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Drache Agent


Joined: 22 Jul 2011 Posts: 23 Location: Germany  |
Posted: Sat Aug 06, 2011 7:47 am Post subject: |
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DF Ank1, hast du eine Ahnung jetzt?
Ich hab sehr wenig Erfahrung mit den Texten in GE, also von mir aus, könntet es sein daß die übersetzte Datei zu grpß irgendwie ist? Ich habe Threads von anderen Übersetzen gelesen, das war zwar das Problem meistens der Zeit.
A lot of German friends are waiting patiently for this!  |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6177
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Posted: Sat Aug 06, 2011 8:08 am Post subject: |
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The issue has always been text file has been too big, and you need to condense it. |
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DF Ank1 00 Agent


Joined: 17 Feb 2009 Posts: 512 Location: Feldkirch, Austria  |
Posted: Sat Aug 06, 2011 8:58 am Post subject: |
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Mhm and what should i do now ? i mean i can´t make it smaller than it is. The translation would allow that. _________________ -----------------------------------------------------
Alec: Half of everything is luck James.
James: And the other half ?
Alec: Fate |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6177
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Posted: Sat Aug 06, 2011 9:38 am Post subject: |
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I don't know how but you'll have to condense the one text file that crashes. Maybe shorted some words or abbreviate? |
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Drache Agent


Joined: 22 Jul 2011 Posts: 23 Location: Germany  |
Posted: Sat Aug 06, 2011 10:04 am Post subject: |
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DF Ank1, if you are okay with possibly uploading it, I would be interested in looking at it. I do professional English/German translations for a living. If there is anything I may do to help condense it or so. |
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zoinkity 007


Joined: 24 Nov 2005 Posts: 1730
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Posted: Sun Aug 07, 2011 4:52 am Post subject: |
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You could use the text condenser on the binary, then import the altered binary back into the ROM.
http://www.mediafire.com/file/bxwbld8rp8q1vnv/GE-text-tools.zip
Basic usage is taking an uncompressed text binary and dropping it onto economizer.exe. It should spit out a new binary optimized as much as possible. From there, import the updated text binary back into the game directly. Otherwise, we'll have to hardcode a larger text segment or throw you into japanese mode.
Optimization works like so:
- Removing all but first NULL at the end of strings
- Recycling pointers when the end of one string contains all the characters of another.
(There was a third step, but what was it?)
Anyway, you're guaranteed to get a smaller binary, and it works regardless the language used--presuming I uploaded the japanese-patched one and not the older, buggy copy. _________________ (\_/) Beware
(O.o) ze
(> <) Hoppentruppen! |
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