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									GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
  
									
									
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								Wreck Administrator
  
  
  Joined: 14 Dec 2005 Posts: 7266 Location: Ontario, Canada                     | 
								
									
										
											  Posted: Tue Sep 20, 2011 11:36 pm    Post subject: Simulant Weapon/Item Priority List... | 
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											X-Ray Scanner
 
Combat Boost
 
Timed Mine
 
Unarmed
 
Combat Knife
 
Combat Knife x2
 
Sniper Rifle
 
N-Bomb
 
Grenade
 
Proximity Mine
 
Remote Mine
 
Tranquilizer
 
Falcon 2 Silenced
 
Falcon 2
 
Falcon 2 Scoped
 
Mauler
 
DY357 Magnum
 
Phoenix
 
MagSec 4
 
Falcon 2 Silenced x2
 
Falcon 2 x2
 
Falcon 2 Scoped x2
 
Mauler x2
 
DY357 Magnum x2
 
Phoenix x2
 
MagSec 4 x2
 
Crossbow
 
Laser
 
CMP150
 
Cyclone
 
Dragon
 
Laptop Gun
 
Cyclone x2
 
CMP150 x2
 
Shotgun
 
Reaper
 
AR34
 
Callisto NTG
 
K7 Avenger
 
Rocket Launcher
 
SuperDragon
 
Slayer
 
RC-P120
 
Devestator
 
DY357-LX
 
DY357-LX x2
 
FarSight XR-20
 
Cloaking Device
 
Shield
 
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 
 
Points of interest...
 
 
The Timed Mine is ranked below Unarmed, which means they will almost never use them.  They'd rather use anything else in their arsenal.  Just watch them run around punching each other when only Timed Mines are available in the level.
 
 
The FarSight XR-20 is the most important firearm they can find.  It's even ranked higher than double DY357-LX's.  They'll put them away if there's a chance to use that wonderful Maian technology.
 
 
Ever wonder why the Sims rush to find a shield?  It's at the very top of the list.  Not much lower is the cloaking device, which is another Sim favourite. _________________
    
 
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN | 
										 
									 
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								SubDrag Administrator
  
 
  Joined: 16 Aug 2006 Posts: 6189
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											  Posted: Wed Sep 21, 2011 4:58 am    Post subject:  | 
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											| Really cool to see this list!  Makes sense on a lot of things and we knew they preferred some over the other, but it's much nicer to see the list.  Glad n-bomb is that low... | 
										 
									 
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								fantsu 007
  
 
  Joined: 30 Apr 2007 Posts: 1003
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											  Posted: Wed Sep 21, 2011 8:27 am    Post subject:  | 
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											Not much surprises here.
 
Would they actually use x-ray scanner, and would that change their behaviour? | 
										 
									 
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								PaRaDoX 007
  
 
  Joined: 17 Oct 2009 Posts: 713 Location: Grid                     | 
								
									
										
											  Posted: Wed Sep 21, 2011 10:26 am    Post subject:  | 
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											| I don't think it would change their behaviour so much since they use the paths to finf the players and others sims I think. Correct me if I'm wrong | 
										 
									 
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								MRKane 007
  
 
  Joined: 11 Dec 2008 Posts: 1080
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											  Posted: Fri Sep 23, 2011 2:03 am    Post subject:  | 
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											Can we tweak that list somehow? Or make it different depending on which sim-type is in the level? I'm seeing possibilities of new behaviour here - just as people have playstyles (and even UT99 had Bots with faviourate weapons) is it possible to custom them for the AI? _________________ No Mr. Bond, I expect you to be re-coded! | 
										 
									 
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								Trevor 007
  
  
  Joined: 15 Jan 2010 Posts: 926 Location: UK, Friockheim OS:Win11-Dev PerfectGold:Latest                     | 
								
									
										
											  Posted: Fri Sep 23, 2011 2:11 am    Post subject:  | 
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											That really would be a good idea, is that how fist and peace sim work?
 
 
I thought sims couldn't use remote mines?
 
 
Hmm... ExplosveSim
 
PistolSim
 
KnifeSim...
 
 
trev _________________
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								CharAznable0 Secret Agent
  
 
  Joined: 13 Jul 2010 Posts: 306
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											  Posted: Fri Sep 23, 2011 7:27 am    Post subject:  | 
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											Yeah thats a good idea MRKane, tweaking the AI so that they prioritise what weapon they will use first.
 
 
I wouldn't know how to do this, as I have very little to none experience with modifying/hacking whatever perfect dark, but I would guess your best bet would be to check out the editor and see if you could find which file would allow you to configure this. | 
										 
									 
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								Wreck Administrator
  
  
  Joined: 14 Dec 2005 Posts: 7266 Location: Ontario, Canada                     | 
								
									
										
											  Posted: Fri Sep 23, 2011 8:49 pm    Post subject:  | 
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											Well, this specific data is for standard Simulants.  Certain special Sims, like FistSim or KazeSim, must have their own specific AI.  Something that tells them which weapons to use, no matter their position in the preferences list.
 
 
SubDrag will likely support this stuff in an upcoming Perfect Editor release, so you can play around with the ordering, as well as other aspects of Sim weapon use.
 
 
Remote Mines: Strangely, the Sims can toss them, but are unable to detonate them afterward.  I have a feeling that Rare might have mixed up the Timed and Remote mines in the list. _________________
    
 
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN | 
										 
									 
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								CharAznable0 Secret Agent
  
 
  Joined: 13 Jul 2010 Posts: 306
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											  Posted: Sat Sep 24, 2011 3:30 am    Post subject:  | 
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											Just wanting to know wreck, is this forum that active anymore? I would love to see another Perfect dark editor update, that would be brilliant, but do you think it would be worth it for the activity here?
 
 
I'm trying to understand these action blocks, about how to configure them, possibly in the next update could some of the action blocks be clarified? | 
										 
									 
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