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PerfectO Dark; experimental patch preludes to P.Pacard/GERF

 
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oldyz
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Joined: 02 Dec 2009
Posts: 606

 PostPosted: Tue Feb 28, 2012 2:41 am    Post subject: PerfectO Dark; experimental patch preludes to P.Pacard/GERF Reply with quote Back to top

Overview:
as a practice Oldyz & crew will
"mexicanize" Perfect Dark - (think of it as the the Office and its international versions)
increase Combat Simulator's chaos -
and make some game-play changes

v 1.0 details:
Finally, destructible shields are featured in the "classic" combat simulator levels -
the feature OlllllllolllllllO missed the most from Goldeneye
+ the project files info should come in handy for the GEX project

Download:
http://www.mediafire.com/?cwjuef3f5m2umxu

next:
include shields in the rest of the levels-

randomize their respawn locations, zoinkity might know how - OR
try to make the "weapon set" shields destructible

get rid of targeting noises correctly -the rocket launcher's Secondary Function: Guided Rockets target noise
and the CMP150's secondary Function: Follow Lock-On - targeting noise MUST remain untouched
 
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