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[Map] Silo
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Wreck
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 PostPosted: Mon Mar 05, 2012 10:00 am    Post subject: Reply with quote Back to top

Wasn't it a structure at the end of the catwalk in the first launch tube you start in, that goes all the way up to the top catwalk, just outside of the T-junction where Ourumov is stationed? I think the railings are missing from both of them, even still.

I'm all for having it, but we'd need to figure out what purpose it functions...

Personally, it'd make sense in my opinion, if you couldn't use the lift at the end of the Silo after Ourumov escapes. He'd have locked it off from the top. You'd then have to take the lift down to the bottom of the first tube, jump down the ladder, run through the vents, and leave through the ventilation opening. This process would be even more urgent with the clock ticking down.
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00action
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 PostPosted: Mon Mar 05, 2012 11:11 am    Post subject: Reply with quote Back to top

Thats where i thought it was, it would be cool to have it in there. What you suggested about having to go down the silo to the vent to get out, it would be nice maby to have that scenario on 00agent but on agent the lift isnt used at all.
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Wreck
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 PostPosted: Mon Mar 05, 2012 11:21 am    Post subject: Reply with quote Back to top

I'll end up posting a discussion thread in a private forum to go more into detail about this very kind of thing. Don't want to let too much go public, since we'll want some surprises for players to discover on their own.
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