|
|
GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
|
|
|
|
|
|
|
|
|
|
|
Winter's Assassin Agent
Joined: 22 Jul 2007 Posts: 39
|
Posted: Fri May 11, 2012 9:45 pm Post subject: Rooftop (Datadyne City) Multiplayer level |
|
|
Hey everyone, it's been a lot of work but I've almost gotten the datadyne intro city fully solid and explorable. The levels solid and everything but nearly all of the level is not visible (aside from objects and whatnot.
I replaced level 4E (old) with all of datadyne's setups but still it's blacked out and I'm not sure what files to rework to get it to display. Any suggestions? _________________ Working on making Perfect Dark truly perfect. |
|
|
|
|
|
|
|
|
|
|
SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6125
|
Posted: Sat May 12, 2012 6:11 am Post subject: |
|
|
You don't see anything? Did you do clipping tile edits? They need to be right room #. |
|
|
|
|
|
|
|
|
|
|
Winter's Assassin Agent
Joined: 22 Jul 2007 Posts: 39
|
Posted: Sat May 12, 2012 6:00 pm Post subject: |
|
|
Would that be an issue with a direct port? All I did was transfer all of datadyne defection's files over to old. Everything's object and clipping wise, but the only thing in the entire level that's visible are a small section of railway on the helipad area.
I was hoping a direct import would have avoided having to edit the original clipping too much but I guess not. I'll try fiddling around with it when I get the chance. _________________ Working on making Perfect Dark truly perfect. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
|
|
|