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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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scarface75 Agent

Joined: 11 Jun 2012 Posts: 7
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Posted: Mon Jun 11, 2012 3:10 am Post subject: goldeneye editor |
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Id want to make a compilation of several level hacks in one rom. How to do that? |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6171
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Posted: Mon Jun 11, 2012 5:22 am Post subject: |
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I guess it depends how much people did in their ROMs, but for most part it's injecting the files for each level, and importing textures. Possibly deconflicting them. |
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scarface75 Agent

Joined: 11 Jun 2012 Posts: 7
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Posted: Mon Jun 11, 2012 8:43 am Post subject: |
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injecting doesnt work, tells me 'must have one entry in levelsmacro.ini' |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6171
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Posted: Mon Jun 11, 2012 10:36 am Post subject: |
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Its under tools -- 21990 |
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scarface75 Agent

Joined: 11 Jun 2012 Posts: 7
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Posted: Mon Jun 11, 2012 10:50 am Post subject: |
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still doesnt work, GE editor sent an error. |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6171
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Posted: Mon Jun 11, 2012 2:34 pm Post subject: |
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Set Quick ROM in preferences |
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acceptable67 007


Joined: 16 Jan 2010 Posts: 1738 Location: US  |
Posted: Mon Jun 11, 2012 3:33 pm Post subject: Re: goldeneye editor |
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scarface75 wrote: | Id want to make a compilation of several level hacks in one rom. How to do that? |
Ok. I scrolled down through this topic laughing a bit - sorry.
A compilation of several level hacks in one ROM. That depends: what level hacks.
Level modifications? like moving soldiers, vehicles around etc?
Inject all the modified setups (which you should have saved during-progress), import them all into their accordingly SET setups, then write the final ROM.
I really hope that's what you mean. _________________
Rare wrote: | Perfect Dark Forever. |
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zoinkity 007


Joined: 24 Nov 2005 Posts: 1729
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Posted: Tue Jun 12, 2012 8:10 am Post subject: |
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Yes acceptable67, it can get involved if somebody did something esoteric, but usually it isn't a big deal.
It would help to know which hacks you're talking about to give specific help, but the general method is to pull out the changed files, then reinject them into a new ROM.
The general method:
To get the altered files, apply each patch you're going to compile to a different ROM. For each one, either under options or in the image editor, load that ROM file as the 'default ROM'. From there, you can use the 21990 editor to dump out setup, stage, or other files. You could load the altered stage from the ROM and save it as a project (pretty sure that feature works like that now).
Slightly more specific:
Part of this requires you know what was changed. If they made a setup file for an existing stage (like a new variation of Facility) you will probably only need the stage's setup file. You can get that by loading the stage in the editor and saving it either compressed or uncompressed, or you can use the 21990 editor's file dump feature to pull the file out of the ROM.
If the setup file allowed you to, say, play a MP stage in Solo you're going to also need to copy out some settings. All of these are in the 21990 editor. They could have rigged the stage up a couple ways, but if you're lucky they replaced one stage number in the solo stage menu with the MP stage's number, then altered some fog values.
If the stage was a solo level it may also have its own text file. You can dump that either using the text editor or directly from the 21990 file dump feature.
If they added a whole level, in addition to grabbing the setup file you're also going to need to dump a copy of the background, clipping, and image files used by the stage. I'm not sure if this has been automated yet, or how much of this can be saved as a project, but worst case you can copy the images in the image editor (they're always the ones at the end) and dump the files via the 21990 file dump feature.
Compiling everything is a matter of injecting each of the saved files from the other patches into a new ROM, then setting any settings for fog, etc that need to be altered. In general the whole process is more time-consuming than difficult.
If you need specific help, just let us know which patches you're tyring to merge. Sometimes specific problems can arise and we can help you through anything like that. Occationally problems with conflicts can keep certain stages from working together just following the normal rules. _________________ (\_/) Beware
(O.o) ze
(> <) Hoppentruppen! |
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scarface75 Agent

Joined: 11 Jun 2012 Posts: 7
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Posted: Tue Jun 12, 2012 8:28 am Post subject: |
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integrate the chase, kainetai frigate, garden, grid, temple...into one rom |
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scarface75 Agent

Joined: 11 Jun 2012 Posts: 7
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Posted: Fri Jun 15, 2012 12:05 pm Post subject: |
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I wont keep trying as I suspect goldeneye editor to be buggy or hard to use. If possible, a compilation of hacks in one unique rom would have been done already. |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6171
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Posted: Fri Jun 15, 2012 12:27 pm Post subject: |
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It's not really that hard. I think everyone just thinks of their ROM hacks as independent and does one level at a time, in a unique ROM. Your combo wouldn't be a released combo since it combines several authors etc. We have some combined ones like Monkeyface's cs pack and GoldenEye:X and PD Map pack by 00dark. Some could be like Midnight Kitteh's levels. Overall most are independent. |
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MidnightKittehBoi Agent


Joined: 13 Jun 2012 Posts: 44
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Posted: Fri Jun 15, 2012 1:49 pm Post subject: |
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I would not mind letting him include my levels in this if he was willing to do it. And i get the credit for the original of course _________________ Check out some levels coming soon.
DPRK Research Facility
DPRK Train |
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zoinkity 007


Joined: 24 Nov 2005 Posts: 1729
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Posted: Fri Jun 15, 2012 6:59 pm Post subject: |
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Sorry, I'll look into it. (Haven't doubled back to this thread for a bit)
We've done compilations before. In fact, I've done compilations (mostly PD stages back when that kind of thing was experimental) and there isn't much involved in them. You just need to copy out all the hacked-in data, make sure new stages are all on unique IDs and their images are all unique, and muddle them back together. More time-consuming than anything.
Oh, one question:
By Temple which patch do you mean? _________________ (\_/) Beware
(O.o) ze
(> <) Hoppentruppen! |
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scarface75 Agent

Joined: 11 Jun 2012 Posts: 7
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Posted: Sat Jun 16, 2012 5:32 am Post subject: |
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in this order it would be good:
grid,chase,facilito,runwaytakedown,garden,code red (didnt succeed in 00 agent),janus silo,kaintai frigate,lab,island,NKtrain,irishcaverns,cliffbase,antenna cradle, secretbase... |
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zoinkity 007


Joined: 24 Nov 2005 Posts: 1729
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Posted: Sat Jun 16, 2012 11:29 am Post subject: |
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Just a few ;*)
I'll work on it on-and-off over the next week or so. The only concern is that with so many custom stages it might exceed the maximum number of images. We'll find out eventually. _________________ (\_/) Beware
(O.o) ze
(> <) Hoppentruppen! |
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