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Transparency issues with newly barebone-d maps

 
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K1lo
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Joined: 10 Jun 2012
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Location: Albert Embankment, Vauxhall

 PostPosted: Mon Jun 11, 2012 10:47 am    Post subject: Transparency issues with newly barebone-d maps Reply with quote Back to top

As subject suggests, I've started a new map based on Bunker 1. The first thing I did was 'Make level barebones' and added a couple of test objects.

Testing out the map I noticed a couple of areas that looked wrong, it looks like all some of the sections are slightly opaque. Any idea how to fix this?


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SubDrag
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Joined: 16 Aug 2006
Posts: 6177

 PostPosted: Mon Jun 11, 2012 2:35 pm    Post subject: Reply with quote Back to top

Did you save as project + rooms? For Rare's levels, just do save as project, as I can't reeoutput the levels perfectly. For all new ones save as project + rooms works fine.
 
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EternallyAries
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Joined: 05 Oct 2009
Posts: 1943
Location: Las Vegas

 PostPosted: Wed Jun 13, 2012 2:44 am    Post subject: Reply with quote Back to top

SubDrag wrote:
Did you save as project + rooms? For Rare's levels, just do save as project, as I can't reeoutput the levels perfectly. For all new ones save as project + rooms works fine.


And if SubDrag idea don't work. It might be your plugin. Mind telling us what video plug your using?
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