ShootersForever.com Forum Index

GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion
GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community


GE:X - Fifth Official Patch Released! @ 09-22-12
Goto page Previous  1, 2, 3 ... 10, 11, 12 ... 17, 18, 19  Next
 
Post new topic   Reply to topic    ShootersForever.com Forum Index -> GoldenEye X
View previous topic :: View next topic  
AstroBomber
Banned


Joined: 28 Jan 2012
Posts: 225

 PostPosted: Sun Jan 13, 2013 3:55 am    Post subject: Reply with quote Back to top

Wreck wrote:
I'm familiar with some of the spawn points that have you facing directly at a wall in the original game. This is mainly because for the multiplayer maps that were originally missions, Rare didn't actually make any changes or additions to the pads. They basically just put things where there were already positions determined in the mission level. That not only explains why some rotations for spawn points are a little odd, but also why some weapon set positioning isn't as clean as it was in the multiplayer only stages. Though I haven't fixed them in every stage as of yet, I did change the direction the player would look in at specific spawns.

Patch 5b is attempting to come as close as possible to completing not only VR mode, but also the weapons. There may still be some small changes made to these things in later patches, but they won't be nearly as dramatic. This means that the mission campaign will be the primary focus from there on out.

Sub was just making a joke about how people want GEX to be as similar as possible to GE007, even though it is supposed to be enhancing the original game by including new play modes and upgraded artificial intelligence. There are going to be differences. Some because of the engine, and other because of choice. Whether it is to clean things up (in the case of Temple weapons or spawn rotation), or to add personality (like the Basement and Stack changes). It may be trying to recreate another game, but it also has to have its own identity and experience. I would never want to think of GoldenEye X as just GoldenEye 007 with bots.


Regarding the spawn point direction looking I see what you mean. It makes sense what you say cause I noticed when spawned at the same point at different times it looked like the direction the player was facing was slightly turned from the last time the player was spawned there.

Sounds good to know that the VR mode and weapons are almost complete as soon as 5b is released. There is another field to look as far as VR mode is concerned and that is different multiplayer modes. Let me just take out a paragraph from wikipedia's Goldeneye007 article.

"The multiplayer mode allows two, three or four players to compete against each other in five different types of split screen deathmatch games: Normal, You Only Live Twice, The Living Daylights (Flag Tag), The Man With the Golden Gun, and Licence to Kill.[8] Normal is a basic deathmatch mode in which the main objective is to kill opponents as many times as possible. It can be played as a free-for-all game or in teams.[8] In You Only Live Twice, players only have two lives before they are eliminated from the game,[8] and Licence to Kill is a mode in which players die from a single hit with any weapon.[8] In The Man With the Golden Gun, a single Golden Gun, which is capable of killing opponents with only one shot, is placed in a fixed location on the map; once the Golden Gun is picked up, the only way to re-acquire it is to kill the player holding it. The player with the Golden Gun is unable to pick up body armour while opponents can.[8] In The Living Daylights, a "flag" is placed in a fixed location on the map, and the player who holds it the longest wins. The flag-carrier cannot use weapons but can still collect them to keep opponents from stocking ammunition."

Again this is an aspect of VR mode that can be focused on for a future patch release. Focusing on Campaign mode should be looked onto after the release of 5b.

Sorry I had no idea Sub was joking around because of others wanting GEX to be exactly like the original I took it as a personal crack at me. No I didn't read the other threads of the earlier patches just to let Sub know. I see what you are saying and I agree that GEX should have a life of it's own. Making it it's own game. The fact it has it's own opening scene is pretty neat too. Would be cool to add that GEX logo on your sig to the license paragraph in the beginning to make it more unique. Wink
 
View user's profile Send private message
SATURN_81
00 Agent
00 Agent


Joined: 06 Jun 2010
Posts: 423
Location: spain

 PostPosted: Sun Jan 13, 2013 7:24 am    Post subject: Reply with quote Back to top

I do agree with you that the mod is faithful to the original, ie I do not like to see such deviations from the original story or the gameplay goldenye orginal is altered severely in the mod, this does not mean that no accept new things that come very well, anyway I agree with this last memory is done with surplus remaining in the mod.

for example I would not mind snipers had levels as streets, Selva and Azteca to enhance gameplay and difficulty, to put things how are you in a level are adding something new and you're not taking away anything that had an original level of goldeneye.

anyway certainly do not think I was finally finished GEX as goldeneye, no changes to the naked eye obviously possible, as carrying sounds and textures, but remember that PD is a new engine and so far can not play in Tank GEX (the enemies run over there in PD) therefore means that we may see altered missions Runway and Streets.
 
View user's profile Send private message MSN Messenger
SATURN_81
00 Agent
00 Agent


Joined: 06 Jun 2010
Posts: 423
Location: spain

 PostPosted: Mon Jan 14, 2013 7:57 pm    Post subject: Reply with quote Back to top

I would like to ask if it is possible to attach a weapon PD attached to a vehicle and not if Drugspy consider as a vehicle?

is that I have come to mind something that maybe can do that work in GEX Tank or at least we can get something very similar.

You can put several weapons Reaper on front, side and rear of a vehicle and get them to work only when we are all mounted on the vehicle and are operating only when the vehicle is running?. of course this idea with the reaper only with the secondary function so that when we go to run over an enemy reaper secondary function (of course with a shot kills in this function) simulates the outrage in Goldeneye.


if this is possible in PD maybe only have to adjust the speed of the vehicle, the sound of the collision, the barrel swivel is an issue that I saw a while to talk about it but I would not mind having a fixed fee for the tank and I think if so you can find the solution to have the tank in GEX.

anyway just want to know if all or part possible.
 
View user's profile Send private message MSN Messenger
AstroBomber
Banned


Joined: 28 Jan 2012
Posts: 225

 PostPosted: Tue Jan 15, 2013 11:08 pm    Post subject: Reply with quote Back to top

Wreck wrote:
As for the other weapon sets, I don't see any issues with them. I looked over the data in GoldenEye, and everything seems to match. The only two exceptions are Pistols and Golden Gun. Each of them had a special setup in GE, which - as far as I know - isn't possible to reproduce in Perfect Dark. Golden Gun didn't have two of the same special weapon. Instead, they had one Silenced PP7, and one Golden Gun. Likewise, Pistols didn't stick to the standard two-of-each-weapon method, either. They had three DD44's, three Silenced PP7's, and two Cougar Magnums. I can't replicate this in PD, due to the different weapon set management.


Hey I think of sort of figured out the reason why the Golden Gun weapon set is a little difficult to replicate from Goldeneye. In Goldeneye007 you have "The Man With The Golden Gun" mode in multiplayer which uses the Golden Gun weapon set in GE. The differences in selecting the Golden Gun weapon set in normal battle and in TMWTGG is in TMWTGG once you pickup the Golden Gun you cannot acquire body armor where as in normal mode when pickup Golden Gun you can. In both modes the weapons are set at the same locations on a map including the Golden Gun. Now in GEX the Golden Gun weapon set is ALMOST the same as in the original Goldeneye except that now there are TWO different locations to pickup the Golden Gun on a map. In Goldeneye one of the locations where the Golden Gun is placed in GEX is replaced by a PP7 (Silenced) gun which makes it so that there is only ONE fixed location for the Golden Gun on each map.

Now on Goldeneyeforever.com main page there is a GE007 String Editor that lets you customize the weapon sets and I believe place the weapons in any slot on a map. http://www.goldeneyeforever.com/images/pad02.JPG
http://www.goldeneyeforever.com/images/weapon_set_editor02.jpg

I'm guessing you guys have used this editor somehow for the weapon sets in GEX or maybe there is a similar String editor for weapon sets in the PD engine. Is it possible this issue with the Golden Gun being in one location only on a map be corrected?

P.S. In a sense it makes the Golden Gun less of a special weapon from the series when there is access to it in more than one location.
 
View user's profile Send private message
SubDrag
Administrator
Administrator


Joined: 16 Aug 2006
Posts: 6201

 PostPosted: Tue Jan 15, 2013 11:34 pm    Post subject: Reply with quote Back to top

You have got to know something as critical as the golden gun we're aware of this difference, and if it were a simple thing like the string editor, we'd have done it already. All large details are not going to be overlooked accidentally. There's no good solution right now to the issue of how to make 1 golden gun due to utilizing the enhancements in PD engine, and to avoid hurting the rest of the weapon sets/levels.

There are going to be differences, you'll have to just get over that fact and adapt to the new way of life, with things like Sims, bonus missions, cooperative mode, hi res mode and much more. We do our best to make everything as close as possible (but enhanced).

If one day we have an opportunity to make golden gun have this capability again, you better believe we'll do it!

You're right, golden gun in GE was special with one weapon, and it's unfortunate. I myself have played many hours of it. You'll just have to change up your scenarios. Plus with sims running around, it's not going to have the same feeling anyways.
 
View user's profile Send private message
AstroBomber
Banned


Joined: 28 Jan 2012
Posts: 225

 PostPosted: Tue Jan 15, 2013 11:54 pm    Post subject: Reply with quote Back to top

Alright no need to get hasty now. I was just pointing something out is all.
 
View user's profile Send private message
SubDrag
Administrator
Administrator


Joined: 16 Aug 2006
Posts: 6201

 PostPosted: Wed Jan 16, 2013 12:07 am    Post subject: Reply with quote Back to top

We appreciate all feedback. It makes it a better product. But at the end of the day, the decisions made will have to be accepted Wink Some are because they are upgrades and better accomodate PD or utilize the enhanced engine, and some because we just couldn't figure out how to it. We're really doing our best to make it as accurate as possible, believe me! There are a lot of fun bonuses coming, especially in solo...stay tuned!

Oh and I do apologize to you, I was a little bit harsh and I hadn't intended to be. I don't want to discourage posting feedback/issues, keep at it. I was just trying to say we'd be pretty bad at what we were doing here if we really had no idea about something as large as the golden gun issue. Razz Then again, sometimes the obvious stuff is elusive.
 
View user's profile Send private message
AstroBomber
Banned


Joined: 28 Jan 2012
Posts: 225

 PostPosted: Wed Jan 16, 2013 5:14 am    Post subject: The Man With The Golden Gun Issue Reply with quote Back to top

SubDrag wrote:
Oh and I do apologize to you, I was a little bit harsh and I hadn't intended to be. I don't want to discourage posting feedback/issues, keep at it. I was just trying to say we'd be pretty bad at what we were doing here if we really had no idea about something as large as the golden gun issue. Razz Then again, sometimes the obvious stuff is elusive.


This is the second time you came at me and when you do you take away my ambition to want to help out with any suggestions and issues that I note on this project. You make it seem like you are the one who is doing all the work patching up the game and doing all the coding and everything else without anyone else and then take your anger out on me as if everything I said was already fixed as best as you could do and say oh well you're just going to have to live with it like you don't give a s*** about anyone else's feelings on the said issue. I don't even want your apology if you don't want me to post any issue concerning GEX than I won't. Period. If you want to ban me because I have the guts to express the way I feel than fine ban me. You guys can point out errors on your own from now on I'm staying away. My input on this project doesn't matter anymore. Bye.
 
View user's profile Send private message
cosmicdancer77
Agent
Agent


Joined: 08 Sep 2010
Posts: 9
Location: Vicksburg, MS

 PostPosted: Wed Jan 16, 2013 6:06 am    Post subject: Reply with quote Back to top

It doesn't really look like he "came at" you a second time. He seemed pretty apologetic in his response to your complaint. You shouldn't leave the website over this. How can things not be miscommunicated online she you hear no inflection? It is ground to happen from time time, plus, you never know if someone is having a bad day, etc. This is a great site and captivating mod and I wish for everybody who can be a part of it to be a part of it. And of course, Astrbomber, I read that you were only trying to help. So asserting yourself was not innappropriate, but he was clearly not being sarcastic in his second response. Everyone should try to get along on here and be understanding of misunderstandings or mistakes people make, especially if recognized:-)
_________________
Patrick
 
View user's profile Send private message
SubDrag
Administrator
Administrator


Joined: 16 Aug 2006
Posts: 6201

 PostPosted: Wed Jan 16, 2013 7:41 am    Post subject: Reply with quote Back to top

I do apologize (yeah I don't know how you misinterpreted the second post as coming at you, I was intending to do the complete opposite and make up for it and try and not discourage future issues, so I have no idea how it got misinterpreted). I originally was trying to say enjoy the patch and all the new features, and some things we just can't fix, and try to make up new scenarios instead of dwelling on losing minor features - play it differently, for now, thanks for the report. I think you hit a nerve when trying to suggest a technical solution, if you look at what the patch is doing and all of the crazy things, there's no way we would overlook something like just toggling a weapon in a string editor. But now I realize you were just trying to help, so I didn't mean to sound like I was flying off the handle. Also, these reports, may even jog an idea in our heads, even if it something "unfixable" like this one, it may spur an idea, so I certainly want everyone to keep posting. It won't happen again. I'd be sorry if you left due to one misinterpreted post, it really is just that. You certainly have an eye for the smallest details that it takes a very hardcore GoldenEye fan to notice.

Maybe we can take this out in a 1 v 1 golden gun in facility online sometime Cool
 
View user's profile Send private message
AstroBomber
Banned


Joined: 28 Jan 2012
Posts: 225

 PostPosted: Wed Jan 16, 2013 11:22 am    Post subject: Reply with quote Back to top

I didn't misinterpret anything you said it's just that the first time came over kind of rude to me and the last time before the apology also came off rude to me. I know I can't expect everything to be included in the patch now because of certain technicalities that you and wreck mentioned before. I want to stick around it's just I feel like you take what I mention to the extreme and it gets you angry. It's all good though I want to put this behind me already. I just was not in the mood before and felt like I should never give anymore input but I'm ok. I'm sorry for making this escalate the way it did. I just want 5b to be released already and have lots of corrections made to it as possible.

P.S. Also I feel like apologizing to Subdrag for being kind of rude by saying I wasn't going to accept his apology. I'm sorry SubDrag.

Maybe 1 vs 1 online after 5b is released. Razz
 
View user's profile Send private message
SubDrag
Administrator
Administrator


Joined: 16 Aug 2006
Posts: 6201

 PostPosted: Wed Jan 16, 2013 11:57 am    Post subject: Reply with quote Back to top

To change gears, did anyone know about the rideable motorbike in the Institute Training? I was about to tell Sogun I have no idea if custom vehicles was possible, when he mentioned that not only is motorbike rideable, but it's been in there since GE:X 4 or so! I have to remember to ask Wreck how was laid out...
 
View user's profile Send private message
SATURN_81
00 Agent
00 Agent


Joined: 06 Jun 2010
Posts: 423
Location: spain

 PostPosted: Wed Jan 16, 2013 3:21 pm    Post subject: Reply with quote Back to top

customize a car? in that sense, to modify only the model of a vehicle? or to increase or reduce the speed or for example to provide the vehicle with arms?

good to have new car in GEX, even include some vehicles that make goldeneye appear only possible through codes would not be bad for this mod.

is still a little strange to have a car in PD, until the last patch is the only new GE's bike, so it would be ok for example in Chicago have the taxi and limousine vehicles replaced by GE Streets, and the ship Skedar shown in Carrington and dataDyne Institute for example by replacing the helicopter Pirate.
 
View user's profile Send private message MSN Messenger
zoinkity
007
007


Joined: 24 Nov 2005
Posts: 1750

 PostPosted: Wed Jan 16, 2013 4:43 pm    Post subject: Reply with quote Back to top

Custom vehicle as in a hoverbike modded to, well, anything else.
Ridable vehicles use a lot of customized code in-game, so mapping out how they work is more complicated than other types.

To give an example, the tank objects in GE are a little over double the size, and most of that data is used to store positions and offsets after you get in it the first time. Plus, it has a lot of little handles to link it to the riding code, and a whole specialized routine hacked into the controller reading segment to handle movement. Then the model itself has special tags so it can access things like the turret and cannon.

Neat though! Didn't know the motorbike was ridable until just now either ;*)
_________________
(\_/) Beware
(O.o) ze
(> <) Hoppentruppen!
 
View user's profile Send private message Send e-mail
Wreck
Administrator
Administrator


Joined: 14 Dec 2005
Posts: 7269
Location: Ontario, Canada

 PostPosted: Wed Jan 16, 2013 10:21 pm    Post subject: Reply with quote Back to top

The hangar doors are also unlocked, so you can take the bike for a spin inside the building. I'm not too keen on the fact that you can move side-to-side on it, but perhaps that can be disabled somehow. I definitely plan to have this as the vehicle available to the player in Runway. To make up for not having the tank there, you'll be able to access a Rocket Launcher. That should help take care of those nasty heavy gun emplacements at the end of the runway.

Sub and I have been working on something very interesting for GEX. It's already a part of PD, but hasn't been around in this project for a very long time. It's a special thing that will be available for use in Virtual Reality mode, as well as in missions under the use of a cheat option. This will add a whole new way to experience GoldenEye's multiplayer, and one more reason you'll want to play through the missions again and again - just for the fun of it. I don't want to spoil anything, so you'll just have to wait and see!
_________________

YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN
 
View user's profile Send private message Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic    ShootersForever.com Forum Index -> GoldenEye X All times are GMT - 8 Hours
Goto page Previous  1, 2, 3 ... 10, 11, 12 ... 17, 18, 19  Next
Page 11 of 19

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

Cobalt 2.0 BB theme/template by Jakob Persson.
Copyright © 2002-2004 Jakob Persson


Powered by BB © 01, 02 BB Group

 


Please Visit My Other Sites: GoldenEyeForever.com | GrandTheftAutoForever.com

Got kids? Check out my Dora The Explorer site with games and coloring pages!

Our forums feature Nintendo 64 games, GoldenEye 007 N64 New Maps and Missions, GoldenEye Cheats, N64 Emulator, Gameshark, GoldenEye Multiplayer and more!

[ Privacy Policy ]