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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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MultiplayerX 007


Joined: 29 Jan 2006 Posts: 1210 Location: USA  |
Posted: Mon Feb 18, 2013 10:34 am Post subject: GoldenEye Legend Mega Mod Updated |
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Planning on finishing the mod TODAY. I was really excited to get the helicopter working in multiplayer WITH it's animation in CRADLE ;D. All helicopters are working on the other levels as well. I'm thinking now about going back and releasing an update to RUNWAY later on with the propeller spinning Here's a screen of Cradle with a NEW customized color for it's FOG. Marine Greenish for a nicer feel since blue is done so much in Runway and Frigate. MultiplayerX
 _________________ [img]http://imgur.com/ud785Jq[/img] |
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ShiftClick Agent

Joined: 16 Jun 2012 Posts: 111 Location: USA, Louisiana  |
Posted: Mon Feb 18, 2013 1:24 pm Post subject: |
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Very nice job! I love the screenshots and the helicopter. Can't wait to see more!  _________________ YouTube Channel: http://Youtube.com/Peep5167
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Completed Levels: Missile Facility, Research Complex, Prison, Infiltration |
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MultiplayerX 007


Joined: 29 Jan 2006 Posts: 1210 Location: USA  |
Posted: Mon Feb 18, 2013 1:55 pm Post subject: AZTEC COMPLETE with NEW FOG |
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Okay someone needs to seriously work on texture glitches in Aztec. :O Really bad glitching on boxes, crates, and computer screens on this level and Frigate. The computer screen images just appear as colored static or blobs sooooooooooooo after half the DAY trying different mt settings etc.....no improvement However Aztec is complete and Egyptian will be done shortly so you guys can have the delta megapack ;D MultiX
 _________________ [img]http://imgur.com/ud785Jq[/img] |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6173
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Posted: Mon Feb 18, 2013 2:27 pm Post subject: |
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You need less objects, no way around it, if you've made -mt as high as can go and others as low as can go. And Aztec uses a crzy amount of "high" res images. |
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MultiplayerX 007


Joined: 29 Jan 2006 Posts: 1210 Location: USA  |
Posted: Mon Feb 18, 2013 6:23 pm Post subject: |
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SubDrag wrote: | You need less objects, no way around it, if you've made -mt as high as can go and others as low as can go. And Aztec uses a crzy amount of "high" res images. |
"OH" Well damn Sub lol okay i ll release some updates later then for Frigate too hmmmm now what to sacrifice lol
DONE!!!! Had some trouble reinserting some objects in Egyptian that didn't come out right in multi. Damn air flags etc to get the golden gun and glass case both accessible and viewable. No time to release the Xdeltas due to running out of time :'( Tomorrow... PROMISE!!!!! Here are some screens of Egyptian with CUSTOM fog:
 _________________ [img]http://imgur.com/ud785Jq[/img] |
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MultiplayerX 007


Joined: 29 Jan 2006 Posts: 1210 Location: USA  |
Posted: Mon Feb 18, 2013 6:32 pm Post subject: XDELTAS |
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Whew this was one ENORMOUS undertaking. I will attempt a second release with a more COMPRESSED version so you can pick different levels in the multi menu. I'll need Wreck's help because I have no idea what you guys are doing to make levels load in Temples multi slot. Temple appears to have a different setup than the other multis. Here's a screen of the exhaustive folder of xdeltas for the mod. Multi X
 _________________ [img]http://imgur.com/ud785Jq[/img] |
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