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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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kcghost Hacker
Joined: 18 Jan 2006 Posts: 551
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Posted: Wed Jan 25, 2006 7:05 am Post subject: How are hacked out Multi levels made? |
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I guess with my dealing of so many gameshark codes on the Master Goldeneye Gameshark List, i got curious as to how I could make my own codes, So there are some elements I think everyone who is interested in hacking thier own multi arena should know.
1. Respawns: In concept, this should be easy, but really, i have no idea. I can get a coordinate pretty easilily with debug mode, but how does this translate to a gamshark code?
2. Weapons: Again, how do i set what type of weapon and how does coordinates translate to gameshark code?
3.Armour: Armour code, coordinates.
4. Props: How do I put in different props such as crates and barrels? I think glass is complicated, by the looks of it, but is it easy to place objects in a small arena? |
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7198 Location: Ontario, Canada |
Posted: Wed Jan 25, 2006 1:30 pm Post subject: |
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Excellent, some genuine interest in multi map making!
You may be wondering why I'm so happy to read this, but it's quite simple. I've been working on a few "preset" maps for some multiplayer stages lately. Actually, I did one for the Temple months back. Most recently, the Facility has been in the works. It's basically an overhead map that I pulled from Detstar, modified, then labelled each and every working preset in that arena. This not only helps me to identify where I'm able to place things when putting together a new multi level (), but I also wanted to do this for the non-hackers out there who'd love to try taking a stab at it, too. I supply the codes and the preset map, you design your layout. Sounds easy? It is! I'll probably have the Facility maps done tonight, so you can expect GE Master and myself to be discussing how we'll add this onto the site soon. |
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FRKN.FRoG Agent
Joined: 15 Dec 2005 Posts: 63
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Posted: Wed Jan 25, 2006 4:11 pm Post subject: |
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well, I would be damm interested in finding out how to make those cheats too, if you have any docs/references or any files useful to learn some basic then more complex stuff, send them on the board, or to my email hehe |
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mrjeffguy Agent
Joined: 28 Nov 2005 Posts: 92
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Posted: Thu Jan 26, 2006 12:10 pm Post subject: |
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Wow, that would be amazing. I'll seriously be looking into that. New maps are my favorite Goldeneye hacks, so I'll be looking forward to that. |
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7198 Location: Ontario, Canada |
Posted: Thu Jan 26, 2006 12:38 pm Post subject: |
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Preset maps completed: Temple, Complex, Facility - Front & Backzones.
Preset maps planned: Caves, Library - Basement & Stack.
I'll be doing the Caves in a moment, since it has very few presets to choose from. Afterwards, the Library will be next. Since it's divided between the Basement & Stack, they'll be listed that way. All three versions of the stage use the exact same presets, so there's only need for the one map.
After I talk with GE Master, we'll see about starting up a new section for them. |
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kcghost Hacker
Joined: 18 Jan 2006 Posts: 551
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Posted: Thu Jan 26, 2006 3:23 pm Post subject: |
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Awesome, I cant wait. Maybe you should teach how to make the preset maps so you dont have to do that work tho, lol. |
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7198 Location: Ontario, Canada |
Posted: Sat Jan 28, 2006 12:16 am Post subject: |
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Okay, I was able to complete both the Caves and Library preset maps yesterday. I probably won't be making one for the Caverns, though. Not only is it a massive stage with a ton of presets, but I don't have a map of it. It seems that Detstar never made one, so I'd be left to do one myself. Not that I'd look forward to it, even if I had the dang thing. Bunker ii is a good possibility, as well as Archives. I'll only be doing those that work for multiplayer, no extras - yet. We'll see what happens. |
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FRKN.FRoG Agent
Joined: 15 Dec 2005 Posts: 63
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Posted: Sat Jan 28, 2006 3:36 am Post subject: |
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if you want i can always take pictures of the map in the player's guide got that thing free a while ago when i subscribed to nintendo power |
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kcghost Hacker
Joined: 18 Jan 2006 Posts: 551
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Posted: Wed Feb 08, 2006 11:18 am Post subject: |
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How is this going? Have you made any more preset maps? Can you post the maps ? |
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7198 Location: Ontario, Canada |
Posted: Thu Feb 09, 2006 8:34 am Post subject: |
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The maps are large and their filesizes are too.
I don't think my ImageShack would host something that big.
Perhaps I could send them to GE Master to upload onto his website.
Edit: I guess the filesize wasn't as bad as I thought. Here's a peek at the Complex...
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mrjeffguy Agent
Joined: 28 Nov 2005 Posts: 92
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Posted: Thu Feb 09, 2006 1:14 pm Post subject: |
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Nice, thanks!
Now if only I could figure out how to use it? Are you going to make some kind of tutorial for it? It would really help |
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7198 Location: Ontario, Canada |
Posted: Thu Feb 09, 2006 2:02 pm Post subject: |
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No, I was actually planning on leaving everyone in confusion.
I started writing a basic tutorial, explaining what a preset is and how to use them. I've yet to write out the codes you'll need to use, so the maps don't mean a whole heck of a lot right now. But you can still look at them, if you think they're pretty. |
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kcghost Hacker
Joined: 18 Jan 2006 Posts: 551
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Posted: Mon Feb 13, 2006 2:06 pm Post subject: |
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This may or may not help you, but I just stumbled upon an interesting gs code labeled EZ Coordinate Maker on the GScentral cache, details as follows:
EZ-Coordinate Maker 5
80069669 0001
81054FC4 2020
81054FC6 2578
81054FC8 0000
81054FCA 0000
81054FCC 2020
81054FCE 2578
81054FD0 0000
81054FD2 0000
81054FD4 2020
81054FD6 2578
81054FD8 0000
81054FDA 0000
5:
useful for getting starting-point coordinates for the SP levels in Multi. |
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