ShootersForever.com Forum Index

GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion
GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community


super skorpian

 
Post new topic   Reply to topic    ShootersForever.com Forum Index -> Q-Lab Hacking Department
View previous topic :: View next topic  
SiberianSpecialForces
Agent
Agent


Joined: 21 Jan 2006
Posts: 76
Location: USA

 PostPosted: Tue Aug 15, 2006 4:06 pm    Post subject: super skorpian Reply with quote Back to top

ok i have failed for the last time to mod the klobb into (what me and my friends call) the "super skorpian." any tips on how to make this transformation?


clip size: 20------>50
damge: crap---->phantom level
accuracy: crap----->less crap (phantom level)
rate of fire: crap----->zmg level
display name: klobb------>Super Skorpian

yes im a horrible hacker but any tips? me and my friends want to really turn this p.o.s. weapon into a cool one
_________________
I am the BEAST Of THE EAST (USA) in STACK, ARCHIVES, FACILITY, TEMPLE, COMPLEX, BASEMENT, LIBRARY, EGYPTIAN, BUNKER, CRADLE. CAVES and CAVERNS SUCK!
 
View user's profile Send private message
Wreck
Administrator
Administrator


Joined: 14 Dec 2005
Posts: 7198
Location: Ontario, Canada

 PostPosted: Wed Aug 16, 2006 5:49 am    Post subject: Reply with quote Back to top

Klobb as the "Super Skorpion" request...

All weapon specs base codes hacked by: Viper and Delta FORCE

Clip to fifty: 810327C4 0032
Firing Rate at ZMG lvl: 810327C6 0200
Damage at Phantom lvl: 810327D0 3FB3, 810327D2 3333
Accuracy at Phantom lvl: 810327D4 4140
Name change to Skorp:
812AC8D4 536B
812AC8D6 6F72
812AC8D8 700A
812ACD90 736B
812ACD92 6F72
812ACD94 700A
812AE7F2 536B
812AE7F4 6F72
812AE7F6 702E

The name "Super Skorpion" is a little too long for the text string to allow, not for a simple modification anyway. I'd have to reroute the offsets to something unused, requiring many more lines of code. I hope that the short name of "Skorp" will suffice. Smile
_________________

YOUTUBE | FACEBOOK | VAULT | MOD DB | RHDN
 
View user's profile Send private message Visit poster's website
E3Esxt02
Agent
Agent


Joined: 16 Jul 2006
Posts: 53

 PostPosted: Wed Aug 16, 2006 9:20 am    Post subject: Reply with quote Back to top

so if i enter them into my shark....from top to bottom it would work for me?
_________________

 
View user's profile Send private message AIM Address
Wreck
Administrator
Administrator


Joined: 14 Dec 2005
Posts: 7198
Location: Ontario, Canada

 PostPosted: Wed Aug 16, 2006 9:45 am    Post subject: Reply with quote Back to top

Enter each of the codes from my previous post into your GameShark and start up the game. It should change the name and specs of the Klobb weapon. I reconfigured it on console (using Viper & Delta FORCE's base codes), then tested it out on Project64. If you experience any problems with the Skorp mod, make sure that the codes are in correctly.
_________________

YOUTUBE | FACEBOOK | VAULT | MOD DB | RHDN
 
View user's profile Send private message Visit poster's website
SiberianSpecialForces
Agent
Agent


Joined: 21 Jan 2006
Posts: 76
Location: USA

 PostPosted: Wed Aug 16, 2006 2:54 pm    Post subject: Reply with quote Back to top

dude thank you so much for the quick response Wreck! (im a very poor hacker). This code is amazing; my friends and i love it and i pretty much reconvinced "the unbelievers" to play goldeneye. i doubt any game will have the amount of replay value that goldeneye has!
_________________
I am the BEAST Of THE EAST (USA) in STACK, ARCHIVES, FACILITY, TEMPLE, COMPLEX, BASEMENT, LIBRARY, EGYPTIAN, BUNKER, CRADLE. CAVES and CAVERNS SUCK!
 
View user's profile Send private message
Maxout
007
007


Joined: 04 Apr 2006
Posts: 710
Location: Washington State

 PostPosted: Fri Aug 18, 2006 10:15 am    Post subject: Reply with quote Back to top

What are you trying to do to the klobb. You might as well dump it for your own weapon. I can't imagine a cooler looking weapon making the noise the klobb does when it fires.
_________________
A.K.A. Greatermaxim on youtube.

http://www.youtube.com/Greatermaxim
 
View user's profile Send private message Send e-mail Visit poster's website
E3Esxt02
Agent
Agent


Joined: 16 Jul 2006
Posts: 53

 PostPosted: Fri Aug 18, 2006 10:40 am    Post subject: Reply with quote Back to top

wreck i double checked and all the codes are entered right....everything works cept for the name....not sure why??
_________________

 
View user's profile Send private message AIM Address
SiberianSpecialForces
Agent
Agent


Joined: 21 Jan 2006
Posts: 76
Location: USA

 PostPosted: Fri Aug 18, 2006 6:03 pm    Post subject: Reply with quote Back to top

Hey the klobb is weaker thank a staple gun (staple gun penatrates the skin) but it looks **** wicked


_________________
I am the BEAST Of THE EAST (USA) in STACK, ARCHIVES, FACILITY, TEMPLE, COMPLEX, BASEMENT, LIBRARY, EGYPTIAN, BUNKER, CRADLE. CAVES and CAVERNS SUCK!
 
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    ShootersForever.com Forum Index -> Q-Lab Hacking Department All times are GMT - 8 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

Cobalt 2.0 BB theme/template by Jakob Persson.
Copyright © 2002-2004 Jakob Persson


Powered by BB © 01, 02 BB Group

 


Please Visit My Other Sites: GoldenEyeForever.com | GrandTheftAutoForever.com

Got kids? Check out my Dora The Explorer site with games and coloring pages!

Our forums feature Nintendo 64 games, GoldenEye 007 N64 New Maps and Missions, GoldenEye Cheats, N64 Emulator, Gameshark, GoldenEye Multiplayer and more!

[ Privacy Policy ]