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Perfect Dark Remake
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MultiplayerX
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Joined: 29 Jan 2006
Posts: 1210
Location: USA

 PostPosted: Fri Jun 14, 2013 1:42 pm    Post subject: Reply with quote Back to top

MJarcos wrote:
I hate when I write wrong ¬¬

Meant that he spared the project to take 15 years to be ready! (Perfect Dark Forever?)

Sorry ^^

We are preparing a multiplayer-beta to attract people's attention!

To the post does not get too vague, here's the BETA Air Base!

http://www.youtube.com/watch?v=NHmmBq8YZcg

Follow the new site!
http://ltmiles.com/dark/

PS: Hey, would anyone here could extract the weapons of original PD and send me in PM?



ONE THING: The sound effects need some work. I would change the footsteps to pd as well as the gun etc. make it all AUTHENTIC FOOTSTEPS START AROUND 178-207 IN FX Wink

HERE'S SUBDRAGS SFX LIBRARY Wink : http://www.therwp.com/files/1/perfect.dark_.xbla-soundpack.zip
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PaRaDoX
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Location: Grid

 PostPosted: Fri Jun 14, 2013 6:48 pm    Post subject: Reply with quote Back to top

MJarcos wrote:

To the post does not get too vague, here's the BETA Air Base!

http://www.youtube.com/watch?v=NHmmBq8YZcg



Love it. It's different yet has the same vibe to it.

Edit: 500th post for me. xD
 
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LTMiles
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Joined: 14 Jun 2013
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 PostPosted: Sun Jun 16, 2013 6:48 pm    Post subject: Reply with quote Back to top

I hear you guys liked the institute I whipped up. First off, thanks, I appreciate it.


Here's another video for you guys.

http://www.youtube.com/watch?v=sBUtWwcD-lc

We desperately need any interested developers to join, if we cant get more, this game is dead in the water.

After the Carrington institute is finished, we want to maybe do a couple multiplayer maps and release it as a beta to get an audience. Hopefully that will gain the attention of enough to where we could then pursue single player wil a larger group of devs.

But then again, plans can change on a dime.
 
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Sogun
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Joined: 15 Dec 2010
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Location: Valencia, Spain

 PostPosted: Mon Jun 17, 2013 3:12 am    Post subject: Reply with quote Back to top

It's looking amazing! Shocked

At first I wasn't sure about the new railing design, but after you textured it looks perfect. Same with the couches.

Keep it up! And welcome to the forums LTMiles. Very Happy
 
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acceptable67
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 PostPosted: Mon Jun 17, 2013 4:21 am    Post subject: Reply with quote Back to top

That's looking killer....!!! Nice one
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Rare wrote:
Perfect Dark Forever.
 
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MultiplayerX
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Location: USA

 PostPosted: Mon Jun 17, 2013 6:24 am    Post subject: Reply with quote Back to top

My only concern is to take the Far Cry out of it. Wink Don't know if it's hard to change sound files. If not...I would definitely replace all of far cry's gun sounds with the amazing sounds rare created for PD. Wink

PD SFX LIBRARY Wink : http://www.therwp.com/files/1/perfect.dark_.xbla-soundpack.zip
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MJarcos
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 PostPosted: Sat Jun 22, 2013 1:06 pm    Post subject: Reply with quote Back to top

NEW VIDEO!

Another video update to the Carrington Institute!

http://www.youtube.com/watch?v=X20ndcJ9_M4&feature=youtu.be

Be sure to spread the word, we're still looking for developers all across the spectrum!

visit http://codenamedark.ltmiles.com/
 
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MultiplayerX
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 PostPosted: Sat Jun 22, 2013 1:41 pm    Post subject: Reply with quote Back to top

MJarcos wrote:
NEW VIDEO!

Another video update to the Carrington Institute!

http://www.youtube.com/watch?v=X20ndcJ9_M4&feature=youtu.be

Be sure to spread the word, we're still looking for developers all across the spectrum!

visit http://codenamedark.ltmiles.com/


It just keeps getting prettier doc. Cool Very Happy ASTOUNDING design. I want to see this thing finished VERY badly now after seeing the new video. Perfect reflection to the original bro. PERFECT. You are truly the PERFECT agent for this project. ;D Even if you don't find much more help this is something you just can't leave. It's GREAT man...VERY IMPRESSIVE. PM me because I want tutorials and TOOLS so i can help. I'm a little familiar with 3D design using Cube Engine, etc. MultiplayerX
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PaRaDoX
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 PostPosted: Sat Jun 22, 2013 1:46 pm    Post subject: Reply with quote Back to top

MJarcos wrote:
NEW VIDEO!

Another video update to the Carrington Institute!

http://www.youtube.com/watch?v=X20ndcJ9_M4&feature=youtu.be

Be sure to spread the word, we're still looking for developers all across the spectrum!

visit http://codenamedark.ltmiles.com/


Looks stunning!
Hopefully my pc will be able to play this once it's out.
 
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Wreck
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Joined: 14 Dec 2005
Posts: 7197
Location: Ontario, Canada

 PostPosted: Sat Jun 22, 2013 5:40 pm    Post subject: Reply with quote Back to top

This is looking very nice.
Really great to see your progression. Smile
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madmax386
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 PostPosted: Sat Jun 22, 2013 8:54 pm    Post subject: Reply with quote Back to top

looking great, keep updating Smile
 
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acceptable67
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 PostPosted: Sun Jun 23, 2013 6:10 pm    Post subject: Reply with quote Back to top

That is looking absolutely fantastic. Keep it up!
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Rare wrote:
Perfect Dark Forever.
 
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Kerr Avon
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 PostPosted: Mon Jun 24, 2013 4:31 am    Post subject: Reply with quote Back to top

MJarcos wrote:
NEW VIDEO!

Another video update to the Carrington Institute!

http://www.youtube.com/watch?v=X20ndcJ9_M4&feature=youtu.be



That is beyond fantastic! Please keep us updated on the progress, it's fascinating to see it evolve.

Whilst I do agree with those who say you should use the original sounds, I do feel that your graphical changes mostly improve on Rare's work, though I don't like the lift (elevator) floors, the red/yellow texture looks more like something seen through the Farsight's secondary function.

I'm *really* looking forward to playing this!
 
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MultiplayerX
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 PostPosted: Mon Jun 24, 2013 4:52 am    Post subject: Reply with quote Back to top

Kerr Avon wrote:
MJarcos wrote:
NEW VIDEO!

Another video update to the Carrington Institute!

http://www.youtube.com/watch?v=X20ndcJ9_M4&feature=youtu.be



That is beyond fantastic! Please keep us updated on the progress, it's fascinating to see it evolve.

Whilst I do agree with those who say you should use the original sounds, I do feel that your graphical changes mostly improve on Rare's work, though I don't like the lift (elevator) floors, the red/yellow texture looks more like something seen through the Farsight's secondary function.

I'm *really* looking forward to playing this!


Couldn't agree more KERR. Graphics are actually a MAJOR improvement. Long as the modelling and textures are identical I'm lovin it like McDonalds Wink

**HEY MJARCOS** What level is next after Carrington bro? And can you release this baby in a BETA with each completed map so we can play it while you work on it? Wink We'll bake you cookies and cakes lol Very Happy Cool
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PaRaDoX
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 PostPosted: Mon Jun 24, 2013 5:31 am    Post subject: Reply with quote Back to top

Kerr Avon wrote:

Whilst I do agree with those who say you should use the original sounds, I do feel that your graphical changes mostly improve on Rare's work, though I don't like the lift (elevator) floors, the red/yellow texture looks more like something seen through the Farsight's secondary function.



I do believe that the current lifts are just placeholders .
 
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