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[GAMESHARK MULTI MOD] Modified Random Weapon Sets

 
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zoinkity
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Joined: 24 Nov 2005
Posts: 1687

 PostPosted: Thu Apr 13, 2006 7:38 am    Post subject: [GAMESHARK MULTI MOD] Modified Random Weapon Sets Reply with quote Back to top

(Mostly) Random Weapon Set!

This annoyingly long code will randomly choose a weapon set for you. Just simply select "Random" in weapons. (it replaces "Slappers Only") The "mostly" has to do with the fact that it randomly generates a number between 0-F, and there are only 0xD sets. So, like it or not, certain sets are slightly more likely than others.

There are three flavors, and each one selects a different set and duplicates different sets.
Cherry-Doom one will select every set, including slappers. Remote mines and Grenades are most common.

Avacado will leave out Slappers, but you're still stuck with throwing knives. Remote mines are most common, but Grenades again are duplicated.

Oat-Bran skips Slappers and Throwing Knives. However, you better like Pistols, because they're a 5-1 bet.

Here are the codes. NTSC only, at least for now.

"Cherry-Doom Random Set #31" .off
810490F0 9C9A
8104EF30 8040
8104EF32 0000
8104EF38 8040
8104EF3A 0000
81400000 3C0F
81400002 8005
81400004 8DEE
81400006 9160
81400008 15C0
8140000A 0007
8140000C 3C0E
8140000E 8002
81400010 8DCE
81400012 30F4
81400014 31CE
81400016 000F
81400018 2DC2
8140001A 000E
8140001C 5040
8140001E 0001
81400020 000E
81400022 7042
81400024 ADEE
81400026 9160
81400028 8DEE
8140002A EF34
8140002C 01C0
8140002E 0008
81400030 0000
81400032 0000

"Avacado Random Set #33" .off
810490F0 9C9A
8104EF30 8040
8104EF32 0000
8104EF38 8040
8104EF3A 0000
81400000 3C0F
81400002 8005
81400004 8DEE
81400006 9160
81400008 15C0
8140000A 0008
8140000C 3C0E
8140000E 8002
81400010 8DCE
81400012 30F4
81400014 31CE
81400016 000F
81400018 2DC2
8140001A 000D
8140001C 5440
8140001E 0002
81400020 25CE
81400022 0001
81400024 000E
81400026 7042
81400028 ADEE
8140002A 9160
8140002C 8DEE
8140002E EF34
81400030 01C0
81400032 0008
81400034 0000
81400036 0000

"Oat Bran Random Set #33" .off
810490F0 9C9A
8104EF30 8040
8104EF32 0000
8104EF38 8040
8104EF3A 0000
81400000 3C0F
81400002 8005
81400004 8DEE
81400006 9160
81400008 15C0
8140000A 0008
8140000C 3C0E
8140000E 8002
81400010 8DCE
81400012 30F4
81400014 31CE
81400016 000F
81400018 2DC2
8140001A 000B
8140001C 5440
8140001E 0002
81400020 25CE
81400022 0003
81400024 000E
81400026 70C2
81400028 ADEE
8140002A 9160
8140002C 8DEE
8140002E EF34
81400030 01C0
81400032 0008
81400034 0000
81400036 0000
 
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GE MASTER
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Joined: 22 Nov 2005
Posts: 892
Location: Earth

 PostPosted: Thu Apr 13, 2006 8:14 am    Post subject: Reply with quote Back to top

Haha! Cool man I love new weapon codes!!
 
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Wreck
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Joined: 14 Dec 2005
Posts: 7198
Location: Ontario, Canada

 PostPosted: Thu Apr 13, 2006 12:57 pm    Post subject: Reply with quote Back to top

Randomness is good. Smile
That sounds pretty cool, Zoink. You've been doing a lot of great multiplayer hacks as of late. This should appeal to anyone who has grown tired of the already available weapon sets, or for those who can never agree on which grouping to use. Now you can just choose random and play. Very nifty.
 
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PaD
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Joined: 20 Dec 2005
Posts: 72
Location: Datteln, Germany

 PostPosted: Fri Apr 14, 2006 1:37 am    Post subject: Reply with quote Back to top

this doesn't sound too bad Smile

BTW, about the 13 weapon sets...
after the weapon set data, there's a list with pointers to each weapon set data offset.
isn't it possible to move that list into some 00-area and expand it (= more weapon sets)?
well... of course it is, but I thought of non-ROM-hacks.
though I couldn't find any reference to the list in the RAM Sad
 
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zoinkity
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Joined: 24 Nov 2005
Posts: 1687

 PostPosted: Sat Apr 22, 2006 9:30 am    Post subject: Reply with quote Back to top

Can't really move it unless the stuff that reads it can be changed, but since those addresses float around and are only static in the TBL, it would be a ROM hack only.

Besides, if you're going to ROM hack the crap out of the routine, you might as well go all the way and completely redo it from the ground up. There's this little work in progress that has each weapon using the PAL reduced format and ref'ing each weapon by a weapon call number. It's just a little buggy so the patch isn't quite ready for release yet. (slappers screw it up, of all things)
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dudeman
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Joined: 23 Aug 2006
Posts: 44
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 PostPosted: Sat Aug 26, 2006 3:27 am    Post subject: Reply with quote Back to top

I see, so eventually there might be codes which randomise everything in multiplayer's settings?
 
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zoinkity
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Joined: 24 Nov 2005
Posts: 1687

 PostPosted: Tue Aug 29, 2006 6:54 am    Post subject: Reply with quote Back to top

I've thought of a random character select, but never really seriously concidered it. Random scenario would be troublesome though.
There's probably a shorter, more effective way to do what this code does using existing ranomizer effects...
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SubDrag
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Posts: 6125

 PostPosted: Tue Aug 29, 2006 10:36 pm    Post subject: Reply with quote Back to top

Pretty cool. I haven't gotten to try it, but from what I understand it randomizes which of the preset weapon sets is chosen (ie, replaces me just closing eyes and pressing A a bunch of times). I wouldn't mind seeing complete and utter randomization of the actual weapons.

Random chars shouldn't be too bad either. I think difficult part is generating the random key.
 
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