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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Jonaeru Secret Agent
Joined: 19 Jan 2013 Posts: 232 Location: Japan |
Posted: Fri Sep 06, 2013 5:33 pm Post subject: |
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Sorry to keep bothering you.
Could you fix bugs below?
1.
"<0063> Go into Return Value Loop if Tagged 16-Object activated" in Action Blocks.
Value: 0063.??##rr
?? is Guard ID, so please display combo box of Guard ID.
e.g.
Air Force One - Action Blocks ID: 101A on line 5
2.
"<00CB> Display Text Lower" in Action Blocks.
Value: 00CB.??xxxx
?? is Guard ID, so please disable(gray out) text box of Guard ID.
e.g.
Air Force One - Action Blocks ID: 101A on line 10
3.
"<005B> Go into Return Value Loop, if Stepped on Preset" in Action Blocks.
Values: 005B.??.??xxxxrr
First ?? is Guard ID, so please display combo box of Guard ID.
e.g.
Maian SOS - Action Blocks ID: 100B on line 69-72 |
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6125
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Posted: Fri Sep 06, 2013 5:47 pm Post subject: |
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Quite the contrary, I am very happy for you to find problems for me to fix and new action block information to add I think the actions are my favorite part of GoldenEye/PD editing! And there's so many cool unknown ones in PD waiting for us to find.
That said, all the new stuff found has been added to beta, thank you for the info. |
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Jonaeru Secret Agent
Joined: 19 Jan 2013 Posts: 232 Location: Japan |
Posted: Fri Sep 06, 2013 6:08 pm Post subject: |
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Thank you!
If I find something, I will report again! |
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