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Beta Moss Tree in GoldenEye 013E

 
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SubDrag
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 PostPosted: Tue Sep 03, 2013 2:31 pm    Post subject: Beta Moss Tree in GoldenEye 013E Reply with quote Back to top

I'm not sure how familiar people are with this situation, but there is a prop in GoldenEye, beta, that doesn't load. It's 013E Pjungle5_treeZ. The issue with it loading, is that image 09C0 is corrupted. I was able to sort through the decompression (to be honest, I'm not sure why it's crashing yet), and decode the image, then reencode it to a valid type.

It's a small tree, compared to jungles.




And here's the mysterious decoded image!


Here's a ROM if you want to try it.

http://www.battlefieldforever.com/hackers/priv/subdrag/GEJungleMossTree013EFixed.xdelta
 
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Dragonsbrethren
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 PostPosted: Tue Sep 03, 2013 2:44 pm    Post subject: Reply with quote Back to top

Interesting, I never knew about that prop not loading. So cool that hidden stuff is still being found in this game.
 
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PaRaDoX
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 PostPosted: Wed Sep 04, 2013 5:45 am    Post subject: Reply with quote Back to top

Dragonsbrethren wrote:
Interesting, I never knew about that prop not loading. So cool that hidden stuff is still being found in this game.


I think that this has been found for quite some time now, it's just that it would not load until now that SubDrag has worked his magic. :p
 
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MultiplayerX
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Location: USA

 PostPosted: Sun Sep 08, 2013 11:34 pm    Post subject: Re: Beta Moss Tree in GoldenEye 013E Reply with quote Back to top

I would LOVE to see this integrated into the editor as a working prop. Wink I had an idea for Jungle one time to make it look more like a SWAMP but ran into not being able to use this Laughing
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SubDrag
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 PostPosted: Mon Sep 09, 2013 5:32 am    Post subject: Reply with quote Back to top

If you use image editor, and save the image 09C0, then reimport as 3/1 or 4/4 type, the prop should work. Well export raw bin, import raw bin, save bitmap then import as 3/1 using editor. It's a different 3/1 compression than original and tree will load.
 
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