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Ability to damage of laser grid can't be activated

 
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Jonaeru
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 PostPosted: Sun Sep 08, 2013 12:42 am    Post subject: Ability to damage of laser grid can't be activated Reply with quote Back to top

There may be also an unknown bitflag of object.
Ability to damage of laser grid can't be activated.

1. Insert a Object (009C: Laser Beam door / block)
2. set the same value to binary flags of Object as laser grid of G5 buildings.
3. set the same value to bitflags of Preset as laser grid of G5 buildings.
4. set 16 Tag.
5. set Action Block

Code:
0003       Leave the Routine, But When Return Continue from Spot
006D00     Close 16-Object Door (Laser Beam door / block)
0005000000 Jal To Function 05? (dataDyne Infantry) (JAL TO: 0000) Do Nothing (Ends Routine)
0004       Terminator


Last edited by Jonaeru on Sun Sep 08, 2013 8:33 am; edited 1 time in total
 
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SubDrag
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 PostPosted: Sun Sep 08, 2013 7:46 am    Post subject: Reply with quote Back to top

I added this new bitflag area (turns out the Doors move past frame and Flipped and mirrored door were this same 32-bits). It looks like, in the first byte 0X00000, any value triggers damage from it? It was set to 0C in one from G5.
 
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Jonaeru
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Location: Japan

 PostPosted: Sun Sep 08, 2013 8:29 am    Post subject: Reply with quote Back to top

Thank you! Very Happy
 
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Jonaeru
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Location: Japan

 PostPosted: Mon Sep 09, 2013 7:04 am    Post subject: Reply with quote Back to top

new bitflag

0x4000000: Damage to the touch

It also works normal door. Smile
 
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SubDrag
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 PostPosted: Mon Sep 09, 2013 7:40 am    Post subject: Reply with quote Back to top

Hah that's cool it works on doors too. Adds fun possibilities! I'll add when I return home.
 
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Wreck
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 PostPosted: Mon Sep 09, 2013 12:37 pm    Post subject: Reply with quote Back to top

Oooh, perhaps an electrified fence would be a neat possibility. Not sure if you can toggle these bits on and off with an action, but you could always swap out the door object with a non-harmful version if you need to activate some control mechanism that is out of sight of the door(s) in question.

Very glad to see you're figuring out all these new things, Jonaeru.
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Jonaeru
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Joined: 19 Jan 2013
Posts: 232
Location: Japan

 PostPosted: Tue Sep 10, 2013 3:10 am    Post subject: Reply with quote Back to top

Thank you for reply! Very Happy

If I find something, I will report again!
 
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